powerfun-unity/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs

60 lines
1.7 KiB
C#

using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scripts;
using DG.Tweening;
using System;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
public class OnlinePlayerController : AbstractPlayer
{
public PlayerController _playerController;
RawImage head;
GameObject headPanel;
protected override void Init()
{
base.Init();
_playerController = FindObjectOfType<PlayerController>();
}
protected override void Compute()
{
currentlatlong = mainController.Along(totalDistance);//下一个坐标
}
public void SetDistance(double _distance)
{
distance = _distance;
}
public void SetTotalDistance(double _totalDistance)
{
totalDistance = _totalDistance;
}
private string headUrl;
public void SetHead(string url )
{
headUrl = url;
}
public void MoveHead(Transform parent,Vector3 nextPosition)
{
if (headPanel == null)
{
headPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/HeadPanel"));
headPanel.transform.parent = parent;
headPanel.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f);
}
if (head == null)
{
head = headPanel.GetComponentInChildren<RawImage>();
if (!string.IsNullOrEmpty(headUrl))
{
Utils.DisplayImage(head, headUrl, true);
}
}
headPanel.transform.DOMove(new Vector3(nextPosition.x, nextPosition.y, 0), 1);
}
}
}