powerfun-unity/Assets/Scripts/UI/Prefab/Panel/UserInfoController.cs
2021-03-30 14:23:41 +08:00

33 lines
805 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UserInfoController : PFUIPanel
{
// Start is called before the first frame update
protected override void Start()
{
this.transform.localPosition = new Vector3(0, 0, 0);
Button exitBtn = this.transform.Find("InfoPanel").Find("Button").GetComponent<Button>();
exitBtn.onClick.AddListener(() =>
{
UIManager.ShowHomePanel();
});
Button editBtn = this.transform.Find("InfoPanel").Find("EditButton").GetComponent<Button>();
editBtn.onClick.AddListener(() =>
{
UIManager.ShowEditUserPanel();
});
}
// Update is called once per frame
void Update()
{
}
}