本地记录重新上传,一些界面bug修复

This commit is contained in:
lishuo 2021-05-19 18:39:47 +08:00
parent 470d52b1bc
commit f1eeb11543
11 changed files with 6363 additions and 3355 deletions

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@ -0,0 +1,7 @@
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@ -329,8 +329,8 @@ public class CyclingController : DeviceServiceMonoBase
{
item.IsShowInfo = false;
}
var frontPlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance < 0.5 && c.TotalDistance - playerController.TotalDistance >= 0 && !(c is PlayerController)).OrderBy(c=>c.TotalDistance).FirstOrDefault();
var bakePlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance >-0.5 && c.TotalDistance - playerController.TotalDistance < 0 && !(c is PlayerController)).OrderByDescending(c=>c.TotalDistance).FirstOrDefault();
var frontPlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance < 0.25 && c.TotalDistance - playerController.TotalDistance >= 0 && !(c is PlayerController)).OrderBy(c=>c.TotalDistance).FirstOrDefault();
var bakePlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance >-0.25 && c.TotalDistance - playerController.TotalDistance < 0 && !(c is PlayerController)).OrderByDescending(c=>c.TotalDistance).FirstOrDefault();
if(frontPlayer != null)
frontPlayer.IsShowInfo = true;
if (bakePlayer != null)

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@ -10,36 +10,61 @@ namespace Assets.Scenes.Ride.Scripts
public class NumberDotween:MonoBehaviour
{
private Sequence mScoreSequence;
private Sequence mProgressSequence;
private Text text;
private float mOldScore = 0;
private float mOldScoreNew = 0;
private void Start()
{
//函数内初始化
mScoreSequence = DOTween.Sequence();
mProgressSequence = DOTween.Sequence();
//函数内设置属性
mScoreSequence.SetAutoKill(false);
mProgressSequence.SetAutoKill(false);
text = transform.GetComponent<Text>();
}
private double temp = 0;
private int index = -1;
private int indexNew = -1;
public void AnimateNum(float newScore,double totalDistance,int currentIndex, int digit, string format,Image process)
{
if (currentIndex != index)
if (currentIndex != indexNew)
{
text.text = string.Format(format, totalDistance);
index = currentIndex;
indexNew = currentIndex;
process.fillAmount = 1;
StartCoroutine(CompleteFill(process));
}
else
{
mProgressSequence.Append(DOTween.To(delegate (float value)
{
process.fillAmount = (float)(value / totalDistance);
}, mOldScoreNew, newScore, 1f));
//将更新后的值记录下来, 用于下一次滚动动画
mOldScoreNew = newScore;
}
}
public void AnimateNumText(float newScore, double totalDistance, int currentIndex, int digit, string format, Image process)
{
if (currentIndex != index)
{
text.text = string.Format(format, totalDistance);
index = currentIndex;
mOldScore = (float)totalDistance;
}
else
{
mScoreSequence.Append(DOTween.To(delegate (float value)
{
temp = Math.Round(value, digit);
process.fillAmount = (float)(value / totalDistance);
//向Text组件赋值
text.text = string.Format(format, temp);
//if (value != newScore)
{
temp = Math.Round(value, digit);
//向Text组件赋值
text.text = string.Format(format, temp);
}
}, mOldScore, newScore, 1f));
//将更新后的值记录下来, 用于下一次滚动动画
mOldScore = newScore;
@ -48,7 +73,7 @@ namespace Assets.Scenes.Ride.Scripts
IEnumerator CompleteFill(Image process)
{
yield return new WaitForSeconds(0.3f);
mOldScore = 0;
mOldScoreNew = 0;
process.fillAmount = 0;
}
}

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@ -168,10 +168,10 @@ namespace Assets.Scenes.Ride.Scripts
{
if (infoPanel == null)
return;
_directionsGO?.Destroy();
infoPanel.transform.GetComponent<CanvasGroup>().DOFade(0, 1).onComplete += () => {
IsShowInfo = false;
infoPanel?.Destroy();
_directionsGO?.Destroy();
};
}
}

