584 lines
21 KiB
C#
584 lines
21 KiB
C#
using Assets.Scripts.Apis;
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using Assets.Scripts.Apis.Models;
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using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.Networking;
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using Assets.Scenes.Ride.Scripts.Model;
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using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
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using Assets.Scenes.Ride.Scripts;
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using Mapbox.Unity.Map;
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using UnityEngine;
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using GeoJSON.Net.Geometry;
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using TurfCS;
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using Mapbox.Utils;
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using Assets.Scripts;
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using System.Threading.Tasks;
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using UnityEngine.EventSystems;
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using UnityEngine.Events;
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using Assets.Scenes.Ride.Scripts.Model.RiderModels;
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using System.IO;
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public class CyclingController : DeviceServiceMonoBase
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{
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public AbstractMap map;
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public GameObject player;
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public GameObject UIObject;
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public RouteResultParam selectParamModel;
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public RouteResult routeResult;
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public Dictionary<int, SeletedPlayerScript> selectPlayerDic { set; get; } = new Dictionary<int, SeletedPlayerScript>();
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public int preticks;
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#region 参数
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private MapRoute mapRoute;//当前路书数据
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private MapDataModel mapData;//当前路书数据
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private Route route;//当前路书综合数据
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public List<MapRouteRanking> mapRouteRankingList { get; set; }
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private Vector2d coordiantes;//当前地图中心
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public bool isStart;//当前游戏是否开始
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public CyclingModel cyclingModel;//当前骑行模式
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public BaseCycling cyclingController { get; set; }
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private int routeId;
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private MapApi mapApi;
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public DateTime startTime;
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public DateTime endTime;
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public bool isQuit;
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public bool isPause;
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#endregion
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GameObject loadingcanvas;
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LoadingController loadingController;
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private async Task Login()
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{
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var result = await new UserApi().Login("15261826280", "123456", "");
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App.CurrentUser = result.data;
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}
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GameObject miniMap;
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GameObject resultPanel;
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void Awake()
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{
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#if UNITY_EDITOR
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if (App.CurrentUser == null)
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{
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Login();
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}
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#endif
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//获取路书信息
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mapApi = ConfigHelper.mapApi;
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routeId = App.RouteIdParam > 0? App.RouteIdParam : 2633;
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//mapRoute = mapApi.GetById(routeId).data;
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//miniMap = transform.Find("MiniMap").gameObject;//小地图
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resultPanel = transform.Find("SingleUI/Panel/ResultPanel").gameObject;
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}
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void OnDestroy()
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{
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App.TextureCache.Clear();
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}
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Transform target;
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private void Start()
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{
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UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
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UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
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onlineUserPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/OnlinePlayer");
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miniMapPlayerPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/MiniMapPlayer");
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target = transform.Find("Target");
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//进入倒计时
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singleUIManager = UIObject.GetComponent<SingleUIManager>();
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loadingController = FindObjectOfType<LoadingController>();
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loadingController.InjectController(this);
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//开始loading
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StartCoroutine(Init());
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}
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public void SetUIManager(PFUIPanel mainPanel, PFUIPanel model)
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{
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UIManager.Instance.MainPanel = mainPanel;//this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
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UIManager.Instance.ModalsPanel = model;// this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
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}
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public void ReSetUIManager()
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{
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UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
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UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
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}
