powerfun-unity/Assets/Scenes/Ride/Scripts/LoadingPanelController.cs

78 lines
1.6 KiB
C#

using UnityEngine;
using Mapbox.Unity.Map;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
//[ExecuteInEditMode]
public class LoadingPanelController : MonoBehaviour
{
[SerializeField]
GameObject _content;
[SerializeField]
Text _text;
[SerializeField]
AnimationCurve _curve;
AbstractMap _map;
void Awake()
{
_map = FindObjectOfType<AbstractMap>();
_map.OnInitialized += _map_OnInitialized;
_map.OnTileFinished += _map_OnTileFinished;
_map.OnEditorPreviewEnabled += OnEditorPreviewEnabled;
_map.OnEditorPreviewDisabled += OnEditorPreviewDisabled;
}
private void _map_OnTileFinished(global::Mapbox.Unity.MeshGeneration.Data.UnityTile obj)
{
transform.gameObject.SetActive(false);
}
void _map_OnInitialized()
{
var visualizer = _map.MapVisualizer;
_text.text = "LOADING";
visualizer.OnMapVisualizerStateChanged += (s) =>
{
if (this == null)
return;
if (s == ModuleState.Finished)
{
transform.gameObject.SetActive(false);
}
else if (s == ModuleState.Working)
{
// Uncommment me if you want the loading screen to show again
// when loading new tiles.
//_content.SetActive(true);
}
};
}
void OnEditorPreviewEnabled()
{
transform.gameObject.SetActive(false);
}
void OnEditorPreviewDisabled()
{
transform.gameObject.SetActive(true);
}
void Update()
{
var t = _curve.Evaluate(Time.time);
_text.color = Color.Lerp(Color.clear, Color.white, t);
}
}
}