loading页&结果页面&代码结构微调
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+2329
-6647
File diff suppressed because it is too large.
Load diff
@@ -142,16 +142,15 @@ namespace Assets.Scripts.Apis
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public async Task<JsonResult<object>> GetEarthData(double lat, double lon)
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{
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{
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using System;
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{
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|
||||
public int CloseTime { get; set; }
|
||||
|
||||
public bool HasRecord { get; set; }
|
||||
//最大参赛人数
|
||||
public int MaxMembers { get; set; }
|
||||
//报名参赛的选手
|
||||
public List<CompetitionPlayer> UserList {get;set; }
|
||||
|
||||
}
|
||||
public class CompetitionPlayer
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string NickName { get; set; }
|
||||
public string WxHeadImg { get; set; }
|
||||
public string Sex { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ using Assets.Scripts.Devices;
|
||||
|
||||
public static class App
|
||||
{
|
||||
public static string Host = "http://192.168.0.97:5082/";
|
||||
public static string Host = "http://192.168.0.102:5082/";
|
||||
|
||||
public static string AppVersion = Application.version;
|
||||
|
||||
@@ -40,7 +40,7 @@ public static class App
|
||||
public static bool isChanged { get; set; }
|
||||
public static string notifyContent { get; internal set; }
|
||||
|
||||
public static RideSetting rideSetting = new RideSetting();
|
||||
public static RideSetting RideSetting = new RideSetting();
|
||||
public static string pageName { get; set; }
|
||||
public static int firstEnter { get; set; }
|
||||
|
||||
|
||||
@@ -1055,7 +1055,7 @@ public class LoginController : MonoBehaviour
|
||||
UIManager.Instance.userInfoIndex = 0;
|
||||
}
|
||||
App.CurrentUser = data;
|
||||
App.rideSetting.sensitivity = data.Sensitivity;
|
||||
App.RideSetting.Sensitivity = data.Sensitivity;
|
||||
SceneManager.LoadScene("MainScene");
|
||||
}
|
||||
/// <summary>
|
||||
|
||||
File renamed without changes.
@@ -0,0 +1,157 @@
|
||||
using Assets.Scripts;
|
||||
using Assets.Scripts.Apis;
|
||||
using Assets.Scripts.Apis.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
public class CompetitionLoadingController : AbstratctLoadingController
|
||||
{
|
||||
private GameObject Watch { get; set; }
|
||||
private bool _canJoin = false;
|
||||
private bool _canStart = false;
|
||||
|
||||
private RawImage CompetitionDesc;
|
||||
private Text StartTime { get; set; }
|
||||
private Text Contestant { get; set; }
|
||||
|
||||
private Transform PlayersPanel {get;set;}
|
||||
|
||||
|
||||
public override void InjectController(CyclingController controller)
|
||||
{
|
||||
cyclingController = controller;
|
||||
//渲染比赛界面
|
||||
panel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CompetitonPanel"), transform);
|
||||
PFUIPanel mainPanel = panel.GetComponent<PFUIPanel>();
|
||||
PFUIPanel modelPanel = transform.Find("ModalPanel").GetComponent<PFUIPanel>();
|
||||
cyclingController.SetUIManager(mainPanel, modelPanel);
|
||||
}
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
}
|
||||
protected override void ShowLoading()
|
||||
{
|
||||
loadingPanel = panel.transform.Find("LoadingPanel").gameObject;
|
||||
loadingPanel.showLoadingExtension();
|
||||
}
|
||||
//初始化
|
||||
public override void Init()
|
||||
{
|
||||
InitGameObject();
|
||||
InitGameObjectData();
|
||||
}
|
||||
//构建赛事界面
|
||||
protected override void InitGameObject()
|
||||
{
|
||||
base.InitGameObject();
|
||||
CompetitionDesc = panel.transform.Find("CompetitionDesc").GetComponent<RawImage>();
|
||||
StartTime = panel.transform.Find("Time").GetComponent<Text>();
|
||||
Contestant = panel.transform.Find("Contestant").GetComponent<Text>();
|
||||
Watch = panel.transform.Find("Watch").gameObject;
|
||||
PlayersPanel = panel.transform.Find("PlayersPanel/List/Viewport/Content");
|
||||
UIManager.AddEvent(Watch, EventTriggerType.PointerClick, StartWatch);
|
||||
}
|
||||
//查询赛事相关数据
|
||||
protected override void InitGameObjectData()
|
||||
{
|
||||
var route = cyclingController.mapRoute;
|
||||
var competition = cyclingController.competition;
|
||||
//赛事状态按钮控制
|
||||
_canJoin = competition.CanJoin;
|
||||
_canStart = competition.CanStart;
|
||||
|
||||
var showWatch = !_canJoin && !_canStart && !competition.HasRecord;
|
||||
Watch.SetActive(showWatch);
|
||||
rideNow.gameObject.SetActive(!showWatch);
|
||||
rideNowText.text = _canJoin ? "Apply" : "RideNow";
|
||||
|
||||
#region 赛事基本信息
|
||||
//赛事名称
|
||||
mapName.text = competition.Title;
|
||||
//距离
|
||||
distance.text = route.Distance.ToString("f1") + "KM";
|
||||
//海拔
|
||||
elevaction.text = Math.Round(route.TotalClimb.GetValueOrDefault(0), 2).ToString() + "M";
|
||||
//平均破度
|
||||
slope.text = Math.Round(route.AverageGrade, 2).ToString() + "%";
|
||||
//比赛开始时间
|
||||
StartTime.text = competition.StartTime.ToLongTimeString();
|
||||
//参赛选手
|
||||
Contestant.text = competition.UserList.Count.ToString() + "Players";
|
||||
ShowPlayers(competition.UserList);
|
||||
//路书描述
|
||||
mapDescText.text = route.Dec;
|
||||
//主办方logo
|
||||
|
||||
//赛事详情
|
||||
//异步请求mapbox画出当前路书路线图
|
||||
DrawMapRouteAsync(route.Id,1);
|
||||
AddProcess(20);
|
||||
#endregion
|
||||
|
||||
StartCoroutine(HiddenLoading());
|
||||
}
|
||||
private int maxShowCout = 15;
|
||||
private void ShowPlayers(List<CompetitionPlayer> list)
|
||||
{
|
||||
var watcher = Resources.Load<GameObject>("UI/Prefab/Match/Watcher");
|
||||
var moreHead = Resources.Load<GameObject>("UI/Prefab/Match/MoreHead");
|
||||
int index = 0;
|
||||
foreach (var item in list)
|
||||
{
|
||||
index++;
|
||||
if (index >= maxShowCout) {
|
||||
Instantiate(moreHead, PlayersPanel);
|
||||
break;
|
||||
}
|
||||
var head = Instantiate(watcher, PlayersPanel);
|
||||
var headiamge = head.GetComponent<RawImage>();
|
||||
if (!string.IsNullOrEmpty(item.WxHeadImg))
|
||||
{
|
||||
Utils.DisplayImage(headiamge, item.WxHeadImg, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
//显示比赛详情图片:如果没有比赛详情图则显示地图
|
||||
private void ShowCompetitionDescImage()
|
||||
{
|
||||
|
||||
}
|
||||
#region 事件
|
||||
//先报名后开始
|
||||
protected override void StartRide(BaseEventData baseEvent)
|
||||
{
|
||||
//先报名
|
||||
if (_canJoin)
|
||||
{
|
||||
MapCompetitionApi s = new MapCompetitionApi();
|
||||
var rrr = s.ApplyMapCompetition(cyclingController.competitionId);
|
||||
if (rrr.Result.result)
|
||||
{
|
||||
var competition = s.GetById(cyclingController.competitionId).data;
|
||||
_canStart = competition.CanStart;
|
||||
}
|
||||
rideNowText.text = "RideNow";
|
||||
}
|
||||
else
|
||||
{
|
||||
base.StartRide(baseEvent);
|
||||
}
|
||||
}
|
||||
//观察
|
||||
protected void StartWatch(BaseEventData baseEvent)
|
||||
{
|
||||
//隐藏当前用户
|
||||
cyclingController.isWatch = true;
|
||||
cyclingController.player.SetActive(false);
|
||||
base.StartRide(baseEvent);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
File renamed without changes.
