海拔图区间微调,消息面板&线路等微调
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@@ -133,19 +133,7 @@ namespace Assets.Scenes.Ride.Scripts
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//开始骑行
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if (GetStart())
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{
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//计算累计爬升
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if (index > 0)
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{
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totalClimb = 0;
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for (int i = 1; i <= index; i++)
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{
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var diff = mapData.List[i].Elevation - mapData.List[i - 1].Elevation;
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if (diff > 0)
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{
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totalClimb += diff;
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}
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}
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}
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ticks++;
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Compute();//接受蓝牙设备数据计算
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@@ -164,7 +152,7 @@ namespace Assets.Scenes.Ride.Scripts
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prePos = transform.localPosition;//当前点
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thisRotation = transform.localRotation;
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//移动动画控制
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//if (distance > 0)
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if (distance > 0)
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{
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StartCoroutine(MoveTo());//移动
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}
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@@ -234,7 +222,7 @@ namespace Assets.Scenes.Ride.Scripts
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nextSlope = pointList[nextIndex].Grade;
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nextSlopeDistance = sumDistance - totalDistance * 1000;
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NextSlopeTotalDistance = pointList[nextIndex].Distance;
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currentSlopeDistance = CurrentDistance-( totalDistance * 1000 - (sumDistance - pointList[index].Distance));
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currentSlopeDistance = (totalDistance * 1000 - (sumDistance - pointList[index].Distance));// CurrentDistance-( totalDistance * 1000 - (sumDistance - pointList[index].Distance));
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}
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public double PreElevation;
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public double PreSlope;
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@@ -280,11 +268,11 @@ namespace Assets.Scenes.Ride.Scripts
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t += Time.deltaTime;
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Vector3 v = Vector3.Lerp(prePos, nextPos, t);
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Vector3 nextPosition = new Vector3((float)Math.Round(v.x, 2), (float)Math.Round(v.y, 2), (float)Math.Round(v.z, 2));
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if (!nextPosition.Equals(transform.localPosition))
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//Vector3 nextPosition = new Vector3((float)Math.Round(v.x, 2), (float)Math.Round(v.y, 2), (float)Math.Round(v.z, 2));
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//if (!nextPosition.Equals(transform.localPosition))
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{
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currentPos = nextPosition;
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transform.localPosition = nextPosition;
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currentPos = v;
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transform.localPosition = v;
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//Camera.main.transform.localPosition = nextPosition;
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}
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yield return new WaitForEndOfFrame();
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@@ -36,7 +36,7 @@ public class CyclingController : DeviceServiceMonoBase
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private MapRoute mapRoute;//当前路书数据
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private MapDataModel mapData;//当前路书数据
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private Route route;//当前路书综合数据
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public List<MapRouteRanking> mapRouteRankingList;
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public List<MapRouteRanking> mapRouteRankingList { get; set; }
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private Vector2d coordiantes;//当前地图中心
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public bool isStart;//当前游戏是否开始
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@@ -176,9 +176,14 @@ public class CyclingController : DeviceServiceMonoBase
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var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, "");
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if (list.result)
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{
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mapRouteRankingList = list.data.list;
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loadingController.CreateRankingList(mapRouteRankingList);
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loadingController.AddProcess(10);
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loadingController.CreateRankingList(list.data.list);
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loadingController.AddProcess(5);
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}
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var shaowList = mapApi.GetShadowList(App.RouteIdParam, "", 0, 10);
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if (shaowList.result)
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{
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mapRouteRankingList = shaowList.data.list;
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loadingController.AddProcess(5);
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}
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}
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//加载人物和地图以及UI界面
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@@ -264,11 +269,11 @@ public class CyclingController : DeviceServiceMonoBase
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GameObject onlineUserPrefab;
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GameObject miniMapPlayerPrefab;
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int messageIndex = 0;
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private void ShowOnlineUsers()
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{
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var onlineRiders = cyclingController.riders;
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List<OnlinePlayerController> currentOnlineUserList = new List<OnlinePlayerController>();
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currentOnlineUserList.AddRange(FindObjectsOfType<OnlinePlayerController>());
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var currentOnlineUserList = FindObjectsOfType<OnlinePlayerController>();
