powerfun-unity/Assets/Cyp/MapScript.cs
2021-03-25 16:55:36 +08:00

50 lines
1.2 KiB
C#

using Assets.Cyp.Common;
using Assets.Scripts.Apis.Models;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MyMap
{
public string name { get; set; }
public int rank { get; set; }
public string image { get; set; }
}
public class MapScript : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] Text text;
[SerializeField] GameObject panel;
[SerializeField] RawImage rawImage;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void Initial(MapRoute myMap)
{
gameObject.GetComponent<Button>().onClick.AddListener(()=>
{
SceneManager.LoadScene("4-Demo", LoadSceneMode.Additive);
});
text.text = myMap.Name;
Utils.DisplayImage(StartCoroutine, rawImage, myMap.CoverImage);
int i = 0;
foreach (RectTransform transform in panel.transform)
{
//if (i < myMap.rank && i < 5)
if (i < 3 && i<5)
{
transform.GetComponent<Image>().color = new Color(255, 255, 0);
i++;
}
}
}
}