+1
-1
@@ -105,7 +105,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
if (bufferSize < pageSize)
|
||||
{
|
||||
//情况一:还有足够的buffer,直接创建
|
||||
GameObject prefabItem = cyclingController.currentPlayer.UserId == item.UserId ? nearByMajorItem : nearByItem;
|
||||
GameObject prefabItem = item.IsSelf ? nearByMajorItem : nearByItem;
|
||||
GameObject newObj = (GameObject)Instantiate(prefabItem, parent);
|
||||
competitionRankingItem = newObj.GetComponent<CompetitionRankingItem>();
|
||||
bufferSize++;
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
+34
-9
@@ -4,18 +4,24 @@ using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
public class CompetitionResultFactory: MonoBehaviour
|
||||
{
|
||||
int pageIndex = 1;
|
||||
int pageSize = 8;
|
||||
CyclingController cyclingController;
|
||||
RawImage Head;
|
||||
Text Ranking;
|
||||
Text Timer;
|
||||
private void Awake()
|
||||
{
|
||||
cyclingController = FindObjectOfType<CyclingController>();
|
||||
var closeBtn = transform.Find("Close").gameObject;
|
||||
Head = transform.Find("Mine/Head").GetComponent<RawImage>();
|
||||
Ranking = transform.Find("Mine/Ranking").GetComponent<Text>();
|
||||
Timer = transform.Find("Mine/Timer").GetComponent<Text>();
|
||||
|
||||
UIManager.AddEvent(closeBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, Close);
|
||||
}
|
||||
|
||||
@@ -36,20 +42,39 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
var list = model?.competitionRankingModel?.Results;
|
||||
if (list == null) return;
|
||||
|
||||
var parent = transform.Find("ScrollView/Viewport/Content");
|
||||
Utils.DestroyChildren(parent);
|
||||
|
||||
var pagedList = list.Skip((pageIndex - 1) * pageSize).Take(pageSize).ToList();
|
||||
foreach (var item in pagedList)
|
||||
//当前用户排名
|
||||
var currentRanking = list.Where(c => c.UserId == cyclingController.currentPlayer.UserId).FirstOrDefault();
|
||||
if (currentRanking != null)
|
||||
{
|
||||
var finalRankingItem = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/FinalRankingItem"), parent);
|
||||
var finalRankingItemScript = finalRankingItem.GetComponent<FinalRankingItemScript>();
|
||||
finalRankingItemScript.setRanking(item.Index.ToString());
|
||||
Utils.DisplayImage(Head, App.CurrentUser.WxHeadImg, true);//TODO:改造数据结构结果增加头像字段
|
||||
Ranking.text = currentRanking.Index.ToString().PadLeft(3,'0');
|
||||
Timer.text = currentRanking.TripTime;
|
||||
}
|
||||
//排名列表
|
||||
var rankingList = FindObjectsOfType<FinalRankingItemScript>();
|
||||
foreach (var item in list)
|
||||
{
|
||||
var finalRankingItemScript = rankingList.Where(c => c.UserId == item.UserId).FirstOrDefault();
|
||||
//没有就创建
|
||||
if (finalRankingItemScript == null)
|
||||
{
|
||||
var finalRankingItem = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/FinalRankingItem"), parent);
|
||||
finalRankingItemScript = finalRankingItem.GetComponent<FinalRankingItemScript>();
|
||||
}
|
||||
|
||||
//有就更新
|
||||
finalRankingItemScript.setGap(item.Gap);
|
||||
finalRankingItemScript.setSource(item.DeviceType);
|
||||
finalRankingItemScript.setUserId(item.UserId);
|
||||
finalRankingItemScript.setRanking(item.Index);
|
||||
finalRankingItemScript.setHeartRate(item.HeartRate.ToString("f0"));
|
||||
finalRankingItemScript.setName(item.Name);
|
||||
finalRankingItemScript.setPower(item.Power.ToString());
|
||||
finalRankingItemScript.setRatio(item.WeightKg.ToString("f2"));
|
||||
finalRankingItemScript.setTimer(item.TripTime);
|
||||
finalRankingItemScript.transform.SetSiblingIndex(item.Index);
|
||||
}
|
||||
}
|
||||
}
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
+1
-1
@@ -42,7 +42,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
var finalRankingItem = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/FinalRankingItem"), parent);
|
||||
var finalRankingItemScript = finalRankingItem.GetComponent<FinalRankingItemScript>();
|
||||
finalRankingItemScript.setRanking(item.Index.ToString());
|
||||
finalRankingItemScript.setRanking(item.Index);
|
||||
finalRankingItemScript.setHeartRate(item.HeartRate.ToString("f0"));
|
||||
finalRankingItemScript.setName(item.Name);
|
||||
finalRankingItemScript.setPower(item.Power.ToString());
|
||||
File renamed without changes.
@@ -0,0 +1,179 @@
|
||||
using Assets.Scripts;
|
||||
using Assets.Scripts.UI.UIEffect;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
public class FinalRankingItemScript : MonoBehaviour
|
||||
{
|
||||
private RawImage Head;
|
||||
private RawImage Country;
|
||||
private Image RankHead;
|
||||
private Text Name;
|
||||
private Text Power;
|
||||
private Text Timer;
|
||||
private Text Gap;
|
||||
private Text WKG;//功体比
|
||||
private Text Ranking;
|
||||
private Text HeartRate;
|
||||
private Text Source;
|
||||
private Outline outline;
|
||||
private Image BackGround;
|
||||
private UIGradient uIGradient;
|
||||
private UIGradient RankHeadGradient;
|
||||
|
||||
private int _userId = 0;
|
||||
public int UserId { get { return _userId; } }
|
||||
private Texture countryTexture;
|
||||
#region 颜色常量
|
||||
private Color RED = new Color(0.9764706f, 0.1882353f, 0.5254902f);
|
||||
private Color SHALLOW_RED = new Color(1f, 0.454902f, 0.5215687f);
|
||||
|
||||
private Color PURPLE = new Color(0.1568628f, 0.4431373f, 0.8745098f);
|
||||
private Color SHALLOW_PURPLE = new Color(0.3843137f, 0.7764706f, 1f);
|
||||
|
||||
private Color BLUE = new Color(0.4352941f, 0.3333333f, 0.9372549f);
|
||||
private Color SHALLOW_BLUE = new Color(0.772549f, 0.5529412f, 1f);
|
||||
|
||||
private Color GREY = new Color(0.1333333f, 0.1333333f, 0.1764706f);
|
||||
private Color SHALLOW_GREY = new Color(0.2784314f, 0.2784314f, 0.3490196f);
|
||||
|
||||
private Color WHITE = new Color(1f, 1f, 1f, 1f);
|
||||
private Color TRANSPARENT = new Color(1f, 1f, 1f, 0f);
|
||||
private Color BLACK = new Color(0.2078431f, 0.2078431f, 0.2627451f);
|
||||
private Color SHALLOW_WHITE = new Color(0.8352941f, 0.8352941f, 0.8352941f);
|
||||
#endregion
|
||||
|
||||
CyclingController cyclingController;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
cyclingController = FindObjectOfType<CyclingController>();
|
||||
RankHead = transform.Find("RankHead").GetComponent<Image>();
|
||||
RankHeadGradient = RankHead.GetComponent<UIGradient>();
|
||||
Ranking = transform.Find("Ranking").GetComponent<Text>();
|
||||
Name = transform.Find("Name").GetComponent<Text>();
|
||||
Timer = transform.Find("Timer").GetComponent<Text>();
|
||||
Gap = transform.Find("GAP").GetComponent<Text>();
|
||||
Power = transform.Find("Power").GetComponent<Text>();
|
||||
WKG = transform.Find("WKG").GetComponent<Text>();
|
||||
HeartRate = transform.Find("Heart").GetComponent<Text>();
|
||||
Source = transform.Find("Source").GetComponent<Text>();
|
||||
Head = transform.Find("Head").GetComponent<RawImage>();
|
||||
Country = transform.Find("Country").GetComponent<RawImage>();
|
||||
outline = transform.GetComponent<Outline>();
|
||||
BackGround = transform.GetComponent<Image>();
|
||||
uIGradient = transform.GetComponent<UIGradient>();
|
||||
}
|
||||
|
||||
public void setRatio(string ratio)
|
||||
{
|
||||
WKG.text = ratio +"W/KG";
|
||||
}
|
||||
|
||||
public void setSource(string device)
|
||||
{
|
||||
Source.text = device;
|
||||
}
|
||||
|
||||
public void setGap(string gap)
|
||||
{
|
||||
Gap.text = gap;
|
||||
}
|
||||
|
||||
