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using Assets.Scripts.Apis.Models;
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using Assets.Scripts.UI.Prefab.Login;
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2021-04-15 10:13:01 +08:00
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using Assets.Scenes.Ride.Scripts.Model;
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2021-04-02 19:17:23 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class App
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{
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public static string Host = "http://192.168.0.97:5082/";
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public static string AppVersion = "1.0.0";
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2021-04-01 14:09:23 +08:00
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public static int RouteIdParam = 0;
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public static UserResultModel CurrentUser { get; set; }
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public static string WxAppId = "wx9e8ca734e024f084";
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public static string WxAppSecret = "906abafb2a18bc7a66ccfa5550f859b6";
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2021-04-14 15:02:33 +08:00
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public static string MapBoxAccessToken => "pk.eyJ1IjoiYW5keXNqdCIsImEiOiJja2ZhajE5OGwwamRiMnltcW96bHk0ZWFuIn0.GvKanc6UveWSvIjS9HfBPA";
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2021-04-16 17:49:11 +08:00
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2021-04-26 16:25:52 +08:00
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public static double latitude { get; internal set; }
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public static double longitude { get; internal set; }
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2021-04-16 17:49:11 +08:00
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public static bool FromLogin = false;
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2021-04-14 15:02:33 +08:00
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/// <summary>
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/// 场景跳转传值
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/// Name,MapListPanel
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/// xxx,bbb
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/// </summary>
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public static System.Collections.Generic.Dictionary<string, string> MainSceneParam = new Dictionary<string, string>();
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public static IDictionary<string,Texture> TextureCache = new Dictionary<string, Texture>();
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public static Texture CurrentUserHeadTexture;
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2021-04-19 14:38:31 +08:00
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public static RouteResult routeResult;//骑行记录向骑行场景传值
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public static Texture DefaultRotateTexture;
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}
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