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//新增或者更新
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foreach (var item in onlineRiders)
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{
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@@ -276,30 +281,35 @@ public class CyclingController : DeviceServiceMonoBase
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var currentUser = currentOnlineUserList.Where(c => c.UserId == item.UserId).FirstOrDefault();
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var onlineDistance = onlineRider.EndDistance - onlineRider.PreDistance;
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var onlineTotalDistance = onlineRider.EndDistance;
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if (currentUser == null)
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{
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//for (int i = 0; i < 100; i++)
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//大地图人物
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GameObject otherPlayerObj = (GameObject)Instantiate(onlineUserPrefab, transform);
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otherPlayerObj.transform.position = map.GeoToWorldPosition(Along(onlineTotalDistance));
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var onlinePlayerController = otherPlayerObj.GetComponent<OnlinePlayerController>();
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otherList.Add(onlinePlayerController);
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onlinePlayerController.UserId = onlineRider.UserId;
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//onlinePlayerController.SetDistance(onlineDistance);
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onlinePlayerController.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg);
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onlinePlayerController.SetHead(onlineRider.WxHeadImg);
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//小地图人物
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GameObject miniPlayer = (GameObject)Instantiate(miniMapPlayerPrefab, transform);
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var miniController = miniPlayer.GetComponent<MiniMapPlayerController>();
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miniController.SetController(onlinePlayerController);
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EventQueueSystem.QueueEvent(new JoinMessageEvent(onlineRider.NickName, onlineRider.WxHeadImg));
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//发消息xx进入路书
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if(messageIndex > 0)
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EventQueueSystem.QueueEvent(new JoinMessageEvent(onlineRider.NickName, onlineRider.WxHeadImg));
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}
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else
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{
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currentUser.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg);
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}
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}
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if(onlineRiders.Count > 0)
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messageIndex++;
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//移除
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foreach (var item in currentOnlineUserList)
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{
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@@ -28,7 +28,7 @@ namespace Assets.Scenes.Ride.Scripts
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Name = e.name;
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url = e.url;
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}
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float timer = 1f;
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float timer = 2f;
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private void Update()
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{
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timer -= Time.deltaTime;
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@@ -37,27 +37,19 @@ namespace Assets.Scenes.Ride.Scripts
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if (!string.IsNullOrEmpty(Name))
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{
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text.text = Name;
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canvas.DOFade(1, 1);
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canvas.DOFade(1, 2);
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Name = string.Empty;
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}
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else
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{
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canvas.DOFade(0, 1);
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canvas.DOFade(0, 2);
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}
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if (!string.IsNullOrEmpty(url))
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{
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Utils.DisplayImage(head, url, false);
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url = string.Empty;
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}
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//dic.
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//foreach (var item in dic)
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//{
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// text.text = item.Key;
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// Utils.DisplayImage(head, item.Value, true);
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// dic.Remove(item.Key);
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// break;
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//}
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timer = 1.0f;
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timer = 2.0f;
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}
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}
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}
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@@ -1,5 +1,6 @@
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using DG.Tweening;
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using System;
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using System.Collections;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -28,24 +29,27 @@ namespace Assets.Scenes.Ride.Scripts
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{
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text.text = string.Format(format, totalDistance);
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index = currentIndex;
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mOldScore = 0;
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process.fillAmount = 0;
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process.fillAmount = 1;
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StartCoroutine(CompleteFill(process));
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}
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else
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{
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mScoreSequence.Append(DOTween.To(delegate (float value)
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{
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//if (value != newScore)
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{