public void setHead(string url)
|
||||
{
|
||||
Utils.DisplayImage(Head, url, true);
|
||||
var rect = ((RectTransform)Head.transform).rect;
|
||||
Material material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
|
||||
material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
|
||||
Head.material = material;
|
||||
}
|
||||
|
||||
public void setCountry(Texture texture)
|
||||
{
|
||||
Country.texture = texture;
|
||||
}
|
||||
public void setName(string name)
|
||||
{
|
||||
Name.text = name;
|
||||
}
|
||||
|
||||
public void setPower(string power)
|
||||
{
|
||||
Power.text = power +"W";
|
||||
}
|
||||
public void setTimer(string timer)
|
||||
{
|
||||
Timer.text = timer;
|
||||
}
|
||||
|
||||
public void setRanking(int ranking)
|
||||
{
|
||||
switch (ranking)
|
||||
{
|
||||
//第一名的样式
|
||||
case 1:
|
||||
RankHeadGradient.color1 = RED;
|
||||
RankHeadGradient.color2 = SHALLOW_RED;
|
||||
Name.color = BLACK;
|
||||
Timer.color = BLACK;
|
||||
uIGradient.color1 = WHITE;
|
||||
uIGradient.color2 = SHALLOW_WHITE;
|
||||
break;
|
||||
//第二名的样式
|
||||
case 2:
|
||||
RankHeadGradient.color1 = PURPLE;
|
||||
RankHeadGradient.color2 = SHALLOW_PURPLE;
|
||||
Name.color = BLACK;
|
||||
Timer.color = BLACK;
|
||||
uIGradient.color1 = WHITE;
|
||||
uIGradient.color2 = SHALLOW_WHITE;
|
||||
break;
|
||||
//第三名的样式
|
||||
case 3:
|
||||
RankHeadGradient.color1 = BLUE;
|
||||
RankHeadGradient.color2 = SHALLOW_BLUE;
|
||||
Name.color = BLACK;
|
||||
Timer.color = BLACK;
|
||||
uIGradient.color1 = WHITE;
|
||||
uIGradient.color2 = SHALLOW_WHITE;
|
||||
break;
|
||||
default:
|
||||
RankHeadGradient.color1 = BLACK;
|
||||
RankHeadGradient.color2 = BLACK;
|
||||
Name.color = WHITE;
|
||||
Timer.color = WHITE;
|
||||
uIGradient.color1 = GREY;
|
||||
uIGradient.color2 = SHALLOW_GREY;
|
||||
break;
|
||||
}
|
||||
Ranking.text = ranking.ToString().PadLeft(3,'0');
|
||||
}
|
||||
|
||||
public void setHeartRate(string heartRate)
|
||||
{
|
||||
if (!heartRate.Equals("0"))
|
||||
{
|
||||
HeartRate.text = heartRate + "bpm";
|
||||
}
|
||||
else
|
||||
{
|
||||
HeartRate.text = "--bpm";
|
||||
}
|
||||
}
|
||||
|
||||
public void setUserId(int userId)
|
||||
{
|
||||
_userId = userId;
|
||||
var isself = userId == cyclingController.currentPlayer.UserId;
|
||||
//头像根据是否是自己显示
|
||||
Utils.DisplayImage(Head, App.CurrentUser.WxHeadImg, true);//TODO:改造数据结构结果增加头像字段
|
||||
Head.gameObject.SetActive(isself);
|
||||
//边框样式
|
||||
var color = isself ? WHITE : TRANSPARENT;
|
||||
outline.effectColor = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
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@@ -0,0 +1,55 @@
|
||||
using Assets.Scenes.Ride.Scripts.Model;
|
||||
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
|
||||
using Assets.Scripts;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
public class WatcherFactory : MonoBehaviour
|
||||
{
|
||||
private Transform content { get; set; }
|
||||
private CyclingController cyclingController { get;set;}
|
||||
private GameObject watcher { get; set; }
|
||||
private GameObject head { get; set; }
|
||||
private Text watchNum { get; set; }
|
||||
private void Awake()
|
||||
{
|
||||
cyclingController = FindObjectOfType<CyclingController>();
|
||||
content = transform.Find("List/Viewport/Content");
|
||||
head = transform.Find("Head").gameObject;
|
||||
watchNum = transform.Find("Head/OnlineUserNum").GetComponent<Text>();
|
||||
watcher = Resources.Load<GameObject>("UI/Prefab/Match/Watcher");
|
||||
}
|
||||
|
||||
private float t = 1f;
|
||||
private void Update()
|
||||
{
|
||||
t -= Time.deltaTime;
|
||||
while (t<=0)
|
||||
{
|
||||
CreateList();
|
||||
t = 1;
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateList()
|
||||
{
|
||||
var watchList = cyclingController.GetWatcherList();
|
||||
var count = watchList.Count();
|
||||
|
||||
head.SetActive(count >= 5);
|
||||
watchNum.text = count.ToString();//绑定观看人数
|
||||
var list = watchList.Take(5);
|
||||
Utils.DestroyChildren(content);
|
||||
foreach (var item in list)
|
||||
{
|
||||
var head = Instantiate(watcher, content);
|
||||
var headiamge = head.GetComponent<RawImage>();
|
||||
Utils.DisplayImage(headiamge, item.HeadImage, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d3a3fba34cb3db4fa7a25f6f5ca4992
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
+1
@@ -185,6 +185,7 @@ namespace Assets.Scenes.Ride.Scripts.Model.CyclingModels
|
||||
{
|
||||
Index = ranking.Index,
|
||||
Name = ranking.NickName,
|
||||
UserId = ranking.UserId,
|
||||
Weight = ranking?.Weight ?? 0,
|
||||
WeightKg = ranking?.WeightKg ?? 0,
|
||||
//Time = ranking?.TotalTime ?? "",
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
+4
@@ -37,8 +37,12 @@ namespace Assets.Scenes.Ride.Scripts.Model
|
||||
{
|
||||
public int Index { get; set; }
|
||||
|
||||
public int UserId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string HeadUrl { get; set; }
|
||||
|
||||
//public string Time { get; set; }
|
||||
|
||||
public double Power { get; set; }
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
+2
-1
@@ -8,6 +8,7 @@ namespace Assets.Scenes.Ride.Scripts.Model
|
||||
{
|
||||
public class RideSetting
|
||||
{
|
||||
public double sensitivity { set; get; }
|
||||
public double Sensitivity { set; get; }
|
||||
public bool ShowOtherHead { set; get; }
|
||||
}
|
||||
}
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
@@ -114,7 +114,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
mapData = mainController.GetMapData();//获取路书信息
|
||||
|
||||
////获取海拔图UI对象
|
||||
//var graphObject = transform.parent.Find("SingleUI/Panel/GraphChart");
|
||||
//var graphObject = transform.parent.Find("UI/Panel/GraphChart");
|
||||
//chartDataSourceScript = graphObject.GetComponent<ChartDataSourceScript>();
|
||||
//graph = graphObject.GetComponent<GraphChartBase>();
|
||||
chartDataSourceScript = mainController.chartDataSourceScript;
|
||||
|
||||
@@ -16,67 +16,112 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
public class AbstratctLoadingController : MonoBehaviour
|
||||
{
|
||||
#region GameObject
|
||||
protected Text mapName;
|
||||
protected AbstractMap _map;
|
||||
protected Text level;
|
||||
protected Text mapName;
|
||||
protected AbstractMap _map { get; set; }
|
||||
protected MapApi mapApi { get; set; }
|
||||
protected RawImage mapRouteImage;
|
||||
protected CanvasGroup canvasGroup;
|
||||
protected Slider slider;
|
||||
protected Text processText;
|
||||
protected Text rideNowText;
|
||||
protected Button rideNow;
|
||||
protected Button cancel;
|
||||
protected Text mapDescText;
|
||||
protected Text distance;
|
||||
protected Text elevaction;
|
||||
protected Text slope;
|
||||
protected Text rideNum;
|
||||
protected Text uploadByUserName;
|
||||
protected Text processText;
|
||||
protected Text mapDescText;
|
||||
protected Text rideNowText;
|
||||
protected RawImage head;
|
||||
protected RawImage country;
|
||||
protected RawImage mapCountry;
|
||||
protected RawImage mapRouteImage;
|
||||
protected RawImage altitudeGraph;
|
||||
protected Button rideNow;
|
||||
protected Button cancel;
|
||||
protected MapApi mapApi { get; set; }
|
||||
protected GameObject panel;
|
||||
protected CanvasGroup canvasGroup;
|
||||
protected Transform mapRanking;
|
||||
protected Slider slider;
|
||||
#endregion
|
||||
protected GameObject loadingPanel;
