powerfun-unity/Assets/Scripts/Scenes/Ride/Competiton/CompetitionLoadingController.cs

158 lines
5.7 KiB
C#

using Assets.Scripts;
using Assets.Scripts.Apis;
using Assets.Scripts.Apis.Models;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
public class CompetitionLoadingController : AbstratctLoadingController
{
private GameObject Watch { get; set; }
private bool _canJoin = false;
private bool _canStart = false;
private RawImage CompetitionDesc;
private Text StartTime { get; set; }
private Text Contestant { get; set; }
private Transform PlayersPanel {get;set;}
public override void InjectController(CyclingController controller)
{
cyclingController = controller;
//渲染比赛界面
panel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CompetitonPanel"), transform);
PFUIPanel mainPanel = panel.GetComponent<PFUIPanel>();
PFUIPanel modelPanel = transform.Find("ModalPanel").GetComponent<PFUIPanel>();
cyclingController.SetUIManager(mainPanel, modelPanel);
}
protected override void Start()
{
base.Start();
}
protected override void ShowLoading()
{
loadingPanel = panel.transform.Find("LoadingPanel").gameObject;
loadingPanel.showLoadingExtension();
}
//初始化
public override void Init()
{
InitGameObject();
InitGameObjectData();
}
//构建赛事界面
protected override void InitGameObject()
{
base.InitGameObject();
CompetitionDesc = panel.transform.Find("CompetitionDesc").GetComponent<RawImage>();
StartTime = panel.transform.Find("Time").GetComponent<Text>();
Contestant = panel.transform.Find("Contestant").GetComponent<Text>();
Watch = panel.transform.Find("Watch").gameObject;
PlayersPanel = panel.transform.Find("PlayersPanel/List/Viewport/Content");
UIManager.AddEvent(Watch, EventTriggerType.PointerClick, StartWatch);
}
//查询赛事相关数据
protected override void InitGameObjectData()
{
var route = cyclingController.mapRoute;
var competition = cyclingController.competition;
//赛事状态按钮控制
_canJoin = competition.CanJoin;
_canStart = competition.CanStart;
var showWatch = !_canJoin && !_canStart && !competition.HasRecord;
Watch.SetActive(showWatch);
rideNow.gameObject.SetActive(!showWatch);
rideNowText.text = _canJoin ? "Apply" : "RideNow";
#region
//赛事名称
mapName.text = competition.Title;
//距离
distance.text = route.Distance.ToString("f1") + "KM";
//海拔
elevaction.text = Math.Round(route.TotalClimb.GetValueOrDefault(0), 2).ToString() + "M";
//平均破度
slope.text = Math.Round(route.AverageGrade, 2).ToString() + "%";
//比赛开始时间
StartTime.text = competition.StartTime.ToLongTimeString();
//参赛选手
Contestant.text = competition.UserList.Count.ToString() + "Players";
ShowPlayers(competition.UserList);
//路书描述
mapDescText.text = route.Dec;
//主办方logo
//赛事详情
//异步请求mapbox画出当前路书路线图
DrawMapRouteAsync(route.Id,1);
AddProcess(20);
#endregion
StartCoroutine(HiddenLoading());
}
private int maxShowCout = 15;
private void ShowPlayers(List<CompetitionPlayer> list)
{
var watcher = Resources.Load<GameObject>("UI/Prefab/Match/Watcher");
var moreHead = Resources.Load<GameObject>("UI/Prefab/Match/MoreHead");
int index = 0;
foreach (var item in list)
{
index++;
if (index >= maxShowCout) {
Instantiate(moreHead, PlayersPanel);
break;
}
var head = Instantiate(watcher, PlayersPanel);
var headiamge = head.GetComponent<RawImage>();
if (!string.IsNullOrEmpty(item.WxHeadImg))
{
Utils.DisplayImage(headiamge, item.WxHeadImg, true);
}
}
}
//显示比赛详情图片:如果没有比赛详情图则显示地图
private void ShowCompetitionDescImage()
{
}
#region
//先报名后开始
protected override void StartRide(BaseEventData baseEvent)
{
//先报名
if (_canJoin)
{
MapCompetitionApi s = new MapCompetitionApi();
var rrr = s.ApplyMapCompetition(cyclingController.competitionId);
if (rrr.Result.result)
{
var competition = s.GetById(cyclingController.competitionId).data;
_canStart = competition.CanStart;
}
rideNowText.text = "RideNow";
}
else
{
base.StartRide(baseEvent);
}
}
//观察
protected void StartWatch(BaseEventData baseEvent)
{
//隐藏当前用户
cyclingController.isWatch = true;
cyclingController.player.SetActive(false);
base.StartRide(baseEvent);
}
#endregion
}
}