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temp = Math.Round(value, digit);
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process.fillAmount = ((float)temp / (float)totalDistance);
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//向Text组件赋值
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text.text = string.Format(format, temp);
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}
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temp = Math.Round(value, digit);
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process.fillAmount = (float)(value / totalDistance);
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//向Text组件赋值
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text.text = string.Format(format, temp);
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}, mOldScore, newScore, 1f));
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//将更新后的值记录下来, 用于下一次滚动动画
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mOldScore = newScore;
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}
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}
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IEnumerator CompleteFill(Image process)
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{
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yield return new WaitForSeconds(0.3f);
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mOldScore = 0;
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process.fillAmount = 0;
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}
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}
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}
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@@ -48,13 +48,10 @@ namespace Assets.Scenes.Ride.Scripts
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protected override void Compute()
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{
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currentlatlong = mainController.Along(totalDistance);//下一个坐标
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//var currentUser = cyclingExcutor?.riders.Where(c => c.UserId == UserId).FirstOrDefault();
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//if (currentUser == null)
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//{
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// RemoveSelf();
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//}
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diff = Math.Round((totalDistance - _playerController.TotalDistance) * 1000, 0);
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}
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double diff = 0;
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public void SetDataSource(double _totalDistance, double _distance,string Name,double weightKg)
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{
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totalDistance = _totalDistance;
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@@ -108,6 +105,10 @@ namespace Assets.Scenes.Ride.Scripts
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{
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Utils.DisplayImage(head, headUrl, true);
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}
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else
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{
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headPanel.transform.Find("DefaultHead").gameObject.SetActive(true);
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}
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}
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headPanel.transform.DOMove(new Vector3(itemPosition.x, itemPosition.y, 0), 1);
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@@ -119,7 +120,7 @@ namespace Assets.Scenes.Ride.Scripts
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{
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infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/OnlineInfoPanel"), uiObject);
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}
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var infoPos = playerScreenPos + new Vector3(100f, 60f, 0f);
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var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f);
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((RectTransform)infoPanel.transform).position = infoPos;
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CreateInfoLine(playerScreenPos, infoPos);
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var infoHead = infoPanel.transform.Find("Head").GetComponent<RawImage>();
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@@ -133,7 +134,7 @@ namespace Assets.Scenes.Ride.Scripts
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var infoDistance = infoPanel.transform.Find("Distance").GetComponent<Text>();
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if (_playerController != null)
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{
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infoDistance.text = ((totalDistance - _playerController.TotalDistance ) * 1000).ToString("f0") + "M";
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infoDistance.text = diff > 0? $"+{diff}M" : $"{diff}M";
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}
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var infoWKG = infoPanel.transform.Find("WKG").GetComponent<Text>();
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infoWKG.text = weightKgStr;
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@@ -144,9 +145,12 @@ namespace Assets.Scenes.Ride.Scripts
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public void RemoveSelf()
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{
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headPanel?.SetActive(false);
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//transform.gameObject.SetActive(false);
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infoPanel?.SetActive(false);
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//headPanel?.SetActive(false);
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arrowImage.gameObject.SetActive(false);
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headPanel?.Destroy();
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infoPanel?.Destroy();
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transform.gameObject.Destroy();
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//infoPanel?.SetActive(false);
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//transform.DestroyChildren();
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}
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@@ -179,7 +183,7 @@ namespace Assets.Scenes.Ride.Scripts
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_directionsGO.Destroy();
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}
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startPos = Camera.main.ScreenToWorldPoint(startPos);
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endPos.x -= 50f;
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endPos.x -= 120f;
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endPos = Camera.main.ScreenToWorldPoint(endPos);
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_directionsGO = new GameObject("InfoLinerender");
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@@ -36,6 +36,8 @@ namespace Assets.Scenes.Ride.Scripts
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arrowImage = Instantiate(Resources.Load<Image>("UI/Prefab/Ride/ReviewArrow"), uiObject);
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}
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double diff = 0;
