powerfun-unity/Assets/Scripts/UI/Prefab/ResultList/ResultListPanelController.cs

34 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ResultListPanelController : PFUIPanel
{
// Start is called before the first frame update
void Start()
{
UIManager.AddEvent(transform.Find("LTPanel/Button").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
{
UIManager.ShowPrePanel();
});
UIManager.AddEvent(transform.Find("LTPanel/SwitchAccountButton").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
{
UIManager.SwitchAccount();
});
var rect = transform.GetComponent<RectTransform>();
rect.offsetMax = new Vector2(rect.offsetMax.x, 0);
rect.offsetMin = new Vector2(rect.offsetMin.x, 0);
}
public override void Show()
{
base.Show();
transform.Find("RideResultList").GetComponent<ResultListController>().Load();
}
// Update is called once per frame
void Update()
{
}
}