|
||||
|
||||
protected GameObject loadingPanel { get; set; }
|
||||
|
||||
#region 属性
|
||||
protected float process = 0;//0-100 %
|
||||
public float targetAlpha = 0f;
|
||||
public float alphaSpeed = 2.0f;
|
||||
private bool depressFlag = false;
|
||||
|
||||
protected CyclingController cyclingController { get; set; }
|
||||
#endregion
|
||||
protected CyclingController cyclingController;
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
App.TextureCache.Clear();
|
||||
loadingPanel = transform.Find("Panel/LoadingPanel").gameObject;
|
||||
loadingPanel.showLoadingExtension();
|
||||
mapApi = new MapApi();
|
||||
ShowLoading();
|
||||
}
|
||||
public void InjectController(CyclingController controller)
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (canvasGroup == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetAlpha != canvasGroup.alpha && depressFlag)
|
||||
{
|
||||
canvasGroup.alpha = Mathf.Lerp(canvasGroup.alpha, targetAlpha, alphaSpeed * Time.deltaTime);
|
||||
if (Mathf.Abs(targetAlpha - canvasGroup.alpha) <= 0.01f)
|
||||
{
|
||||
canvasGroup.alpha = targetAlpha;
|
||||
}
|
||||
if (canvasGroup.alpha == 0)
|
||||
{
|
||||
transform.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
//显示loading动画
|
||||
protected virtual void ShowLoading()
|
||||
{
|
||||
}
|
||||
//在awake前触发。注入主控制器并设置UIManager
|
||||
public virtual void InjectController(CyclingController controller)
|
||||
{
|
||||
cyclingController = controller;
|
||||
PFUIPanel mainPanel = transform.Find("Panel").GetComponent<PFUIPanel>();
|
||||
PFUIPanel modelPanel = transform.Find("ModalPanel").GetComponent<PFUIPanel>();
|
||||
cyclingController.SetUIManager(mainPanel, modelPanel);
|
||||
}
|
||||
//提供给主控制器初始化用
|
||||
public void Init(MapRoute route)
|
||||
//初始化
|
||||
public virtual void Init()
|
||||
{
|
||||
InitGameObject();
|
||||
InitGameObjectData(route);
|
||||
InitGameObjectData();
|
||||
}
|
||||
//展示当前路书图片
|
||||
public void SetMapRouteImage(string url)
|
||||
//加载界面
|
||||
protected virtual void InitGameObject()
|
||||
{
|
||||
Utils.DisplayImage(mapRouteImage, url);
|
||||
mapName = panel.transform.Find("MapName").GetComponent<Text>();
|
||||
distance = panel.transform.Find("Distance").GetComponent<Text>();
|
||||
elevaction = panel.transform.Find("Elevaction").GetComponent<Text>();
|
||||
slope = panel.transform.Find("Slope").GetComponent<Text>();
|
||||
mapRouteImage = panel.transform.Find("MapRouteImage").GetComponent<RawImage>();
|
||||
slider = panel.transform.Find("Process").GetComponent<Slider>();
|
||||
processText = panel.transform.Find("ProcessText").GetComponent<Text>();
|
||||
mapDescText = panel.transform.Find("MapDesc").GetComponent<Text>();
|
||||
rideNow = panel.transform.Find("RideNow").GetComponent<Button>();
|
||||
rideNowText = rideNow.transform.Find("Text").GetComponent<Text>();
|
||||
cancel = panel.transform.Find("Cancel").GetComponent<Button>();
|
||||
|
||||
var root = transform.parent;
|
||||
_map = root.Find("Map").GetComponent<AbstractMap>();
|
||||
_map.OnInitialized += _map_OnInitialized;
|
||||
|
||||
canvasGroup = transform.GetComponent<CanvasGroup>();
|
||||
rideNow.enabled = false;
|
||||
rideNow.interactable = false;
|
||||
UIManager.AddEvent(rideNow.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, StartRide);
|
||||
UIManager.AddEvent(cancel.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Cancel);
|
||||
|
||||
}
|
||||
public async void DrawMapRouteAsync(int routeId)
|
||||
//加载数据
|
||||
protected virtual void InitGameObjectData()
|
||||
{
|
||||
|
||||
}
|
||||
//绘制地图
|
||||
public virtual async void DrawMapRouteAsync(int routeId,int type=0)
|
||||
{
|
||||
this.AddProcess(10);
|
||||
//var url = Helper.GetMapboxApiUrl(mapData.List);
|
||||
mapApi = new MapApi();
|
||||
var result = await mapApi.GetMapLoadingCoverageUrl(routeId);
|
||||
var result = await mapApi.GetMapLoadingCoverageUrl(routeId, type);
|
||||
if (!result.result)
|
||||
return;
|
||||
var url = result.data;
|
||||
@@ -85,38 +130,33 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
mapRouteImage.texture = App.TextureCache[url];
|
||||
var canvasGroup = mapRouteImage.GetComponent<CanvasGroup>();
|
||||
canvasGroup.DOFade(1, 1);
|
||||
//this.AddProcess(10);
|
||||
}
|
||||
else
|
||||
{
|
||||
Utils.DisplayImageAysnc(StartCoroutine, mapRouteImage, url, dowloadCallBack);
|
||||
//this.AddProcess(10);
|
||||
else
|
||||
{
|
||||
Utils.DisplayImageAysnc(StartCoroutine, mapRouteImage, url, DowloadCallBack);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected void dowloadCallBack(string url)
|
||||
protected void DowloadCallBack(string url)
|
||||
{
|
||||
if (!App.TextureCache.ContainsKey(url))
|
||||
{
|
||||
App.TextureCache.Add(url, mapRouteImage.texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
App.TextureCache[url] = mapRouteImage.texture;
|
||||
}
|
||||
var canvasGroup = mapRouteImage.GetComponent<CanvasGroup>();
|
||||
var canvasGroup = mapRouteImage.GetComponent<CanvasGroup>();
|
||||
canvasGroup.DOFade(1, 1);
|
||||
|
||||
}
|
||||
//设定当前loading进度
|
||||
public void AddProcess(float v)
|
||||
public virtual void AddProcess(float v)
|
||||
{
|
||||
process += v;
|
||||
slider.value = process;
|
||||
slider.onValueChanged.AddListener((f) =>
|
||||
{
|
||||
processText.text = $"{(f ).ToString("#0")}%";
|
||||
processText.text = $"{(f).ToString("#0")}%";
|
||||
});
|
||||
|
||||
if (process == 100)
|
||||
@@ -125,72 +165,18 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
rideNow.enabled = true;
|
||||
}
|
||||
}
|
||||
//创建排行榜
|
||||
public void CreateRankingList(List<MapRouteRanking> list)
|
||||
{
|
||||
var prefab = Resources.Load<GameObject>("UI/Prefab/Ride/RankingItem");
|
||||
var parent = transform.Find("Panel/MapRanking");
|
||||
var title = transform.Find("Panel/RankingTitle").gameObject;
|
||||
if (list.Count == 0)
|
||||
{
|
||||
title.SetActive(false);
|
||||
}
|
||||
foreach (var item in list)
|
||||
{
|
||||
GameObject newObj = (GameObject)Instantiate(prefab, parent);
|
||||
var selectPlayerItemScript = newObj.GetComponent<RankingItemScript>();
|
||||
selectPlayerItemScript.SetRanking(item.RowNumber.ToString());
|
||||
selectPlayerItemScript.SetName(item.NickName);
|
||||
selectPlayerItemScript.SetTimer(item.IsDNF?"DNF":item.TotalTime);
|
||||
selectPlayerItemScript.SetHead(item.WxHeadImg);
|
||||
var texture = cyclingController.GetCountryImageByCode(item.CountryCode);
|
||||
selectPlayerItemScript.SetCountry(texture);
|
||||
}
|
||||
}
|
||||
protected virtual void InitGameObject()
|
||||
{
|
||||
panel = transform.Find("Panel").gameObject;
|
||||
mapName = transform.Find("Panel/MapName").GetComponent<Text>();
|
||||
distance = transform.Find("Panel/Distance").GetComponent<Text>();
|
||||
level = transform.Find("Panel/level/Text").GetComponent<Text>();
|
||||
elevaction = transform.Find("Panel/Elevaction").GetComponent<Text>();
|
||||
slope = transform.Find("Panel/Slope").GetComponent<Text>();
|
||||
rideNum = transform.Find("Panel/RideNum").GetComponent<Text>();
|
||||
uploadByUserName = transform.Find("Panel/UploadByUserName").GetComponent<Text>();
|
||||
country = transform.Find("Panel/UploadByCountry").GetComponent<RawImage>();
|
||||
mapCountry = transform.Find("Panel/Country").GetComponent<RawImage>();
|
||||
|
||||
head = transform.Find("Panel/UploadByHead").GetComponent<RawImage>();
