海拔图区间微调,消息面板&线路等微调
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m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: d0c64427b3fee1c43b1029096f236331, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
|
||||
@ -34,8 +34,8 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 182, y: -33}
|
||||
m_SizeDelta: {x: 48, y: 14}
|
||||
m_AnchoredPosition: {x: 185.41, y: -33}
|
||||
m_SizeDelta: {x: 54.83954, y: 14}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6689447652737097173
|
||||
CanvasRenderer:
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -133,19 +133,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
//开始骑行
|
||||
if (GetStart())
|
||||
{
|
||||
//计算累计爬升
|
||||
if (index > 0)
|
||||
{
|
||||
totalClimb = 0;
|
||||
for (int i = 1; i <= index; i++)
|
||||
{
|
||||
var diff = mapData.List[i].Elevation - mapData.List[i - 1].Elevation;
|
||||
if (diff > 0)
|
||||
{
|
||||
totalClimb += diff;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ticks++;
|
||||
Compute();//接受蓝牙设备数据计算
|
||||
|
||||
@ -164,7 +152,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
prePos = transform.localPosition;//当前点
|
||||
thisRotation = transform.localRotation;
|
||||
//移动动画控制
|
||||
//if (distance > 0)
|
||||
if (distance > 0)
|
||||
{
|
||||
StartCoroutine(MoveTo());//移动
|
||||
}
|
||||
@ -234,7 +222,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
nextSlope = pointList[nextIndex].Grade;
|
||||
nextSlopeDistance = sumDistance - totalDistance * 1000;
|
||||
NextSlopeTotalDistance = pointList[nextIndex].Distance;
|
||||
currentSlopeDistance = CurrentDistance-( totalDistance * 1000 - (sumDistance - pointList[index].Distance));
|
||||
currentSlopeDistance = (totalDistance * 1000 - (sumDistance - pointList[index].Distance));// CurrentDistance-( totalDistance * 1000 - (sumDistance - pointList[index].Distance));
|
||||
}
|
||||
public double PreElevation;
|
||||
public double PreSlope;
|
||||
@ -280,11 +268,11 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
t += Time.deltaTime;
|
||||
|
||||
Vector3 v = Vector3.Lerp(prePos, nextPos, t);
|
||||
Vector3 nextPosition = new Vector3((float)Math.Round(v.x, 2), (float)Math.Round(v.y, 2), (float)Math.Round(v.z, 2));
|
||||
if (!nextPosition.Equals(transform.localPosition))
|
||||
//Vector3 nextPosition = new Vector3((float)Math.Round(v.x, 2), (float)Math.Round(v.y, 2), (float)Math.Round(v.z, 2));
|
||||
//if (!nextPosition.Equals(transform.localPosition))
|
||||
{
|
||||
currentPos = nextPosition;
|
||||
transform.localPosition = nextPosition;
|
||||
currentPos = v;
|
||||
transform.localPosition = v;
|
||||
//Camera.main.transform.localPosition = nextPosition;
|
||||
}
|
||||
yield return new WaitForEndOfFrame();
|
||||
|
||||
@ -36,7 +36,7 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
private MapRoute mapRoute;//当前路书数据
|
||||
private MapDataModel mapData;//当前路书数据
|
||||
private Route route;//当前路书综合数据
|
||||
public List<MapRouteRanking> mapRouteRankingList;
|
||||
public List<MapRouteRanking> mapRouteRankingList { get; set; }
|
||||
private Vector2d coordiantes;//当前地图中心
|
||||
|
||||
public bool isStart;//当前游戏是否开始
|
||||
@ -176,9 +176,14 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, "");
|
||||
if (list.result)
|
||||
{
|
||||
mapRouteRankingList = list.data.list;
|
||||
loadingController.CreateRankingList(mapRouteRankingList);
|
||||
loadingController.AddProcess(10);
|
||||
loadingController.CreateRankingList(list.data.list);
