2021-03-25 16:22:09 +08:00
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using Assets.Scripts.Apis;
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using Assets.Scripts.Apis.Models;
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using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.Networking;
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using Assets.Scenes.Ride.Scripts.Model;
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using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
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using Assets.Scenes.Ride.Scripts;
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using Mapbox.Unity.Map;
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using UnityEngine;
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using GeoJSON.Net.Geometry;
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using TurfCS;
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using Mapbox.Utils;
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using Assets.Scripts;
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public class CyclingController : DeviceServiceMonoBase
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{
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public AbstractMap map;
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public GameObject player;
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public GameObject UIObject;
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public RouteResultParam selectParamModel;
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public RouteResult routeResult;
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public int preticks;
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#region 参数
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private MapDataModel mapData;//当前路书数据
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private Vector2d coordiantes;//当前地图中心
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public bool isStart;//当前游戏是否开始
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public CyclingModel cyclingModel;//当前骑行模式
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public BaseCycling cyclingController { get; set; }
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private int RouteId;
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private MapApi mapApi;
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private Route mapRoute;
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public DateTime startTime;
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public DateTime endTime;
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public bool isQuit;
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public bool isPause;
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#endregion
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GameObject loadingcanvas;
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void Awake()
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{
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//获取路书信息
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mapApi = ConfigHelper.mapApi;
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RouteId = App.RouteIdParam > 0? App.RouteIdParam : 376;
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MapDataModel result = mapApi.GetData(RouteId);
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mapRoute = GetNewInstace(RouteId);//获取一个路书所有的数据
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MapUDPService.Init();//初始化TCP
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if (result != null )
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{
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Init(result);
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}
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else
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{
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Debug.LogError("获取地图数据失败");
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}
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}
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private void Start()
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{
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UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
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UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
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}
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//加载人物和地图以及UI界面
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private void Init(MapDataModel result)
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{
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if (App.routeResult != null )
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{
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routeResult = App.routeResult;
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selectParamModel = App.routeResult.ContinueCyclingParam;
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preticks = App.routeResult.Ticks;
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}
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if (selectParamModel == null)
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{
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selectParamModel = new RouteResultParam
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{
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CompetitionId = 0,
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ContinueIndex = 0,
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ContinueMark = "",
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GlobalContinue = false,
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EndDistance = 0,
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RankingsId = new List<string>(),
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OnlineUserId = 0,
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RouteId = App.RouteIdParam
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};
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}
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App.routeResult = null;
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mapData = result;
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double endDistance = 0;
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endDistance = selectParamModel.EndDistance;
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coordiantes = Along(endDistance);
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map.gameObject.SetActive(true);
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player.SetActive(true);
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UIObject.SetActive(true);
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}
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public void SetCyclingModel(CyclingModel mode)
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{
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this.cyclingModel = mode;
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switch (cyclingModel)
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{
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case CyclingModel.Single:
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cyclingController = new SingleModel(mapRoute, selectParamModel);
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break;
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case CyclingModel.Review:
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cyclingController = new SingleModel(mapRoute, selectParamModel);
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break;
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}
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}
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#region 游戏状态控制
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//开始骑行
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public void SetStart()
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{
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if (!isPause)
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{
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isStart = true;
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startTime = DateTime.Now;
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}
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else
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{
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SetContinue();
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}
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}
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//继续骑行
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public void SetContinue()
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{
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isStart = true;
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isPause = false;
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}
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//暂停骑行
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public void SetPause()
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{
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isStart = false;
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isPause = true;
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}
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//退出或者完成骑行