|
||||
mapRouteImage = transform.Find("Panel/MapRouteImage").GetComponent<RawImage>();
|
||||
altitudeGraph = transform.Find("Panel/AltitudeGraph").GetComponent<RawImage>();
|
||||
mapRanking = transform.Find("Panel/MapRanking");
|
||||
slider = transform.Find("Panel/Process").GetComponent<Slider>();
|
||||
processText = transform.Find("Panel/ProcessText").GetComponent<Text>();
|
||||
mapDescText = transform.Find("Panel/MapDesc").GetComponent<Text>();
|
||||
rideNow = transform.Find("Panel/RideNow").GetComponent<Button>();
|
||||
rideNowText = rideNow.transform.Find("Text").GetComponent<Text>();
|
||||
cancel = transform.Find("Panel/Cancel").GetComponent<Button>();
|
||||
var root = transform.parent;
|
||||
_map = root.Find("Map").GetComponent<AbstractMap>();
|
||||
canvasGroup = transform.GetComponent<CanvasGroup>();
|
||||
rideNow.enabled = false;
|
||||
rideNow.interactable = false;
|
||||
UIManager.AddEvent(rideNow.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, StartRide);
|
||||
UIManager.AddEvent(cancel.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Cancel);
|
||||
|
||||
}
|
||||
protected virtual void StartRide(BaseEventData baseEvent)
|
||||
{
|
||||
var checkAnt = cyclingController.CheckAnt();
|
||||
#if UNITY_EDITOR
|
||||
checkAnt = true;
|
||||
checkAnt = true;
|
||||
#endif
|
||||
if (!checkAnt)
|
||||
{
|
||||
if (!checkAnt)
|
||||
{
|
||||
var alert = (GameObject)Instantiate(Resources.Load("UI/Prefab/Ride/Alert"), panel.transform);
|
||||
alert.SetActive(true);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
cyclingController.InitTcp();
|
||||
MapUDPService.SendGizpModel();
|
||||
@@ -200,44 +186,11 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
canvasGroup.blocksRaycasts = false;
|
||||
depressFlag = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected void Cancel(BaseEventData baseEvent)
|
||||
{
|
||||
SceneManager.LoadScene("MainScene");
|
||||
}
|
||||
protected void InitGameObjectData(MapRoute route)
|
||||
{
|
||||
if (route != null)
|
||||
{
|
||||
#region 绑定路书基本信息
|
||||
mapName.text = route.Name;
|
||||
level.text = route.Hard;
|
||||
elevaction.text = Math.Round(route.TotalClimb.GetValueOrDefault(0), 2).ToString() + "M";
|
||||
slope.text = Math.Round(route.AverageGrade, 2).ToString() + "%";
|
||||
rideNum.text = route.TheHeat.ToString();
|
||||
distance.text = route.Distance.ToString("f1") + "KM";
|
||||
mapDescText.text = route.Dec;
|
||||
var userList = ConfigHelper.mapApi.GetOnlineUserInfo(new int[] { route.UserId }).data;
|
||||
if (userList.Count > 0)
|
||||
{
|
||||
uploadByUserName.text = userList[0].Name;
|
||||
var countryUrl = App.Host + $"User/GetCountryImg?userid={userList[0].Id}";
|
||||
Utils.DisplayImage(head, userList[0].HeadImage);//头像
|
||||
|
||||
country.texture = cyclingController.GetCountryImageByCode(route.CountryCode);//上传者国家
|
||||
mapCountry.texture = cyclingController.GetCountryImageByName(userList[0].Country);//路书国家
|
||||
|
||||
Utils.DisplayImage(altitudeGraph, route.AltitudeGraph);//海拔图
|
||||
}
|
||||
#endregion
|
||||
StartCoroutine(HiddenLoading());
|
||||
#region 地图注册 排行榜等接口
|
||||
_map.OnInitialized += _map_OnInitialized;
|
||||
_map.OnEditorPreviewEnabled += OnEditorPreviewEnabled;
|
||||
_map.OnEditorPreviewDisabled += OnEditorPreviewDisabled;
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
protected IEnumerator HiddenLoading()
|
||||
{
|
||||
yield return new WaitForSeconds(1f);
|
||||
@@ -254,37 +207,5 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
}
|
||||
};
|
||||
}
|
||||
protected void OnEditorPreviewEnabled()
|
||||
{
|
||||
//transform.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
protected void OnEditorPreviewDisabled()
|
||||
{
|
||||
//transform.gameObject.SetActive(true);
|
||||
}
|
||||
public float targetAlpha = 0f;
|
||||
public float alphaSpeed = 2.0f;
|
||||
private bool depressFlag = false;
|
||||
void Update()
|
||||
{
|
||||
if (canvasGroup == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (targetAlpha != canvasGroup.alpha && depressFlag)
|
||||
{
|
||||
canvasGroup.alpha = Mathf.Lerp(canvasGroup.alpha, targetAlpha, alphaSpeed * Time.deltaTime);
|
||||
if (Mathf.Abs(targetAlpha - canvasGroup.alpha) <= 0.01f)
|
||||
{
|
||||
canvasGroup.alpha = targetAlpha;
|
||||
}
|
||||
if (canvasGroup.alpha == 0)
|
||||
{
|
||||
transform.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
using Assets.Scripts.Apis;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
public class CompetitionLoadingController : AbstratctLoadingController
|
||||
{
|
||||
private GameObject Watch;
|
||||
private bool hasJoin = false;
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
}
|
||||
//先报名后开始
|
||||
protected override void StartRide(BaseEventData baseEvent)
|
||||
{
|
||||
//先报名
|
||||
if (!hasJoin)
|
||||
{
|
||||
MapCompetitionApi s = new MapCompetitionApi();
|
||||
_ = s.ApplyMapCompetition(cyclingController.competitionId);
|
||||
rideNowText.text = "RideNow";
|
||||
hasJoin = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.StartRide(baseEvent);
|
||||
}
|
||||
}
|
||||
|
||||
protected void StartWatch(BaseEventData baseEvent)
|
||||
{
|
||||
//隐藏当前用户
|
||||
cyclingController.isWatch = true;
|
||||
cyclingController.player.SetActive(false);
|
||||
base.StartRide(baseEvent);
|
||||
}
|
||||
protected override void InitGameObject()
|
||||
{
|
||||
base.InitGameObject();
|
||||
//比赛相关数据绑定
|
||||
//显示报名按钮 观战按钮 TODO
|
||||
rideNowText.text = "Apply";
|
||||
Watch = transform.Find("Panel/Watch").gameObject;
|
||||
|
||||
UIManager.AddEvent(Watch, EventTriggerType.PointerClick, StartWatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
using Assets.Scripts;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
public class FinalRankingItemScript : MonoBehaviour
|
||||
{
|
||||
private RawImage Head;
|
||||
private RawImage Country;
|
||||
private Text Name;
|
||||
private Text Power;
|
||||
private Text Timer;
|
||||
private Text Ratio;//功体比
|
||||
private Text Ranking;
|
||||
private Text HeartRate;
|
||||
|
||||
private int _userId = 0;
|
||||
public int UserId { get { return _userId; } }
|
||||
private Texture countryTexture;
|
||||
private void Awake()
|
||||
{
|
||||
Head = transform.Find("Head").GetComponent<RawImage>();
|
||||
Country = transform.Find("Country").GetComponent<RawImage>();
|
||||
Name = transform.Find("Name").GetComponent<Text>();
|
||||
HeartRate = transform.Find("Heart").GetComponent<Text>();
|
||||
Power = transform.Find("Power").GetComponent<Text>();
|
||||
Timer = transform.Find("Timer").GetComponent<Text>();
|
||||
Ratio = transform.Find("WKG").GetComponent<Text>();
|
||||
Ranking = transform.Find("Ranking").GetComponent<Text>();
|
||||
countryTexture = Resources.Load<Sprite>("Images/flag_China_Person").texture;
|
||||
}
|
||||
|
||||
public void setRatio(string ratio)
|
||||
{
|
||||
Ratio.text = ratio +"W/KG";
|
||||
}
|
||||
|
||||
public void setHead(string url)
|
||||
{
|
||||
Utils.DisplayImage(Head, url, true);
|
||||
var rect = ((RectTransform)Head.transform).rect;
|
||||
Material material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
|
||||
material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
|
||||
Head.material = material;
|
||||
}
|
||||
|
||||
public void setCountry(Texture texture)
|
||||
{
|
||||