|
||||
loadingController.AddProcess(5);
|
||||
}
|
||||
var shaowList = mapApi.GetShadowList(App.RouteIdParam, "", 0, 10);
|
||||
if (shaowList.result)
|
||||
{
|
||||
mapRouteRankingList = shaowList.data.list;
|
||||
loadingController.AddProcess(5);
|
||||
}
|
||||
}
|
||||
//加载人物和地图以及UI界面
|
||||
@ -264,11 +269,11 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
GameObject onlineUserPrefab;
|
||||
GameObject miniMapPlayerPrefab;
|
||||
|
||||
int messageIndex = 0;
|
||||
private void ShowOnlineUsers()
|
||||
{
|
||||
var onlineRiders = cyclingController.riders;
|
||||
List<OnlinePlayerController> currentOnlineUserList = new List<OnlinePlayerController>();
|
||||
currentOnlineUserList.AddRange(FindObjectsOfType<OnlinePlayerController>());
|
||||
var currentOnlineUserList = FindObjectsOfType<OnlinePlayerController>();
|
||||
//新增或者更新
|
||||
foreach (var item in onlineRiders)
|
||||
{
|
||||
@ -276,30 +281,35 @@ public class CyclingController : DeviceServiceMonoBase
|
||||
var currentUser = currentOnlineUserList.Where(c => c.UserId == item.UserId).FirstOrDefault();
|
||||
var onlineDistance = onlineRider.EndDistance - onlineRider.PreDistance;
|
||||
var onlineTotalDistance = onlineRider.EndDistance;
|
||||
|
||||
if (currentUser == null)
|
||||
{
|
||||
//for (int i = 0; i < 100; i++)
|
||||
|
||||
//大地图人物
|
||||
GameObject otherPlayerObj = (GameObject)Instantiate(onlineUserPrefab, transform);
|
||||
otherPlayerObj.transform.position = map.GeoToWorldPosition(Along(onlineTotalDistance));
|
||||
var onlinePlayerController = otherPlayerObj.GetComponent<OnlinePlayerController>();
|
||||
otherList.Add(onlinePlayerController);
|
||||
|
||||
onlinePlayerController.UserId = onlineRider.UserId;
|
||||
//onlinePlayerController.SetDistance(onlineDistance);
|
||||
onlinePlayerController.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg);
|
||||
onlinePlayerController.SetHead(onlineRider.WxHeadImg);
|
||||
//小地图人物
|
||||
GameObject miniPlayer = (GameObject)Instantiate(miniMapPlayerPrefab, transform);
|
||||
var miniController = miniPlayer.GetComponent<MiniMapPlayerController>();
|
||||
miniController.SetController(onlinePlayerController);
|
||||
EventQueueSystem.QueueEvent(new JoinMessageEvent(onlineRider.NickName, onlineRider.WxHeadImg));
|
||||
//发消息xx进入路书
|
||||
if(messageIndex > 0)
|
||||
EventQueueSystem.QueueEvent(new JoinMessageEvent(onlineRider.NickName, onlineRider.WxHeadImg));
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
currentUser.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg);
|
||||
}
|
||||
}
|
||||
if(onlineRiders.Count > 0)
|
||||
messageIndex++;
|
||||
//移除
|
||||
foreach (var item in currentOnlineUserList)
|
||||
{
|
||||
|
||||
@ -28,7 +28,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
Name = e.name;
|
||||
url = e.url;
|
||||
}
|
||||
float timer = 1f;
|
||||
float timer = 2f;
|
||||
private void Update()
|
||||
{
|
||||
timer -= Time.deltaTime;
|
||||
@ -37,27 +37,19 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
if (!string.IsNullOrEmpty(Name))
|
||||
{
|
||||
text.text = Name;
|
||||
canvas.DOFade(1, 1);
|
||||
canvas.DOFade(1, 2);
|
||||
Name = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
canvas.DOFade(0, 1);
|
||||
canvas.DOFade(0, 2);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(url))
|
||||
{
|
||||
Utils.DisplayImage(head, url, false);
|
||||
url = string.Empty;
|
||||
}
|
||||
//dic.
