45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using Assets.Cyp.Common;
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using Assets.Scripts.Apis.Models;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class MyMap
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{
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public string name { get; set; }
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public int rank { get; set; }
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public string image { get; set; }
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}
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public class MapScript : MonoBehaviour
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{
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// Start is called before the first frame update
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//[SerializeField] Text text;
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//[SerializeField] GameObject panel;
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//[SerializeField] RawImage rawImage;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void Initial(MapRoute myMap)
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{
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gameObject.GetComponent<Button>().onClick.AddListener(()=>
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{
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UIManager.ShowMapDetailPanel(myMap.Id);
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//SceneManager.LoadScene("4-Demo", LoadSceneMode.Additive);
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});
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transform.Find("Name").GetComponent<Text>().text = myMap.Name;
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Utils.DisplayImage(StartCoroutine, transform.Find("MapTitleImg").GetComponent<RawImage>(), myMap.CoverImage);
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var props = transform.Find("Props");
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props.Find("DistanceText").GetComponent<Text>().text = $"{myMap.Distance.ToString("#0.00")}KM";
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props.Find("EleText").GetComponent<Text>().text = $"{(myMap.TotalClimb ?? 0.0).ToString("#0.00")}M";
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props.Find("SlopeText").GetComponent<Text>().text = $"{myMap.AverageGrade.ToString("#0.00")}%";
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}
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}
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