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public void AddEvent(GameObject sender, EventTriggerType eventType,UnityAction<BaseEventData> unityAction)
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{
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UIManager.AddEvent(sender, eventType, unityAction);
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}
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public void ShowDevice(PFUIPanel pFUIPanel)
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{
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UIManager.Show(UIManager.Instance.DevicePanel, pFUIPanel);
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}
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public Texture GetCountryImageByCode(string code)
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{
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return UIManager.Instance.loginRegOptions.GetCountryImage(code);
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}
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public Texture GetCountryImageByName(string name)
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{
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return UIManager.Instance.loginRegOptions.GetCountryImageByName(name);
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}
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private IEnumerator Init()
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{
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yield return new WaitForSeconds(1);
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mapRoute = mapApi.GetById(routeId).data;
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miniMap = transform.Find("MiniMap").gameObject;//小地图
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loadingController.Init(mapRoute);//初始化loading页面
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loadingController.AddProcess(10);
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InitData();//初始化数据
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InitGameObject();//初始化场景
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MapUDPService.Init();//初始化TCP
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loadingController.AddProcess(10);
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}
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//初始化数据
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private void InitData()
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{
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mapData = mapApi.GetData(routeId);//获取路书地理数据
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route = new Route(mapData, mapRoute);
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loadingController.AddProcess(10);
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#region 其他场景传参处理
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//骑行结果
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if (App.routeResult != null )
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{
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routeResult = App.routeResult;
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selectParamModel = App.routeResult.ContinueCyclingParam;//继续骑行
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preticks = App.routeResult.Ticks;
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}
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if (selectParamModel == null)
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{
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selectParamModel = new RouteResultParam
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{
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CompetitionId = 0,
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ContinueIndex = 0,
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ContinueMark = "",
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GlobalContinue = false,
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EndDistance = 0,
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RankingsId = new List<string>(),
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OnlineUserId = 0,
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RouteId = App.RouteIdParam
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};
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}
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App.routeResult = null;
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#endregion
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//异步请求mapbox画出当前路书路线图
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loadingController.DrawMapRoute(mapData);
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//计算上次骑行距离调整地图中心点
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double endDistance = selectParamModel.EndDistance;
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coordiantes = Along(endDistance);
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loadingController.AddProcess(10);
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//查询排行榜
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var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, "");
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if (list.result)
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{
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loadingController.CreateRankingList(list.data.list);
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loadingController.AddProcess(10);
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}
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var shaowList = mapApi.GetShadowList(App.RouteIdParam, "", 0, 10);
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if (shaowList.result)
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{
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mapRouteRankingList = shaowList.data.list;
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}
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}
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//加载人物和地图以及UI界面
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private void InitGameObject()
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{
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map.gameObject.SetActive(true);
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player.SetActive(true);
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UIObject.SetActive(true);
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miniMap.SetActive(true);
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map.OnTileFinished += Map_OnTileFinished;
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}
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//private void Map_OnTileFinished(Mapbox.Unity.MeshGeneration.Data.UnityTile obj)
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//{
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// var playerController = player.GetComponent<PlayerController>();
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// player.transform.position = map.GeoToWorldPosition(playerController.Currentlatlong);
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//}
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//设置骑行模式
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public void SetCyclingModel(CyclingModel mode)
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{
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this.cyclingModel = mode;
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switch (cyclingModel)
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{
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case CyclingModel.Single:
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cyclingController = new SingleModel(route, selectParamModel);
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break;
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case CyclingModel.Review:
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cyclingController = new ReviewModel(route, selectParamModel);