Country.texture = texture;
|
||||
}
|
||||
public void setName(string name)
|
||||
{
|
||||
Name.text = name;
|
||||
}
|
||||
|
||||
public void setPower(string power)
|
||||
{
|
||||
Power.text = power +"W";
|
||||
|
||||
}
|
||||
public void setTimer(string timer)
|
||||
{
|
||||
Timer.text = timer;
|
||||
}
|
||||
|
||||
public void setRanking(string ranking)
|
||||
{
|
||||
Ranking.text = ranking;
|
||||
}
|
||||
|
||||
public void setHeartRate(string heartRate)
|
||||
{
|
||||
if (!heartRate.Equals("0"))
|
||||
{
|
||||
HeartRate.text = heartRate + "bpm";
|
||||
}
|
||||
else
|
||||
{
|
||||
HeartRate.text = "--bpm";
|
||||
}
|
||||
}
|
||||
|
||||
public void setUserId(int userId)
|
||||
{
|
||||
_userId = userId;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -36,8 +36,9 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
public int preticks;
|
||||
|
||||
#region 参数
|
||||
private MapRoute mapRoute;//当前路书数据
|
||||
private MapDataModel mapData;//当前路书数据
|
||||
public MapRoute mapRoute { get; set; }//当前路书数据
|
||||
public MapCompetition competition { get; set; }//当前赛事数据
|
||||
private MapDataModel mapData { get; set; }//当前路书数据
|
||||
private Route route;//当前路书综合数据
|
||||
public List<MapRouteRanking> mapRouteRankingList { get; set; }
|
||||
private Vector2d coordiantes;//当前地图中心
|
||||
@@ -79,10 +80,10 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
routeId = App.RouteIdParam > 0? App.RouteIdParam : 2633;
|
||||
//mapRoute = mapApi.GetById(routeId).data;
|
||||
//miniMap = transform.Find("MiniMap").gameObject;//小地图
|
||||
resultPanel = transform.Find("SingleUI/Panel/ResultPanel").gameObject;
|
||||
resultPanel = transform.Find("UI/Panel/ResultPanel").gameObject;
|
||||
|
||||
//获取海拔图UI对象
|
||||
var graphObject = transform.Find("SingleUI/Panel/GraphChart");
|
||||
var graphObject = transform.Find("UI/Panel/GraphChart");
|
||||
chartDataSourceScript = graphObject.GetComponent<ChartDataSourceScript>();
|
||||
graph = graphObject.GetComponent<GraphChartBase>();
|
||||
|
||||
@@ -99,14 +100,14 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
Transform uiParent;
|
||||
private void Start()
|
||||
{
|
||||
UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
|
||||
UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
|
||||
UIManager.Instance.MainPanel = this.transform.Find("UI/Panel").GetComponent<PFUIPanel>();
|
||||
UIManager.Instance.ModalsPanel = this.transform.Find("UI/ModalPanel").GetComponent<PFUIPanel>();
|
||||
onlineUserPrefab = Resources.Load<GameObject>("UI/Prefab/Match/OnlinePlayer");
|
||||
miniMapPlayerPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/MiniMapPlayer");
|
||||
watcher = Resources.Load<GameObject>("UI/Prefab/Match/Watcher");
|
||||
target = transform.Find("Target");
|
||||
miniMap = transform.Find("MiniMap").gameObject;//小地图
|
||||
uiParent = transform.Find("SingleUI/Panel");
|
||||
uiParent = transform.Find("UI/Panel");
|
||||
//进入倒计时
|
||||
singleUIManager = UIObject.GetComponent<BaseUIManager>();
|
||||
TrailRenderer trail = player.GetComponent<TrailRenderer>();
|
||||
@@ -155,7 +156,7 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
{
|
||||
yield return new WaitForSeconds(1);
|
||||
mapRoute = mapApi.GetById(routeId).data;
|
||||
loadingController.Init(mapRoute);//初始化loading页面
|
||||
loadingController.Init();//初始化loading页面
|
||||
loadingController.AddProcess(10);
|
||||
InitData();//初始化数据
|
||||
InitGameObject();//初始化场景
|
||||
@@ -168,7 +169,9 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
{
|
||||
yield return new WaitForSeconds(1);
|
||||
mapRoute = mapApi.GetById(routeId).data;
|
||||
loadingController.Init(mapRoute);//初始化loading页面
|
||||
var mapCompetitionApi = new MapCompetitionApi();
|
||||
competition = mapCompetitionApi.GetById(competitionId).data;
|
||||
loadingController.Init();//初始化loading页面
|
||||
loadingController.AddProcess(10);
|
||||
InitRaceData();//初始化比赛数据
|
||||
InitRaceGameObject();//初始化比赛场景
|
||||
@@ -213,19 +216,19 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
App.routeResult = null;
|
||||
|
||||
#endregion
|
||||
//异步请求mapbox画出当前路书路线图
|
||||
loadingController.DrawMapRouteAsync(mapRoute.Id);
|
||||
////异步请求mapbox画出当前路书路线图
|
||||
//loadingController.DrawMapRouteAsync(mapRoute.Id);
|
||||
//loadingController.AddProcess(10);
|
||||
//计算上次骑行距离调整地图中心点
|
||||
double endDistance = selectParamModel.EndDistance;
|
||||
coordiantes = Along(endDistance);
|
||||
loadingController.AddProcess(10);
|
||||
//查询排行榜
|
||||
var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, "");
|
||||
if (list.result)
|
||||
{
|
||||
loadingController.CreateRankingList(list.data.list);
|
||||
loadingController.AddProcess(10);
|
||||
}
|
||||
////查询排行榜
|
||||
//var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, "");
|
||||
//if (list.result)
|
||||
//{
|
||||
// loadingController.CreateRankingList(list.data.list);
|
||||
// loadingController.AddProcess(10);
|
||||
//}
|
||||
var shaowList = mapApi.GetShadowList(App.RouteIdParam, "", 0, 10);
|
||||
if (shaowList.result)
|
||||
{
|
||||
@@ -233,16 +236,12 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
}
|
||||
}
|
||||
|
||||
private MapCompetition competition;
|
||||
private void InitRaceData()
|
||||
{
|
||||
mapData = mapApi.GetData(routeId);//获取路书地理数据
|
||||
route = new Route(mapData, mapRoute);
|
||||
loadingController.AddProcess(10);
|
||||
#region 其他场景传参处理
|
||||
MapCompetitionApi mapCompetitionApi = new MapCompetitionApi();
|
||||
competition = mapCompetitionApi.GetById(competitionId).data;
|
||||
|
||||
selectParamModel = new RouteResultParam
|
||||
{
|
||||
CompetitionId = competitionId,
|
||||
@@ -256,25 +255,10 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
};
|
||||
|
||||
#endregion
|
||||
//异步请求mapbox画出当前路书路线图
|
||||
loadingController.DrawMapRouteAsync(mapRoute.Id);
|
||||
|
||||
//计算上次骑行距离调整地图中心点
|
||||
double endDistance = selectParamModel.EndDistance;
|
||||
coordiantes = Along(endDistance);
|
||||
loadingController.AddProcess(10);
|
||||
#region 查询排行榜
|
||||
var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, "");
|
||||
if (list.result)
|
||||
{
|
||||
loadingController.CreateRankingList(list.data.list);
|
||||
loadingController.AddProcess(10);
|
||||
}
|
||||
var shaowList = mapApi.GetShadowList(App.RouteIdParam, "", 0, 10);
|
||||
if (shaowList.result)
|
||||
{
|
||||
mapRouteRankingList = shaowList.data.list;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
private Vector3 mapPos = Vector3.zero;
|
||||
@@ -334,6 +318,9 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
public AbstractPlayer currentPlayer { get; set; }
|
||||
|
||||
private GameObject onlinePlayer { get; set; }
|
||||
|
||||
Vector3 MAX_SIZE = new Vector3(3f, 3f, 3f);
|
||||
Vector3 MIN_SIZE = new Vector3(0.1f, 0.1f, 0.1f);
|
||||
public void ChangeCurrentPlayer(int userId)
|
||||
{
|
||||
var coll = FindObjectsOfType<AbstractPlayer>();
|
||||
@@ -341,14 +328,16 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
if (selectedPlayer != null)
|
||||
{
|
||||
currentPlayer = selectedPlayer;
|
||||
selectedPlayer.transform.localScale = new Vector3(3f, 3f, 3f);
|
||||
selectedPlayer.transform.localScale = Is3dView? MAX_SIZE : MIN_SIZE;
|
||||
}
|
||||
|
||||
var unselectedPlayers = coll.Where(c => c.UserId != userId).ToList();
|
||||
foreach (var item in unselectedPlayers)
|
||||
{
|
||||
