powerfun-unity/Assets/Scripts/Scenes/AR/UI/RideSettingController.cs
2023-05-15 15:11:50 +08:00

25 lines
664 B
C#

using UnityEngine.UI;
namespace Assets.Scripts.Scenes.VideoRide
{
public class RideSettingController : PFUIPanel
{
public Slider PowerSlider;
public Text PowerText;
private VideoGameManager manager;
void Start()
{
manager = FindObjectOfType<VideoGameManager>();
//设置模拟功率
PowerSlider.onValueChanged.AddListener(e =>
{
PowerText.text = e.ToString("f0") + "W";
if (manager.CurrentPlayer != null)
{
manager.CurrentPlayer.mockpower = e;
}
});
}
}
}