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@ -157,10 +157,10 @@ namespace Assets.Scenes.Ride.Scripts
{
if (infoPanel == null)
return;
_directionsGO?.Destroy();
infoPanel.transform.GetComponent<CanvasGroup>().DOFade(0, 1).onComplete += () => {
IsShowInfo = false;
infoPanel?.Destroy();
_directionsGO?.Destroy();
};
}
}

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@ -403,42 +403,31 @@ namespace Assets.Scenes.Ride.Scripts
nextSlopeDistanceText.text = $"{Math.Round(playerController.NextSlopeTotalDistance, 0)}M";
currentSlopeText.text = Math.Round(playerController.CurrentSlope, 1).ToString() + "%";
currentSlopeDistanceText.GetComponent<NumberDotween>().AnimateNum((float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M", currentSlopeProcess);
currentSlopeDistanceText.GetComponent<NumberDotween>().AnimateNumText((float)playerController.CurrentDistance - (float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M", currentSlopeProcess);
totalClimb.text = Math.Round(playerController.TotalClimb, 0).ToString();
//小地图进度
var process = (float)(playerController.TotalDistance / routeInstance.Distance);
miniMapProcess.fillAmount = process;
miniMapProcessText.text = $"{process*100:f0}%";
//动态改变坡度图片
ChangeSlopeImage();
ChangeSlopeImage(nextSlopeImage, playerController.NextSlope);
ChangeSlopeImage(currentSlopeImage, playerController.CurrentSlope);
}
}
private void ChangeSlopeImage()
private void ChangeSlopeImage(Image image,double slope)
{
if (playerController.CurrentSlope >= 1)
if (slope >= 1)
{
currentSlopeImage.sprite = uphill1;
image.sprite = uphill1;
}
else if (playerController.CurrentSlope > -1 || playerController.CurrentSlope < 1)
else if (slope > -1 && slope < 1)
{
currentSlopeImage.sprite = straight;
image.sprite = straight;
}
else
{
currentSlopeImage.sprite = downhill1;
}
//下一个坡度
if (playerController.NextSlope >= 1)
{
nextSlopeImage.sprite = uphill1Small;
}
else if (playerController.NextSlope > -1 || playerController.NextSlope < 1)
{
nextSlopeImage.sprite = straightSmall;
}
else
{
nextSlopeImage.sprite = downhill1Small;
image.sprite = downhill1;
}
}
//重置游戏