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public void SetQuit()
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{
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isStart = false;
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isQuit = true;
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}
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#endregion
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#region 数据处理
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/// <summary>
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/// 当前骑行数据的记录器
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/// </summary>
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private RecorderDataModel recorderData
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{
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get
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{
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return cyclingController?.recorderData;
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}
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}
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public Route GetRoute()
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{
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return mapRoute;
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}
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public MapDataModel GetMapData()
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{
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return mapData;
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}
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public void Save(double totalDistance)
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{
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isStart = false;
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string imageFileName = CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f));
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cyclingController.recorderData.StartTime = startTime;
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cyclingController.recorderData.IsCompleted = totalDistance == mapData.TotalDistance;
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cyclingController.recorderData.EndDistance = totalDistance;
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cyclingController.recorderData.AntModelId = AntModelId;
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cyclingController.recorderData.ManufacturerId = ManufacturerId;
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cyclingController.recorderData.DeviceNumber = DeviceNumber;
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cyclingController.recorderData.SaveData(cyclingModel, selectParamModel, imageFileName);
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}
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protected string CaptureCamera(Camera camera, Rect rect)
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{
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// 创建一个RenderTexture对象
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RenderTexture rt = new RenderTexture((int)rect.width, (int)rect.height, 0);
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// 临时设置相关相机的targetTexture为rt, 并手动渲染相关相机
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camera.targetTexture = rt;
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camera.Render();
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//ps: --- 如果这样加上第二个相机,可以实现只截图某几个指定的相机一起看到的图像。
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//ps: camera2.targetTexture = rt;
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//ps: camera2.Render();
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//ps: -------------------------------------------------------------------
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// 激活这个rt, 并从中中读取像素。
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RenderTexture.active = rt;
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Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
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screenShot.ReadPixels(rect, 0, 0);// 注:这个时候,它是从RenderTexture.active中读取像素
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screenShot.Apply();
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// 重置相关参数,以使用camera继续在屏幕上显示
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camera.targetTexture = null;
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//ps: camera2.targetTexture = null;
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RenderTexture.active = null; // JC: added to avoid errors
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GameObject.Destroy(rt);
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// 最后将这些纹理数据,成一个图片文件
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byte[] bytes = screenShot.EncodeToPNG();
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string filename = Application.dataPath + "/" + Guid.NewGuid().ToString() + ".png";
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System.IO.File.WriteAllBytes(filename, bytes);
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//Debug.Log(string.Format("截屏了一张照片: {0}", filename));
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return filename;
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}
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public Vector2d GetCenterCoordinate()
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{
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return coordiantes;
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}
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public Route GetNewInstace(int id)
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{
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var routeInstance = mapApi.GetById(id);
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if (routeInstance == null)
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{
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return null;
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}
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var jsonData = mapApi.GetData(RouteId);
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return new Route(jsonData, routeInstance.data);
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}
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public Vector2d Along(double endDistance)
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{
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if (mapData != null)
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{
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var list = mapData.List.Select(p => new GeoJSON.Net.Geometry.GeographicPosition(p.Point[0], p.Point[1]));
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LineString lineString = new LineString(list);
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var pt1 = Turf.Along(lineString, endDistance);
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var ll = ((GeographicPosition)((GeoJSON.Net.Geometry.Point)pt1.Geometry).Coordinates);
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return new Vector2d(ll.Latitude, ll.Longitude);
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}
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else
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{
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return new Vector2d(0,0);
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}
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}
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/// <summary>
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/// 海拔图数据
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/// </summary>
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public float[] GetRealTimeLineChartData(int index)
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{
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List<float> dist = new List<float>();
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var list = mapData.List.Select(c => (float) c.Elevation ).ToArray();
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var count = list.Count();
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for (int i = 0; i < count; i++)
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{
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if (i > index)
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{
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dist.Add(list[i]);
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}
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}
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return dist.ToArray();
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}
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public float[] GetLineChartData()
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{
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var list = mapData.List.Select(c => (float)c.Elevation).ToArray();
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return list;
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}
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2021-03-31 20:46:57 +08:00
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#endregion
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2021-04-02 19:17:23 +08:00
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2021-03-25 16:22:09 +08:00
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}
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