2021-03-29 09:19:48 +08:00

37 lines
856 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;
public class ScrollTest : MonoBehaviour
{
// Start is called before the first frame update
private ScrollRect scroll;
void Start()
{
scroll = gameObject.GetComponent<ScrollRect>();
}
private bool dir = true;
// Update is called once per frame
void Update()
{
if (dir)
{
scroll.horizontalNormalizedPosition += 0.01f;
if (scroll.horizontalNormalizedPosition >= 1)
{
dir = false;
}
}
else
{
scroll.horizontalNormalizedPosition -= 0.01f;
if (scroll.horizontalNormalizedPosition <= 0)
{
dir = true;
}
}
}
}