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break;
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}
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AutoStart();
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InitPlayer();
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}
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PlayerController playerController;
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//初始化人物位置角度
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private void InitPlayer()
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{
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lockView = true;
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TrailRenderer trail = player.GetComponent<TrailRenderer>();
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playerController = player.GetComponent<PlayerController>();
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Vector2d lastLatLon = Along(recorderData.EndDistance);
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Vector3 currentPos = map.GeoToWorldPosition(lastLatLon);
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currentPos.y += 1f;
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player.transform.position = currentPos;
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playerController.currentPos = currentPos;
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trail.Clear();
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Vector2d nextLatLon = Along(recorderData.EndDistance + 0.1);
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//设定人物方向
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var s = map.GeoToWorldPosition(lastLatLon);
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var e = map.GeoToWorldPosition(nextLatLon);
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Quaternion neededRotation = Quaternion.LookRotation(s - e);
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player.transform.rotation = Quaternion.Euler(0, neededRotation.eulerAngles.y, 0);
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playerController.currentRotation = neededRotation;
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}
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SingleUIManager singleUIManager;
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public void AutoStart()
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{
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singleUIManager.StartRide(null);
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}
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public void GoContinueRide()
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{
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singleUIManager.ContinueRide();
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}
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#region TCP相关
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public void TcpHandler()
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{
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if (cyclingController != null)
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{
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//tcp数据传输
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cyclingController.Run(null);
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//在线人物或比赛人物渲染
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ShowOnlineUsers();
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}
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}
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List<OnlinePlayerController> otherList = new List<OnlinePlayerController>();
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GameObject onlineUserPrefab;
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GameObject miniMapPlayerPrefab;
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int messageIndex = 0;
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private void ShowOnlineUsers()
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{
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var onlineRiders = cyclingController.riders;
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var currentOnlineUserList = FindObjectsOfType<OnlinePlayerController>();
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//新增或者更新
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foreach (var item in onlineRiders)
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{
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var onlineRider = item as OnlineRiderModel;
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var currentUser = currentOnlineUserList.Where(c => c.UserId == item.UserId).FirstOrDefault();
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var onlineDistance = onlineRider.EndDistance - onlineRider.PreDistance;
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var onlineTotalDistance = onlineRider.EndDistance;
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if (currentUser == null)
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{
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//大地图人物
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GameObject otherPlayerObj = (GameObject)Instantiate(onlineUserPrefab, transform);
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otherPlayerObj.transform.position = map.GeoToWorldPosition(Along(onlineTotalDistance));
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var onlinePlayerController = otherPlayerObj.GetComponent<OnlinePlayerController>();
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otherList.Add(onlinePlayerController);
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onlinePlayerController.UserId = onlineRider.UserId;
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onlinePlayerController.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg);
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onlinePlayerController.SetHead(onlineRider.WxHeadImg);
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//小地图人物
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GameObject miniPlayer = (GameObject)Instantiate(miniMapPlayerPrefab, transform);
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var miniController = miniPlayer.GetComponent<MiniMapPlayerController>();
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miniController.SetController(onlinePlayerController);
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//发消息xx进入路书
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if(messageIndex > 0)
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EventQueueSystem.QueueEvent(new JoinMessageEvent(onlineRider.NickName, onlineRider.WxHeadImg));
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}
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else
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{
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currentUser.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg);
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}
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}
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if(onlineRiders.Count > 0)
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messageIndex++;
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//移除
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foreach (var item in currentOnlineUserList)
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{
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var currentItem = onlineRiders.Where(c => c.UserId == item.UserId).FirstOrDefault();
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if (currentItem == null)
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{
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item.RemoveSelf();
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}
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var s = playerController.TotalDistance - item.TotalDistance;
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}