|
||||
//foreach (var item in dic)
|
||||
//{
|
||||
// text.text = item.Key;
|
||||
// Utils.DisplayImage(head, item.Value, true);
|
||||
// dic.Remove(item.Key);
|
||||
// break;
|
||||
//}
|
||||
timer = 1.0f;
|
||||
timer = 2.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@ -28,24 +29,27 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
text.text = string.Format(format, totalDistance);
|
||||
index = currentIndex;
|
||||
mOldScore = 0;
|
||||
process.fillAmount = 0;
|
||||
process.fillAmount = 1;
|
||||
StartCoroutine(CompleteFill(process));
|
||||
}
|
||||
else
|
||||
{
|
||||
mScoreSequence.Append(DOTween.To(delegate (float value)
|
||||
{
|
||||
//if (value != newScore)
|
||||
{
|
||||
temp = Math.Round(value, digit);
|
||||
process.fillAmount = ((float)temp / (float)totalDistance);
|
||||
//向Text组件赋值
|
||||
text.text = string.Format(format, temp);
|
||||
}
|
||||
temp = Math.Round(value, digit);
|
||||
process.fillAmount = (float)(value / totalDistance);
|
||||
//向Text组件赋值
|
||||
text.text = string.Format(format, temp);
|
||||
}, mOldScore, newScore, 1f));
|
||||
//将更新后的值记录下来, 用于下一次滚动动画
|
||||
mOldScore = newScore;
|
||||
}
|
||||
}
|
||||
IEnumerator CompleteFill(Image process)
|
||||
{
|
||||
yield return new WaitForSeconds(0.3f);
|
||||
mOldScore = 0;
|
||||
process.fillAmount = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -48,13 +48,10 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
protected override void Compute()
|
||||
{
|
||||
currentlatlong = mainController.Along(totalDistance);//下一个坐标
|
||||
//var currentUser = cyclingExcutor?.riders.Where(c => c.UserId == UserId).FirstOrDefault();
|
||||
//if (currentUser == null)
|
||||
//{
|
||||
// RemoveSelf();
|
||||
//}
|
||||
|
||||
diff = Math.Round((totalDistance - _playerController.TotalDistance) * 1000, 0);
|
||||
}
|
||||
|
||||
double diff = 0;
|
||||
public void SetDataSource(double _totalDistance, double _distance,string Name,double weightKg)
|
||||
{
|
||||
totalDistance = _totalDistance;
|
||||
@ -108,6 +105,10 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
Utils.DisplayImage(head, headUrl, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
headPanel.transform.Find("DefaultHead").gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
headPanel.transform.DOMove(new Vector3(itemPosition.x, itemPosition.y, 0), 1);
|
||||
@ -119,7 +120,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/OnlineInfoPanel"), uiObject);
|
||||
}
|
||||
var infoPos = playerScreenPos + new Vector3(100f, 60f, 0f);
|
||||
var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f);
|
||||
((RectTransform)infoPanel.transform).position = infoPos;
|
||||
CreateInfoLine(playerScreenPos, infoPos);
|
||||
var infoHead = infoPanel.transform.Find("Head").GetComponent<RawImage>();
|
||||
@ -133,7 +134,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
var infoDistance = infoPanel.transform.Find("Distance").GetComponent<Text>();
|
||||
if (_playerController != null)
|
||||
{
|
||||
infoDistance.text = ((totalDistance - _playerController.TotalDistance ) * 1000).ToString("f0") + "M";
|
||||
infoDistance.text = diff > 0? $"+{diff}M" : $"{diff}M";
|
||||
}
|
||||
var infoWKG = infoPanel.transform.Find("WKG").GetComponent<Text>();
|
||||
infoWKG.text = weightKgStr;
|
||||
@ -144,9 +145,12 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
|
||||
public void RemoveSelf()
|
||||
{
|
||||
headPanel?.SetActive(false);
|
||||
//transform.gameObject.SetActive(false);
|
||||
infoPanel?.SetActive(false);
