powerfun-unity/Assets/Scripts/Scenes/LoginController.cs

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C#
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using Assets.Scripts;
using DG.Tweening;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
//记录小f 是-457和-681
public class LoginController : MonoBehaviour
{
[SerializeField] InputField phone;
[SerializeField] InputField pwd;
[SerializeField] Button login;
[SerializeField] Button loginNewAccount;
[SerializeField] Button returnQuick;
[SerializeField] Button sign;
[SerializeField] GameObject loginScrollView;
[SerializeField] GameObject signScrollView;
[SerializeField] RawImage loading;
private ScrollRect scrollPanel;
private ScrollRect scrollSign;
private Transform imagexf;
// Start is called before the first frame update
void Start()
{
//transform.Find("RawImage").DOMove(new Vector3(0.5f,0.5f,0),1);
if (login != null)
{
login.onClick.AddListener(Submit);
//login.onClick.AddListener(Submit);
}
if (loading != null)
{
loading.texture.wrapMode = TextureWrapMode.Repeat;
}
if (loginScrollView != null)
{
scrollPanel = loginScrollView.GetComponent<ScrollRect>();
}
if (signScrollView != null)
{
scrollSign = signScrollView.GetComponent<ScrollRect>();
}
if (loginNewAccount != null)
{
loginNewAccount.onClick.AddListener(goLogin);
}
if (returnQuick != null)
{
returnQuick.onClick.AddListener(ReturnQuick);
}
if (sign != null)
{
sign.onClick.AddListener(goSign);
}
imagexf = transform.Find("Panel").Find("LoginContainer").Find("Imagexf");
}
void ReturnQuick()
{
if (imagexf != null)
{
imagexf.DOLocalMove(new Vector3(0, -457, 0), 0.3f);
}
this.StartScrollPanel(0);
}
void goLogin()
{
if (imagexf != null)
{
imagexf.DOLocalMove(new Vector3(0, -681, 0), 0.3f);
}
this.StartScrollPanel(1);
}
void goSign()
{
this.StartScrollPanel(2);
}
async void Submit()
{
if (phone == null || pwd == null)
{
Utils.showToast(gameObject, "未绑定", 1);
return;
}
//if (string.IsNullOrEmpty(phone.text) || string.IsNullOrEmpty(pwd.text))
//{
// Utils.showToast(gameObject, "请输入信息", 1);
// return;
//}
//var res = await Global.userApi.Login(phone.text, pwd.text, "");
//测试用
var res = await ConfigHelper.userApi.Login("15651831367", "123456", "");
//var res = await NoAuthApi.Login(phone.text, pwd.text);
if (res.result)
{
ConfigHelper.CurrentUser = res.data;
SceneManager.LoadScene("MainScene");
}
else
{
}
}
// Update is called once per frame
void Update()
{
Debug.Log($"{phone.isFocused}, ${pwd != null}, ${Input.GetKeyDown(KeyCode.Tab)}");
if (phone.isFocused && pwd != null && Input.GetKeyDown(KeyCode.Tab))
{
pwd.ActivateInputField();
}
goScrollPanel();
goScrollSign();
//if (Input.GetKeyDown(KeyCode.Return) && )
//{
//}
//if (Input.GetKeyDown(KeyCode.Return)) {
// Debug.Log("回车键");
// if (pwd.isFocused)
// {
// this.Submit();
// }
//}
}
#region
private int tmpImdex = 0;
private int scrollPanelIndex = 2;
private float scrollValue = 0.5f;
private bool startScrollPanel = false;
private void StartScrollPanel(int index)
{
if (startScrollPanel) return;
scrollPanelIndex = index;
startScrollPanel = true;
}
private void goScrollPanel()
{
var index = scrollPanelIndex;
var value = index * scrollValue;
if (scrollPanel != null && startScrollPanel)
{
if (scrollPanel.horizontalNormalizedPosition >= value)
{
scrollPanel.horizontalNormalizedPosition -= (scrollValue / 20);
if (scrollPanel.horizontalNormalizedPosition <= value)
{
scrollPanel.horizontalNormalizedPosition = value;
startScrollPanel = false;
}
}
else
{
scrollPanel.horizontalNormalizedPosition += (scrollValue / 20);
if (scrollPanel.horizontalNormalizedPosition >= value)
{
scrollPanel.horizontalNormalizedPosition = value;
startScrollPanel = false;
}
}
}
}
#endregion
private void Test()
{
//if (startScrollPanel) return;
//scrollPanelIndex = ((int)System.Math.Pow(tmpImdex, 3)
// + 2*(int)System.Math.Pow(tmpImdex, 2)
// + 1) % 4;
//tmpImdex++;
//Debug.Log(scrollPanelIndex);
//startScrollPanel = true;
if (startScrollSign) return;
scrollSignIndex = (scrollSignIndex + 1) % 2;
Debug.Log(scrollSignIndex);
startScrollSign = true;
}
#region
private bool startScrollSign = false;
private int scrollSignIndex = 0;
private void goScrollSign()
{
float value = scrollSignIndex;
if (scrollSign != null && startScrollSign)
{
if (scrollSignIndex == 0)
{
scrollSign.horizontalNormalizedPosition -= (1f / 20);
if (scrollSign.horizontalNormalizedPosition <= 0)
{
scrollSign.horizontalNormalizedPosition = 0;
startScrollSign = false;
}
}
else if (scrollSignIndex == 1)
{
scrollSign.horizontalNormalizedPosition += (1f / 20);
if (scrollSign.horizontalNormalizedPosition >= 1)
{
scrollSign.horizontalNormalizedPosition = 1;
startScrollSign = false;
}
}
}
}
#endregion
}