item.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
|
||||
item.transform.localScale = MIN_SIZE;
|
||||
}
|
||||
//重置海拔图进度
|
||||
graph.HorizontalScrolling = 0;
|
||||
}
|
||||
public void ChangeRandomPlayer()
|
||||
{
|
||||
@@ -489,7 +478,7 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
if (bakePlayer != null)
|
||||
bakePlayer.IsShowInfo = true;
|
||||
}
|
||||
GameObject watcherList;
|
||||
GameObject watcherList { get; set; }
|
||||
//当前比赛观看者
|
||||
private void ShowWatchers()
|
||||
{
|
||||
@@ -498,28 +487,24 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
watcherList = Resources.Load<GameObject>("UI/Prefab/Match/WatcherPanel");
|
||||
watcherList = Instantiate(watcherList, uiParent);
|
||||
}
|
||||
var content = watcherList.transform.Find("List/Viewport/Content");
|
||||
var watchList = MapUDPService.GetCompetitionWatchers(competitionId);
|
||||
Utils.DestroyChildren(content);
|
||||
foreach (var item in watchList)
|
||||
{
|
||||
var head = Instantiate(watcher, content);
|
||||
var headiamge = head.GetComponent<RawImage>();
|
||||
Utils.DisplayImage(headiamge, item.HeadImage, true);
|
||||
}
|
||||
}
|
||||
//查询赛事观看者列表(取前5)
|
||||
public List<OnlineUser> GetWatcherList()
|
||||
{
|
||||
return MapUDPService.GetCompetitionWatchers(competitionId);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void SetUIManager(PFUIPanel mainPanel, PFUIPanel model)
|
||||
{
|
||||
UIManager.Instance.MainPanel = mainPanel;//this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
|
||||
UIManager.Instance.ModalsPanel = model;// this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
|
||||
UIManager.Instance.MainPanel = mainPanel;
|
||||
UIManager.Instance.ModalsPanel = model;
|
||||
}
|
||||
|
||||
public void ReSetUIManager()
|
||||
{
|
||||
UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
|
||||
UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
|
||||
UIManager.Instance.MainPanel = this.transform.Find("UI/Panel").GetComponent<PFUIPanel>();
|
||||
UIManager.Instance.ModalsPanel = this.transform.Find("UI/ModalPanel").GetComponent<PFUIPanel>();
|
||||
}
|
||||
|
||||
public void AddEvent(GameObject sender, EventTriggerType eventType, UnityAction<BaseEventData> unityAction)
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
var screenBounds = GetScreenBounds();
|
||||
var z = SetZoomToFitBounds(targetbounds, screenBounds);
|
||||
}
|
||||
RectRoot = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap").GetComponent<RectTransform>();
|
||||
RectRoot = transform.parent.Find("UI/Panel/MiniMap/MiniMap").GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
trail = transform.parent.Find("Sphere").GetComponent<TrailRenderer>();
|
||||
@@ -57,7 +57,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
if (playerController != null)
|
||||
{
|
||||
var tr = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap/arrow");
|
||||
var tr = transform.parent.Find("UI/Panel/MiniMap/MiniMap/arrow");
|
||||
tr.SetSiblingIndex(9999);
|
||||
var pos = _map.GeoToWorldPosition(playerController.Currentlatlong);
|
||||
pos.y += 15f;
|
||||
|
||||
@@ -1,24 +1,116 @@
|
||||
using UnityEngine;
|
||||
using Mapbox.Unity.Map;
|
||||
using DG.Tweening;
|
||||
using UnityEngine.UI;
|
||||
using Assets.Scripts.Apis;
|
||||
using System;
|
||||
using Assets.Scripts;
|
||||
using Assets.Scripts.Apis.Models;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.Collections;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
|
||||
//[ExecuteInEditMode]
|
||||
public class LoadingController : AbstratctLoadingController
|
||||
{
|
||||
#region GameObject
|
||||
|
||||
protected Text level;
|
||||
protected Text rideNum;
|
||||
protected Text uploadByUserName;
|
||||
protected RawImage head;
|
||||
protected RawImage country;
|
||||
protected RawImage mapCountry;
|
||||
protected RawImage altitudeGraph;
|
||||
protected Transform mapRanking;
|
||||
#endregion
|
||||
|
||||
public override void InjectController(CyclingController controller)
|
||||
{
|
||||
|
||||
panel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/LoadingPanel"), transform);
|
||||
cyclingController = controller;
|
||||
PFUIPanel mainPanel = panel.GetComponent<PFUIPanel>();
|
||||
PFUIPanel modelPanel = transform.Find("ModalPanel").GetComponent<PFUIPanel>();
|
||||
cyclingController.SetUIManager(mainPanel, modelPanel);
|
||||
}
|
||||
|
||||
protected override void ShowLoading()
|
||||
{
|
||||
loadingPanel = panel.transform.Find("LoadingPanel").gameObject;
|
||||
loadingPanel.showLoadingExtension();
|
||||
}
|
||||
//初始化
|
||||
public override void Init()
|
||||
{
|
||||
InitGameObject();
|
||||
InitGameObjectData();
|
||||
}
|
||||
protected override void InitGameObject()
|
||||
{
|
||||
base.InitGameObject();
|
||||
level = panel.transform.Find("level/Text").GetComponent<Text>();
|
||||
rideNum = panel.transform.Find("RideNum").GetComponent<Text>();
|
||||
uploadByUserName = panel.transform.Find("UploadByUserName").GetComponent<Text>();
|
||||
country = panel.transform.Find("UploadByCountry").GetComponent<RawImage>();
|
||||
mapCountry = panel.transform.Find("Country").GetComponent<RawImage>();
|
||||
head = panel.transform.Find("UploadByHead").GetComponent<RawImage>();
|
||||
altitudeGraph = panel.transform.Find("AltitudeGraph").GetComponent<RawImage>();
|
||||
mapRanking = panel.transform.Find("MapRanking");
|
||||
}
|
||||
protected override void InitGameObjectData()
|
||||
{
|
||||
var route = cyclingController.mapRoute;
|
||||
#region 绑定路书基本信息
|
||||
mapName.text = route.Name;
|
||||
level.text = route.Hard;
|
||||
elevaction.text = Math.Round(route.TotalClimb.GetValueOrDefault(0), 2).ToString() + "M";
|
||||
slope.text = Math.Round(route.AverageGrade, 2).ToString() + "%";
|
||||
rideNum.text = route.TheHeat.ToString();
|
||||
distance.text = route.Distance.ToString("f1") + "KM";
|
||||
mapDescText.text = route.Dec;
|
||||
var userList = ConfigHelper.mapApi.GetOnlineUserInfo(new int[] { route.UserId }).data;
|
||||
if (userList.Count > 0)
|
||||
{
|
||||
uploadByUserName.text = userList[0].Name;
|
||||
var countryUrl = App.Host + $"User/GetCountryImg?userid={userList[0].Id}";
|
||||
Utils.DisplayImage(head, userList[0].HeadImage);//头像
|
||||
country.texture = cyclingController.GetCountryImageByCode(route.CountryCode);//上传者国家
|
||||
mapCountry.texture = cyclingController.GetCountryImageByName(userList[0].Country);//路书国家
|
||||
Utils.DisplayImage(altitudeGraph, route.AltitudeGraph);//海拔图
|
||||
}
|
||||
#endregion
|
||||
//异步请求mapbox画出当前路书路线图
|
||||
DrawMapRouteAsync(route.Id);
|
||||
AddProcess(10);
|
||||
//查询排行榜
|
||||
var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, "");
|
||||
if (list.result)
|
||||
{
|
||||
CreateRankingList(list.data.list);
|
||||
AddProcess(10);
|
||||
}
|
||||
StartCoroutine(HiddenLoading());
|
||||
}
|
||||
|
||||
//创建排行榜
|
||||
public void CreateRankingList(List<MapRouteRanking> list)
|
||||
{
|
||||
var prefab = Resources.Load<GameObject>("UI/Prefab/Ride/RankingItem");
|
||||
var parent = panel.transform.Find("MapRanking");
|
||||
var title = panel.transform.Find("RankingTitle").gameObject;
|
||||
if (list.Count == 0)
|
||||
{
|
||||
title.SetActive(false);
|
||||
}
|
||||
foreach (var item in list)
|
||||
{
|
||||
GameObject newObj = (GameObject)Instantiate(prefab, parent);
|
||||