|
||||
//headPanel?.SetActive(false);
|
||||
arrowImage.gameObject.SetActive(false);
|
||||
headPanel?.Destroy();
|
||||
infoPanel?.Destroy();
|
||||
transform.gameObject.Destroy();
|
||||
//infoPanel?.SetActive(false);
|
||||
//transform.DestroyChildren();
|
||||
}
|
||||
|
||||
@ -179,7 +183,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
_directionsGO.Destroy();
|
||||
}
|
||||
startPos = Camera.main.ScreenToWorldPoint(startPos);
|
||||
endPos.x -= 50f;
|
||||
endPos.x -= 120f;
|
||||
endPos = Camera.main.ScreenToWorldPoint(endPos);
|
||||
|
||||
_directionsGO = new GameObject("InfoLinerender");
|
||||
|
||||
@ -36,6 +36,8 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
arrowImage = Instantiate(Resources.Load<Image>("UI/Prefab/Ride/ReviewArrow"), uiObject);
|
||||
}
|
||||
|
||||
double diff = 0;
|
||||
|
||||
protected override void Compute()
|
||||
{
|
||||
if (tickOffset + ticks < record.Length)
|
||||
@ -55,7 +57,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
totalDistance = data._Distance;
|
||||
}
|
||||
currentlatlong = mainController.Along(totalDistance);//下一个坐标
|
||||
var diff = Math.Round(totalDistance - _playerController.TotalDistance, 3) * 1000;
|
||||
diff = Math.Round((totalDistance - _playerController.TotalDistance) *1000, 0);
|
||||
_reviewItemScript.SetDistance(diff);
|
||||
|
||||
}
|
||||
@ -86,7 +88,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/OnlineInfoPanel"), uiObject);
|
||||
}
|
||||
var infoPos = playerScreenPos + new Vector3(100f, 60f, 0f);
|
||||
var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f);
|
||||
((RectTransform)infoPanel.transform).position = infoPos;
|
||||
CreateInfoLine(playerScreenPos, infoPos);
|
||||
var infoHead = infoPanel.transform.Find("Head").GetComponent<RawImage>();
|
||||
@ -100,7 +102,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
var infoDistance = infoPanel.transform.Find("Distance").GetComponent<Text>();
|
||||
if (_playerController != null)
|
||||
{
|
||||
infoDistance.text = ((totalDistance - _playerController.TotalDistance) * 1000).ToString("f0") + "M";
|
||||
infoDistance.text = diff >0? $"+{diff}M" : $"{diff}M";
|
||||
}
|
||||
var infoWKG = infoPanel.transform.Find("WKG").GetComponent<Text>();
|
||||
if (Weight + BikeWeight != 0) {
|
||||
@ -120,7 +122,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
_directionsGO.Destroy();
|
||||
}
|
||||
startPos = Camera.main.ScreenToWorldPoint(startPos);
|
||||
endPos.x -= 80f;
|
||||
endPos.x -= 120f;
|
||||
endPos = Camera.main.ScreenToWorldPoint(endPos);
|
||||
|
||||
_directionsGO = new GameObject("InfoLinerender");
|
||||
|
||||
@ -11,10 +11,6 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
#region 骑行逻辑
|
||||
TrailRenderer trail;
|
||||
//前面的人
|
||||
public double frontOffset { set; get; } = double.NegativeInfinity;
|
||||
//后面的人
|
||||
public double backOffset { set; get; } = double.MaxValue;
|
||||
|
||||
protected override void Init()
|
||||
{
|
||||
@ -52,12 +48,29 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
weight = App.CurrentUser.Weight;
|
||||
bicycleWeight = App.CurrentUser.BicycleWeight;
|
||||
#if UNITY_EDITOR
|
||||
power = 3000;//测试功率
|
||||
power = 500;//测试功率
|
||||
#endif
|
||||
mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity / 100);
|
||||
speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
|
||||
distance = mainController.UpdateDistance(speed);
|
||||
totalDistance += distance;
|
||||
if (power > 0)
|
||||
{
|
||||
speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
|
||||
distance = mainController.UpdateDistance(speed);
|
||||
totalDistance += distance;
|
||||
}
|
||||
|
||||
//计算累计爬升
|
||||
if (CurrentIndex > 0)
|
||||
{
|
||||
totalClimb = 0;
|
||||
for (int i = 1; i <= CurrentIndex; i++)
|
||||
{
|
||||
var diff = mapData.List[i].Elevation - mapData.List[i - 1].Elevation;
|
||||
if (diff > 0)
|
||||
{
|
||||
totalClimb += diff;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!stopRecord)
|
||||
{
|
||||
|
||||
@ -127,13 +127,13 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
decimal diffAbs = Math.Abs(diff);
|
||||
if (diffAbs <= 200)
|
||||
{
|
||||
if (!dat.Contains(item))
|
||||
//if (!dat.Contains(item))
|
||||
dat.Add(item);
|
||||
}
|
||||
if (diff <= 0 && diff > -200)
|
||||
{
|
||||
item.y += 0.15f;
|
||||
if (!dat.Contains(item))
|
||||
//if (!dat.Contains(item))
|
||||
path.Add(item);
|
||||
}
|
||||
}
|
||||
@ -201,20 +201,20 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
_directionsGO.transform.parent = transform;
|
||||
var lineRender = _directionsGO.AddComponent<LineRenderer>();
|
||||
//lineRender.material = new Material(Shader.Find("Sprites/Default"));
|
||||
lineRender.material = Resources.Load<Material>("UI/Material/color8");
|
||||
lineRender.material = Resources.Load<Material>("UI/Material/3");
|
||||
var dat = feat.Points[0];
|
||||
ColorUtility.TryParseHtmlString("#FF2742", out Color c);
|
||||
lineRender.endColor = new Color(1,1,1,0.65f);
|
||||
lineRender.startColor = new Color(1, 1, 1, 0.65f);
|
||||
|
||||
//设置宽度
|
||||
lineRender.startWidth = 1f;
|
||||
lineRender.endWidth = 1f;
|
||||
lineRender.startWidth = 1.5f;
|
||||
lineRender.endWidth = 1.5f;
|
||||
lineRender.positionCount = dat.Count;
|
||||
lineRender.SetPositions(feat.Points[0].ToArray());
|
||||
lineRender.loop = false;
|
||||
lineRender.numCapVertices = 10;
|
||||
lineRender.numCornerVertices = 10;
|
||||
//lineRender.numCornerVertices = 30;
|
||||
|
||||
|
||||
}
|
||||
@ -229,9 +229,9 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
_pathRoute.transform.parent = transform;
|
||||
var lineRender = _pathRoute.AddComponent<LineRenderer>();
|
||||
//lineRender.material = new Material(Shader.Find("Sprites/Default"));
|
||||
var color7 = Resources.Load<Material>("UI/Material/color7");
|
||||
//var color7 = Resources.Load<Material>("UI/Material/color7");
|
||||
var Graph2 = Resources.Load<Material>("UI/Material/3dGraph2");
|
||||
lineRender.materials = new Material[] { color7, Graph2 };
|
||||
lineRender.materials = new Material[] { Graph2 };
|
||||
lineRender.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
|
||||
lineRender.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
|
||||
|
||||
@ -242,7 +242,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
lineRender.SetPositions(feat.ToArray());
|
||||
lineRender.loop = false;
|
||||
lineRender.numCapVertices = 10;
|
||||
lineRender.numCornerVertices = 10;
|
||||
//lineRender.numCornerVertices = 10;
|
||||
//
|
||||
lineRender.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
|
||||
lineRender.allowOcclusionWhenDynamic = false;
|
||||
|
||||
@ -65,6 +65,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
RawImage altitudeGraph;//海拔图
|
||||
Image leftImage;
|
||||
Image rightImage;
|
||||
Image area;
|
||||
#endregion
|
||||
|
||||
#region 控制器
|
||||
@ -166,6 +167,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
altitudeGraph = transform.Find("Panel/TitlePanel/AltitudeGraph").GetComponent<RawImage>();
|