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//显示面板信息
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var others = FindObjectsOfType<AbstractPlayer>();
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foreach (var item in others)
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{
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item.IsShowInfo = false;
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}
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var frontPlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance < 0.25 && c.TotalDistance - playerController.TotalDistance >= 0 && !(c is PlayerController)).OrderBy(c=>c.TotalDistance).FirstOrDefault();
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var bakePlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance >-0.25 && c.TotalDistance - playerController.TotalDistance < 0 && !(c is PlayerController)).OrderByDescending(c=>c.TotalDistance).FirstOrDefault();
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if(frontPlayer != null)
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frontPlayer.IsShowInfo = true;
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if (bakePlayer != null)
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bakePlayer.IsShowInfo = true;
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}
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#endregion
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#region 视角切换
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public AbstractMap map3d;
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public bool Is3dView;
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public void ChangeMapImageStyle(GameObject arrowGameObj)
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{
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var playerController = player.GetComponent<PlayerController>();
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var trailRenderer = player.GetComponent<TrailRenderer>();
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trailRenderer.time = 0;
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StartCoroutine(EnableTrailRenderer(trailRenderer));
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if (!Is3dView)
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{
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//地图属性变更
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map.Terrain.ExaggerationFactor = 1.5f;
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map.Terrain.SetElevationType(ElevationLayerType.TerrainWithElevation);
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map.ImageLayer.SetLayerSource(ImagerySourceType.Custom);
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map.SetCenterLatitudeLongitude(playerController.Currentlatlong);
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//map3d.gameObject.SetActive(true);
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//map.gameObject.SetActive(false);
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//人物属性变更
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var pos = map.GeoToWorldPosition(playerController.Currentlatlong);
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playerController.currentPos = pos;
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target.position = pos;
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player.transform.localScale = new Vector3(3f, 3f, 3f);
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player.transform.position = pos;
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arrowGameObj.SetActive(false);
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Is3dView = true;
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}
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else
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{
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//地图属性变更
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map.ImageLayer.SetLayerSource(ImagerySourceType.JuzeTest);
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map.Terrain.ExaggerationFactor = 0f;
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map.Terrain.SetElevationType(ElevationLayerType.FlatTerrain);
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map.SetCenterLatitudeLongitude(playerController.Currentlatlong);
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//map.gameObject.SetActive(true);
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//map3d.gameObject.SetActive(false);
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//人物属性变更
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var pos = map.GeoToWorldPosition(playerController.Currentlatlong);
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player.transform.position = pos;
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player.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
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target.position = pos;
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playerController.currentPos = Vector3.zero;
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arrowGameObj.SetActive(true);
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Is3dView = false;
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}
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}
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private bool lockView = false;
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private void Map_OnTileFinished(Mapbox.Unity.MeshGeneration.Data.UnityTile obj)
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{
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if (!lockView) {
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var playerController = player.GetComponent<PlayerController>();
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player.transform.localScale = new Vector3(3f, 3f, 3f);
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var locations = playerController.Currentlatlong == null ? playerController.Currentlatlong : new Vector2d(mapData.List[0].Point[0], mapData.List[0].Point[1]);
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player.transform.position = map.GeoToWorldPosition(locations);
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if (recorderData != null)
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{
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var lastLatLon = Along(recorderData.EndDistance);
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var nextLatLon = Along(recorderData.EndDistance+0.1);
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player.transform.position = map.GeoToWorldPosition(lastLatLon);
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//设定人物方向
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var s = map.GeoToWorldPosition(lastLatLon);
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var e = map.GeoToWorldPosition(nextLatLon);
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Quaternion neededRotation = Quaternion.LookRotation(s - e);
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player.transform.rotation = Quaternion.Euler(0, neededRotation.eulerAngles.y, 0);
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}
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}
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}
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IEnumerator EnableTrailRenderer(TrailRenderer trailRenderer)
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{
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yield return new WaitForSeconds(2f);
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trailRenderer.Clear();
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trailRenderer.time = 30;
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}
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#endregion
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#region 游戏状态控制
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//开始骑行
