25 lines
550 B
C#
25 lines
550 B
C#
using UnityEngine;
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namespace Assets.AR
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{
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public class ExampleClass : MonoBehaviour
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{
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public Matrix4x4 originalProjection;
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Camera cam;
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void Start()
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{
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cam = GetComponent<Camera>();
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originalProjection = cam.projectionMatrix;
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}
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void Update()
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{
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Matrix4x4 p = originalProjection;
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p.m01 += Mathf.Sin(Time.time * 1.2F) * 0.1F;
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p.m10 += Mathf.Sin(Time.time * 1.5F) * 0.1F;
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cam.projectionMatrix = p;
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}
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}
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}
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