||||
leftImage = transform.Find("Panel/TitlePanel/Left").GetComponent<Image>();
|
||||
rightImage = transform.Find("Panel/TitlePanel/Right").GetComponent<Image>();
|
||||
area = transform.Find("Panel/TitlePanel/Area").GetComponent<Image>();
|
||||
settingPanel = transform.Find("Panel/SettingPanel").gameObject;
|
||||
preSlopeText = transform.Find("Panel/PreSlopePanel/PreSlopeText").GetComponent<Text>();
|
||||
|
||||
@ -307,14 +309,16 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
if (mainController.routeResult != null)
|
||||
{
|
||||
if (mainController.routeResult.Mode == CyclingModel.Review.ToString())
|
||||
{
|
||||
mainController.SetCyclingModel(CyclingModel.Review);
|
||||
selectPanel.SetActive(false);
|
||||
var reviewFactory = reviewPanel.transform.GetComponent<ReviewFactory>();
|
||||
reviewFactory.Refresh();
|
||||
}
|
||||
else if (mainController.routeResult.Mode == CyclingModel.Single.ToString())
|
||||
#region 注释伴侣骑行的重骑和继续骑行的逻辑
|
||||
//if (mainController.routeResult.Mode == CyclingModel.Review.ToString())
|
||||
//{
|
||||
// mainController.SetCyclingModel(CyclingModel.Review);
|
||||
// selectPanel.SetActive(false);
|
||||
// var reviewFactory = reviewPanel.transform.GetComponent<ReviewFactory>();
|
||||
// reviewFactory.Refresh();
|
||||
//}
|
||||
#endregion
|
||||
if (mainController.routeResult.Mode == CyclingModel.Single.ToString())
|
||||
{
|
||||
mainController.SetCyclingModel(CyclingModel.Single);
|
||||
selectPanel.SetActive(false);
|
||||
@ -398,7 +402,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
//nextSlopeDistanceText.GetComponent<NumberDotween>().AnimateNum((float)playerController.NextSlopeDistance, 0, "-{0}M");
|
||||
nextSlopeDistanceText.text = $"{Math.Round(playerController.NextSlopeTotalDistance, 0)}M";
|
||||
currentSlopeText.text = Math.Round(playerController.CurrentSlope, 1).ToString() + "%";
|
||||
currentSlopeDistanceText.GetComponent<NumberDotween>().AnimateNum((float)playerController.CurrentDistance - (float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M", currentSlopeProcess);
|
||||
currentSlopeDistanceText.GetComponent<NumberDotween>().AnimateNum((float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M", currentSlopeProcess);
|
||||
totalClimb.text = Math.Round(playerController.TotalClimb, 0).ToString();
|
||||
//小地图进度
|
||||
var process = (float)(playerController.TotalDistance / routeInstance.Distance);
|
||||
@ -670,18 +674,23 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
leftImage.gameObject.SetActive(false);
|
||||
rightImage.gameObject.SetActive(false);
|
||||
altitudeGraph.gameObject.SetActive(false);
|
||||
area.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
var m = Screen.width / 1600D;
|
||||
var start = chartDataSourceScript.GetRealTimeStart();
|
||||
var end = chartDataSourceScript.GetRealTimeEnd();
|
||||
|
||||
var originWith = Screen.width / 1600D * 30D;
|
||||
var with = Screen.width / 1600D * 286D;
|
||||
var originWith = m * 30D;
|
||||
var with = m * 286D;
|
||||
|
||||
var left = start * with + originWith;
|
||||
var right = end * with + originWith;
|
||||
|
||||
var rectTransform = area.gameObject.GetComponent<RectTransform>();
|
||||
var width = m *(float)(right - left);
|
||||
rectTransform.sizeDelta = new Vector2((float)width, 40);
|
||||
rectTransform.DOMoveX((float)(left), 1);
|
||||
leftImage.transform.DOMoveX((float)left, 1);
|
||||
rightImage.transform.DOMoveX((float)right, 1);
|
||||
}
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user