34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ResultListPanelController : PFUIPanel
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{
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// Start is called before the first frame update
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void Start()
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{
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UIManager.AddEvent(transform.Find("LTPanel/Button").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
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{
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UIManager.ShowPrePanel();
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});
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UIManager.AddEvent(transform.Find("LTPanel/SwitchAccountButton").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
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{
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UIManager.SwitchAccount();
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});
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var rect = transform.GetComponent<RectTransform>();
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rect.offsetMax = new Vector2(rect.offsetMax.x, 0);
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rect.offsetMin = new Vector2(rect.offsetMin.x, 0);
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}
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public override void Show()
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{
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base.Show();
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transform.Find("RideResultList").GetComponent<ResultListController>().Load();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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