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public void SetStart()
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{
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if (!isPause || DateTime.MinValue == startTime)
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{
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isStart = true;
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startTime = UIManager.Now.GetDateTime();
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}
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else
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{
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SetContinue();
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}
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}
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//继续骑行
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public void SetContinue()
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{
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isStart = true;
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isPause = false;
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}
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//暂停骑行
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public void SetPause()
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{
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isStart = false;
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isPause = true;
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}
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//退出或者完成骑行
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public void SetQuit()
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{
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isStart = false;
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isQuit = true;
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}
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#endregion
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#region 数据处理
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/// <summary>
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/// 当前骑行数据的记录器
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/// </summary>
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private RecorderDataModel recorderData
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{
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get
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{
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return cyclingController?.recorderData;
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}
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}
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public Route GetRoute()
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{
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return route;
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}
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public MapDataModel GetMapData()
|
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{
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return mapData;
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}
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public void Save(double totalDistance)
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{
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isQuit = true;
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isStart = false;
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string recordId = Guid.NewGuid().ToString();
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//var path = Helper.GetDataDir("MapWorkoutRecords/"+ recordId);
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var path = PFConstants.MapWorkoutRecordFolder + "/" + recordId;
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Helper.CreateDirectoryIfNotExsit(path);
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string imageFileName = path +"/"+ Guid.NewGuid().ToString() + ".png";
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CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f), imageFileName);
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cyclingController.recorderData.StartTime = startTime;
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cyclingController.recorderData.EndTime = UIManager.Now.GetDateTime();
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cyclingController.recorderData.IsCompleted = totalDistance == mapData.TotalDistance;
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cyclingController.recorderData.EndDistance = totalDistance;
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cyclingController.recorderData.AntModelId = AntModelId;
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cyclingController.recorderData.ManufacturerId = ManufacturerId;
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cyclingController.recorderData.DeviceNumber = DeviceNumber;
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//显示骑行结果
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resultPanel.SetActive(true);
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var rs = resultPanel.GetComponent<ResultPanelScript>();
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rs.InjectController(this);
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rs.SetDataSource(cyclingController.recorderData);
|
||
cyclingController.recorderData.SaveWithLocalRecordAysnc(cyclingModel, selectParamModel, imageFileName, recordId, path);
|
||
}
|
||
|
||
protected void CaptureCamera(Camera camera, Rect rect,string fileName)
|
||
{
|
||
// 创建一个RenderTexture对象
|
||
RenderTexture rt = new RenderTexture((int)rect.width, (int)rect.height, 0);
|
||
// 临时设置相关相机的targetTexture为rt, 并手动渲染相关相机
|
||
camera.targetTexture = rt;
|
||
camera.Render();
|
||
//ps: --- 如果这样加上第二个相机,可以实现只截图某几个指定的相机一起看到的图像。
|
||
//ps: camera2.targetTexture = rt;
|
||
//ps: camera2.Render();
|
||
//ps: -------------------------------------------------------------------
|
||
|
||
// 激活这个rt, 并从中中读取像素。
|
||
RenderTexture.active = rt;
|
||
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
|
||
screenShot.ReadPixels(rect, 0, 0);// 注:这个时候,它是从RenderTexture.active中读取像素
|
||
screenShot.Apply();
|
||
|
||
// 重置相关参数,以使用camera继续在屏幕上显示
|
||
camera.targetTexture = null;
|
||
//ps: camera2.targetTexture = null;
|
||
RenderTexture.active = null; // JC: added to avoid errors
|
||
GameObject.Destroy(rt);
|
||
// 最后将这些纹理数据,成一个图片文件
|
||
byte[] bytes = screenShot.EncodeToPNG();
|
||
|
||
//var path = Helper.GetDataDir("MapWorkoutRecords/images");
|
||
//string filename = path + "/" + Guid.NewGuid().ToString() + ".png";
|
||
System.IO.File.WriteAllBytes(fileName, bytes);
|
||
//Debug.Log(string.Format("截屏了一张照片: {0}", filename));
|
||
}
|
||
|
||
public Vector2d GetCenterCoordinate()
|
||
{
|
||
return coordiantes;
|
||
}
|
||
public Vector2d Along(double endDistance)
|
||
{
|
||
if (mapData != null)
|
||
{
|
||
var list = mapData.List.Select(p => new GeoJSON.Net.Geometry.GeographicPosition(p.Point[0], p.Point[1]));
|
||
LineString lineString = new LineString(list);
|
||
var pt1 = Turf.Along(lineString, endDistance);
|
||
var ll = ((GeographicPosition)((GeoJSON.Net.Geometry.Point)pt1.Geometry).Coordinates);
|
||
return new Vector2d(ll.Latitude, ll.Longitude);
|
||
}
|
||
else
|
||
{
|
||
return new Vector2d(0,0);
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// 海拔图数据
|
||
/// </summary>
|
||
public float[] GetRealTimeLineChartData(int index)
|
||
{
|
||
List<float> dist = new List<float>();
|
||
var list = mapData.List.Select(c => (float) c.Elevation ).ToArray();
|
||
var count = list.Count();
|
||
for (int i = 0; i < count; i++)
|
||
{
|
||
if (i > index)
|
||
{
|
||
dist.Add(list[i]);
|
||
}
|
||
}
|
||
return dist.ToArray();
|
||
}
|
||
|
||
public float[] GetLineChartData()
|
||
{
|
||
var list = mapData.List.Select(c => (float)c.Elevation).ToArray();
|
||
return list;
|
||
}
|
||
#endregion
|
||
|
||
|
||
}
|