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@ -0,0 +1,139 @@
using Assets.Scripts;
using Assets.Scripts.Apis.Models;
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Assets.Scripts.Apis;
using Assets.Scenes.Ride.Scripts;
public class LocalRouteItem : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
{
MapInterruptRecord record;
// Start is called before the first frame update
Transform left,row1,row2,right;
Transform btnReRide, btnContinue, btnDelete;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
string titleColor = "#5c5c6e";
RouteResult data;
//滑动索引 0route 1match
int index;
List<string> listFileName = new List<string>();
string path;
public void Initial(string path,int index)
{
this.path = path;
this.index = index;
var Name = transform.Find("Left/Main/Name").GetComponent<Text>();
var Time = transform.Find("Left/Main/Time").GetComponent<Text>();
var RidingTime = transform.Find("Left/Main/Row1/Time").GetComponent<Text>();
var RidingDistance = transform.Find("Left/Main/Row1/Distance").GetComponent<Text>();
var Device = transform.Find("Left/Main/Row2/Device").GetComponent<Text>();
var recordImage = transform.Find("CoverImage").GetComponent<RawImage>();
var uploadBtn = transform.Find("Right/BtnContinue").GetComponent<Button>();
var deleteBtn = transform.Find("Right/BtnDelete").GetComponent<Button>();
UIManager.AddEvent(uploadBtn.gameObject, EventTriggerType.PointerClick, (b) => GoUplaod());
UIManager.AddEvent(deleteBtn.gameObject, EventTriggerType.PointerClick, (b) => GoDelete());
var fileList = Directory.GetFiles(path);
foreach (var item in fileList)
{
var fileInfo = new FileInfo(item);
//显示封面图片
if (fileInfo.Extension.ToLower().Equals(".png"))
{
var fileStream = fileInfo.OpenRead();
fileStream.Seek(0, SeekOrigin.Begin);
byte[] bytes = new byte[fileStream.Length];
fileStream.Read(bytes, 0, (int)fileStream.Length);
fileStream.Close();
fileStream.Dispose();
Texture2D texture = new Texture2D(800, 450);
texture.LoadImage(bytes);
recordImage.texture = texture;
}
//显示骑行记录实体
if (fileInfo.Name.Equals("record.txt"))
{
var recordStr = File.ReadAllText(item);
record = Newtonsoft.Json.JsonConvert.DeserializeObject<MapInterruptRecord>(recordStr);
Name.text = record.RouteName;
Time.text = record.StartTime.ToString();
RidingTime.text = $"<color={titleColor}>Riding time:</color>{record.Ticks}";
RidingDistance.text = $"<color={titleColor}>Mileage:</color>{record.EndDistance.ToString("#0.00")}KM";
Device.text = $"<color={titleColor}>Cycling equipment:</color>{record.ManufacturerName}";
}
else
{
listFileName.Add(item);
}
}
}
void GoUplaod()
{
if (!Directory.Exists(path))
return;
UIManager.ShowConfirm("Upload", "Upload the local record?", () =>
{
MapInterruptRecordApi service = new MapInterruptRecordApi();
var result = service.Add(record, listFileName);
//删除文件
try
{
UIManager.CloseConfirm();
if (result.result)
{
Helper.DelectDir(path);
DestroyImmediate(gameObject);
}
else
{
Utils.showToast(gameObject, result.errMsg);
}
}
catch (Exception e)
{
Utils.showToast(gameObject, e.Message);
}
});
}
void GoDelete()
{
if (!Directory.Exists(path))
return;
UIManager.ShowConfirm("Delete", "Delete the local record?", () =>
{
//删除文件
try
{
UIManager.CloseConfirm();
Helper.DelectDir(path);
DestroyImmediate(gameObject);
}
catch (Exception e)
{
Utils.showToast(gameObject, e.Message);
}
});
}
public void OnPointerExit(PointerEventData eventData)
{
}
public void OnPointerEnter(PointerEventData eventData)
{
}
}

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@ -4,6 +4,7 @@ using Assets.Scripts.Apis.Models;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
@ -11,6 +12,7 @@ using UnityEngine.UI;
public class ResultListController : MonoBehaviour
{
[SerializeField]Transform routeResult;
Transform localRouteItem;
Transform scrollContent;
Transform routeScroll, matchScroll;
Transform routeContent, matchContent;
@ -38,6 +40,7 @@ public class ResultListController : MonoBehaviour
matchScroll = scrollContent.Find("MatchList");
matchContent = matchScroll.Find("Viewport").Find("Content");
contents = new Transform[] { routeContent, matchContent};
localRouteItem = Resources.Load<Transform>("UI/Prefab/ResultList/LocalRouteItem");
if (btnMatch != null)
{
UIManager.AddEvent(btnMatch.gameObject, EventTriggerType.PointerClick, (b) =>
@ -161,8 +164,10 @@ public class ResultListController : MonoBehaviour
{
isEnd[index] = false;
DisplayRouteResult(r.data, contents[index],index);
DisplayLocalRouteResult(contents[index], index);//显示本地未上传成功的记录
scroll.transform.Find("Error").gameObject.SetActive(false);
//DisplayRouteResult(r.data, matchContent);
}
}
else
@ -184,6 +189,30 @@ public class ResultListController : MonoBehaviour
}
}
}
void DisplayLocalRouteResult(Transform content, int index)
{
//查询本地上传失败的文件
var parentPath = PFConstants.MapWorkoutRecordFolder;
var dirList = Directory.GetDirectories(parentPath);
foreach (var item in dirList)
{
if (Directory.Exists(item))
{
var d = new DirectoryInfo(item);
//var createTime = d.CreationTime;//create time
//var newTime = createTime.AddSeconds(30D);
//if (newTime < DateTime.Now)
{
var obj = Instantiate(localRouteItem);
obj.GetComponent<LocalRouteItem>().Initial(item, 0);
obj.transform.parent = content;
obj.transform.localScale = new Vector3(1, 1, 1);
obj.SetAsFirstSibling();
}
}
}
}
void InitialColor()
{
ColorUtility.TryParseHtmlString("#FFFFFF", out c1);