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protected override void Compute()
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{
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if (tickOffset + ticks < record.Length)
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@@ -55,7 +57,7 @@ namespace Assets.Scenes.Ride.Scripts
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totalDistance = data._Distance;
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}
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currentlatlong = mainController.Along(totalDistance);//下一个坐标
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var diff = Math.Round(totalDistance - _playerController.TotalDistance, 3) * 1000;
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diff = Math.Round((totalDistance - _playerController.TotalDistance) *1000, 0);
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_reviewItemScript.SetDistance(diff);
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}
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@@ -86,7 +88,7 @@ namespace Assets.Scenes.Ride.Scripts
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{
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infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/OnlineInfoPanel"), uiObject);
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}
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var infoPos = playerScreenPos + new Vector3(100f, 60f, 0f);
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var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f);
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((RectTransform)infoPanel.transform).position = infoPos;
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CreateInfoLine(playerScreenPos, infoPos);
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var infoHead = infoPanel.transform.Find("Head").GetComponent<RawImage>();
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@@ -100,7 +102,7 @@ namespace Assets.Scenes.Ride.Scripts
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var infoDistance = infoPanel.transform.Find("Distance").GetComponent<Text>();
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if (_playerController != null)
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{
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infoDistance.text = ((totalDistance - _playerController.TotalDistance) * 1000).ToString("f0") + "M";
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infoDistance.text = diff >0? $"+{diff}M" : $"{diff}M";
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}
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var infoWKG = infoPanel.transform.Find("WKG").GetComponent<Text>();
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if (Weight + BikeWeight != 0) {
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@@ -120,7 +122,7 @@ namespace Assets.Scenes.Ride.Scripts
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_directionsGO.Destroy();
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}
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startPos = Camera.main.ScreenToWorldPoint(startPos);
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endPos.x -= 80f;
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endPos.x -= 120f;
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endPos = Camera.main.ScreenToWorldPoint(endPos);
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_directionsGO = new GameObject("InfoLinerender");
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@@ -11,10 +11,6 @@ namespace Assets.Scenes.Ride.Scripts
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{
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#region 骑行逻辑
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TrailRenderer trail;
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//前面的人
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public double frontOffset { set; get; } = double.NegativeInfinity;
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//后面的人
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public double backOffset { set; get; } = double.MaxValue;
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protected override void Init()
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{
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@@ -52,12 +48,29 @@ namespace Assets.Scenes.Ride.Scripts
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weight = App.CurrentUser.Weight;
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bicycleWeight = App.CurrentUser.BicycleWeight;
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#if UNITY_EDITOR
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power = 3000;//测试功率
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power = 500;//测试功率
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#endif
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mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity / 100);
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speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
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distance = mainController.UpdateDistance(speed);
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totalDistance += distance;
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if (power > 0)
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{
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speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
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distance = mainController.UpdateDistance(speed);
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totalDistance += distance;
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}
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//计算累计爬升
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if (CurrentIndex > 0)
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{
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totalClimb = 0;
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for (int i = 1; i <= CurrentIndex; i++)
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{
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var diff = mapData.List[i].Elevation - mapData.List[i - 1].Elevation;
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if (diff > 0)
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{
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totalClimb += diff;
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}
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}
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}
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if (!stopRecord)
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{
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@@ -127,13 +127,13 @@ namespace Assets.Scenes.Ride.Scripts
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decimal diffAbs = Math.Abs(diff);
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if (diffAbs <= 200)
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{
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if (!dat.Contains(item))
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//if (!dat.Contains(item))
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dat.Add(item);
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}
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if (diff <= 0 && diff > -200)
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{
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item.y += 0.15f;
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if (!dat.Contains(item))
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//if (!dat.Contains(item))