var selectPlayerItemScript = newObj.GetComponent<RankingItemScript>();
|
||||
selectPlayerItemScript.SetRanking(item.RowNumber.ToString());
|
||||
selectPlayerItemScript.SetName(item.NickName);
|
||||
selectPlayerItemScript.SetTimer(item.IsDNF ? "DNF" : item.TotalTime);
|
||||
selectPlayerItemScript.SetHead(item.WxHeadImg);
|
||||
var texture = cyclingController.GetCountryImageByCode(item.CountryCode);
|
||||
selectPlayerItemScript.SetCountry(texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,8 +14,8 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
_map = transform.parent.Find("MiniMap").GetComponent<AbstractMap>();
|
||||
_minicamera = transform.parent.Find("MiniCamera").GetComponent<Camera>();
|
||||
RectRoot = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap").GetComponent<RectTransform>();
|
||||
var parent = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap");
|
||||
RectRoot = transform.parent.Find("UI/Panel/MiniMap/MiniMap").GetComponent<RectTransform>();
|
||||
var parent = transform.parent.Find("UI/Panel/MiniMap/MiniMap");
|
||||
arrow = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/MiniArrow"), parent);
|
||||
}
|
||||
public void SetController(AbstractPlayer player)
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
currentlatlong = mainController.GetCenterCoordinate();
|
||||
_playerController = FindObjectOfType<PlayerController>();
|
||||
//创建UI
|
||||
uiObject = transform.parent.Find("SingleUI/Panel/ArrowList");
|
||||
uiObject = transform.parent.Find("UI/Panel/ArrowList");
|
||||
if (mainController.cyclingController.Mode == CyclingModel.Competition)
|
||||
{
|
||||
arrowImage = Instantiate(Resources.Load<Image>("UI/Prefab/Match/CompetitionArrow"), uiObject);
|
||||
@@ -93,6 +93,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f);
|
||||
((RectTransform)infoPanel.transform).position = infoPos;
|
||||
CreateInfoLine(playerScreenPos, headPos);
|
||||
//头像
|
||||
var infoHead = infoPanel.transform.Find("Head").GetComponent<RawImage>();
|
||||
if (head != null)
|
||||
{
|
||||
@@ -100,15 +101,16 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
}
|
||||
var infoName = infoPanel.transform.Find("Name").GetComponent<Text>();
|
||||
infoName.text = nickName;
|
||||
|
||||
//距离
|
||||
var infoDistance = infoPanel.transform.Find("Distance").GetComponent<Text>();
|
||||
if (_playerController != null)
|
||||
{
|
||||
infoDistance.text = diff > 0? $"+{diff}M" : $"{diff}M";
|
||||
}
|
||||
//功体比
|
||||
var infoWKG = infoPanel.transform.Find("WKG").GetComponent<Text>();
|
||||
infoWKG.text = weightKgStr;
|
||||
|
||||
//速度
|
||||
var speedText = infoPanel.transform.Find("Speed").GetComponent<Text>();
|
||||
speedText.text = speed.ToString("f1")+"KM/H";
|
||||
}
|
||||
@@ -218,6 +220,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
}
|
||||
}
|
||||
|
||||
private double horizontalScrolling { get; set; }
|
||||
private void MoveHead()
|
||||
{
|
||||
var itemIndex = chartDataSourceScript.GetViewIndex(CurrentIndex);
|
||||
@@ -236,11 +239,11 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
}
|
||||
else
|
||||
{
|
||||
if (UserId != mainController.currentPlayer.UserId)
|
||||
{
|
||||
headPanel.transform.position = new Vector3(itemPosition.x, itemPosition.y, 0);
|
||||
}
|
||||
else
|
||||
//if (UserId != mainController.currentPlayer.UserId)
|
||||
//{
|
||||
// headPanel.transform.position = new Vector3(itemPosition.x, itemPosition.y, 0);
|
||||
//}
|
||||
//else
|
||||
{
|
||||
int nextIndex = CurrentIndex;
|
||||
var viewIndex = chartDataSourceScript.GetViewIndex(nextIndex);
|
||||
@@ -250,7 +253,11 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
var currentDistance = CurrentDistance;
|
||||
var distance = Distance;
|
||||
var offset = currentDistance > 0 ? distance * 1000 / currentDistance : 1;
|
||||
graph.HorizontalScrolling += offset;
|
||||
horizontalScrolling += offset;
|
||||
if (UserId == mainController.currentPlayer.UserId)
|
||||
{
|
||||
graph.HorizontalScrolling = horizontalScrolling;
|
||||
}
|
||||
headPanel.transform.position = new Vector3(headPanel.transform.position.x, itemPosition.y, 0);
|
||||
}
|
||||
else
|
||||
@@ -284,12 +291,6 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
headPanel.SetActive(true);
|
||||
rect.DOScale(new Vector3(1.5f, 1.5f, 1.5f), 0.5f);
|
||||
//移动海拔图
|
||||
var currentDistance = CurrentDistance;
|
||||
var distance = Distance;
|
||||
var offset = currentDistance > 0 ? distance * 1000 / currentDistance : 1;
|
||||
graph.HorizontalScrolling += offset;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
_playerController = FindObjectOfType<PlayerController>();
|
||||
tickOffset = mainController.preticks;
|
||||
//创建UI
|
||||
uiObject = transform.parent.Find("SingleUI/Panel/ArrowList");
|
||||
uiObject = transform.parent.Find("UI/Panel/ArrowList");
|
||||
arrowImage = Instantiate(Resources.Load<Image>("UI/Prefab/Ride/ReviewArrow"), uiObject);
|
||||
}
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
trail.receiveShadows = false;
|
||||
trail.rayTracingMode = UnityEngine.Experimental.Rendering.RayTracingMode.Off;
|
||||
|
||||
headPanel = transform.parent.Find("SingleUI/Panel/GraphChart/HeadPanel").gameObject;
|
||||
headPanel = transform.parent.Find("UI/Panel/GraphChart/HeadPanel").gameObject;
|
||||
}
|
||||
TargetData targetData;
|
||||
/// <summary>
|
||||
@@ -59,7 +59,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
System.Random rd = new System.Random();
|
||||
power = 2000; //rd.Next(150, 300);//测试功率
|
||||
//#endif
|
||||
mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity / 100);
|
||||
mainController.TrackResistance(currentSlope * App.RideSetting.Sensitivity / 100);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
||||
@@ -21,8 +21,8 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
saveButton = transform.Find("SaveButton").GetComponent<Button>();
|
||||
slider = transform.Find("Sensitivity").GetComponent<Slider>();
|
||||
text = transform.Find("Sensitivity/Text").GetComponent<Text>();
|
||||
text.text = App.rideSetting.sensitivity.ToString("#0")+ "%";
|
||||
slider.value =(float)App.rideSetting.sensitivity;
|
||||
text.text = App.RideSetting.Sensitivity.ToString("#0")+ "%";
|
||||
slider.value =(float)App.RideSetting.Sensitivity;
|
||||
slider.onValueChanged.AddListener((f) =>
|
||||
{
|
||||
text.text = $"{(f).ToString("#0")}%";
|
||||
@@ -37,7 +37,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
}
|
||||
private void Save(BaseEventData baseEventData)
|
||||
{
|
||||
App.rideSetting.sensitivity = Math.Round(slider.value,0);
|
||||
App.RideSetting.Sensitivity = Math.Round(slider.value,0);
|
||||
transform.parent.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ public class QuickLoginUser : MonoBehaviour
|
||||
{
|
||||
top.GetComponent<LoginController>().SaveInfo(r.data);
|
||||
App.CurrentUser = r.data;
|
||||
App.rideSetting.sensitivity = App.CurrentUser.Sensitivity;
|
||||
App.RideSetting.Sensitivity = App.CurrentUser.Sensitivity;
|
||||
SceneManager.LoadScene("MainScene");
|
||||
}
|
||||
else
|
||||
|
||||
@@ -106,7 +106,7 @@ public class HomeController : PFUIPanel
|
||||
|
||||
#region 测试比赛
|
||||
App.CompetionId = 1048;
|
||||
App.RouteIdParam = 5054;
|
||||
App.RouteIdParam = 1215;
|
||||
SceneManager.LoadScene("Ride");
|
||||
#endregion
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user