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path.Add(item);
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}
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}
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@@ -201,20 +201,20 @@ namespace Assets.Scenes.Ride.Scripts
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_directionsGO.transform.parent = transform;
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var lineRender = _directionsGO.AddComponent<LineRenderer>();
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//lineRender.material = new Material(Shader.Find("Sprites/Default"));
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lineRender.material = Resources.Load<Material>("UI/Material/color8");
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lineRender.material = Resources.Load<Material>("UI/Material/3");
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var dat = feat.Points[0];
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ColorUtility.TryParseHtmlString("#FF2742", out Color c);
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lineRender.endColor = new Color(1,1,1,0.65f);
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lineRender.startColor = new Color(1, 1, 1, 0.65f);
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//设置宽度
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lineRender.startWidth = 1f;
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lineRender.endWidth = 1f;
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lineRender.startWidth = 1.5f;
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lineRender.endWidth = 1.5f;
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lineRender.positionCount = dat.Count;
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lineRender.SetPositions(feat.Points[0].ToArray());
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lineRender.loop = false;
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lineRender.numCapVertices = 10;
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lineRender.numCornerVertices = 10;
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//lineRender.numCornerVertices = 30;
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}
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@@ -229,9 +229,9 @@ namespace Assets.Scenes.Ride.Scripts
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_pathRoute.transform.parent = transform;
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var lineRender = _pathRoute.AddComponent<LineRenderer>();
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//lineRender.material = new Material(Shader.Find("Sprites/Default"));
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var color7 = Resources.Load<Material>("UI/Material/color7");
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//var color7 = Resources.Load<Material>("UI/Material/color7");
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var Graph2 = Resources.Load<Material>("UI/Material/3dGraph2");
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lineRender.materials = new Material[] { color7, Graph2 };
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lineRender.materials = new Material[] { Graph2 };
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lineRender.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
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||||
lineRender.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
|
||||
|
||||
@@ -242,7 +242,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
lineRender.SetPositions(feat.ToArray());
|
||||
lineRender.loop = false;
|
||||
lineRender.numCapVertices = 10;
|
||||
lineRender.numCornerVertices = 10;
|
||||
//lineRender.numCornerVertices = 10;
|
||||
//
|
||||
lineRender.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
|
||||
lineRender.allowOcclusionWhenDynamic = false;
|
||||
|
||||
@@ -65,6 +65,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
RawImage altitudeGraph;//海拔图
|
||||
Image leftImage;
|
||||
Image rightImage;
|
||||
Image area;
|
||||
#endregion
|
||||
|
||||
#region 控制器
|
||||
@@ -166,6 +167,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
altitudeGraph = transform.Find("Panel/TitlePanel/AltitudeGraph").GetComponent<RawImage>();
|
||||
leftImage = transform.Find("Panel/TitlePanel/Left").GetComponent<Image>();
|
||||
rightImage = transform.Find("Panel/TitlePanel/Right").GetComponent<Image>();
|
||||
area = transform.Find("Panel/TitlePanel/Area").GetComponent<Image>();
|
||||
settingPanel = transform.Find("Panel/SettingPanel").gameObject;
|
||||
preSlopeText = transform.Find("Panel/PreSlopePanel/PreSlopeText").GetComponent<Text>();
|
||||
|
||||
@@ -307,14 +309,16 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
{
|
||||
if (mainController.routeResult != null)
|
||||
{
|
||||
if (mainController.routeResult.Mode == CyclingModel.Review.ToString())
|
||||
{
|
||||
mainController.SetCyclingModel(CyclingModel.Review);
|
||||
selectPanel.SetActive(false);
|
||||
var reviewFactory = reviewPanel.transform.GetComponent<ReviewFactory>();
|
||||
reviewFactory.Refresh();
|
||||
}
|
||||
else if (mainController.routeResult.Mode == CyclingModel.Single.ToString())
|
||||
#region 注释伴侣骑行的重骑和继续骑行的逻辑
|
||||
//if (mainController.routeResult.Mode == CyclingModel.Review.ToString())
|
||||
//{
|
||||
// mainController.SetCyclingModel(CyclingModel.Review);
|
||||
// selectPanel.SetActive(false);
|
||||
// var reviewFactory = reviewPanel.transform.GetComponent<ReviewFactory>();
|
||||
// reviewFactory.Refresh();
|
||||
//}
|
||||
#endregion
|
||||
if (mainController.routeResult.Mode == CyclingModel.Single.ToString())
|
||||
{
|
||||
mainController.SetCyclingModel(CyclingModel.Single);
|
||||
selectPanel.SetActive(false);
|
||||
@@ -398,7 +402,7 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
//nextSlopeDistanceText.GetComponent<NumberDotween>().AnimateNum((float)playerController.NextSlopeDistance, 0, "-{0}M");
|
||||
nextSlopeDistanceText.text = $"{Math.Round(playerController.NextSlopeTotalDistance, 0)}M";
|
||||
currentSlopeText.text = Math.Round(playerController.CurrentSlope, 1).ToString() + "%";
|
||||
currentSlopeDistanceText.GetComponent<NumberDotween>().AnimateNum((float)playerController.CurrentDistance - (float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M", currentSlopeProcess);
|
||||
currentSlopeDistanceText.GetComponent<NumberDotween>().AnimateNum((float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M", currentSlopeProcess);
|
||||
totalClimb.text = Math.Round(playerController.TotalClimb, 0).ToString();
|
||||
//小地图进度
|
||||
var process = (float)(playerController.TotalDistance / routeInstance.Distance);
|
||||
@@ -670,18 +674,23 @@ namespace Assets.Scenes.Ride.Scripts
|
||||
leftImage.gameObject.SetActive(false);
|
||||
rightImage.gameObject.SetActive(false);
|
||||
altitudeGraph.gameObject.SetActive(false);
|
||||
area.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
var m = Screen.width / 1600D;
|
||||
var start = chartDataSourceScript.GetRealTimeStart();
|
||||
var end = chartDataSourceScript.GetRealTimeEnd();
|
||||
|
||||
var originWith = Screen.width / 1600D * 30D;
|
||||
var with = Screen.width / 1600D * 286D;
|
||||
var originWith = m * 30D;
|
||||
var with = m * 286D;
|
||||
|
||||
var left = start * with + originWith;
|
||||
var right = end * with + originWith;
|
||||
|
||||
var rectTransform = area.gameObject.GetComponent<RectTransform>();
|
||||
var width = m *(float)(right - left);
|
||||
rectTransform.sizeDelta = new Vector2((float)width, 40);
|
||||
rectTransform.DOMoveX((float)(left), 1);
|
||||
leftImage.transform.DOMoveX((float)left, 1);
|
||||
rightImage.transform.DOMoveX((float)right, 1);
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user