海拔图区间微调,消息面板&线路等微调

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lishuo committed 2021-05-13 17:48:28 +08:00
1 parent b694a69f16
commit 46cc231fe7
19 files changed
+3604 -3034

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@@ -127,13 +127,13 @@ namespace Assets.Scenes.Ride.Scripts
decimal diffAbs = Math.Abs(diff);
if (diffAbs <= 200)
{
if (!dat.Contains(item))
//if (!dat.Contains(item))
dat.Add(item);
}
if (diff <= 0 && diff > -200)
{
item.y += 0.15f;
if (!dat.Contains(item))
//if (!dat.Contains(item))
path.Add(item);
}
}
@@ -201,20 +201,20 @@ namespace Assets.Scenes.Ride.Scripts
_directionsGO.transform.parent = transform;
var lineRender = _directionsGO.AddComponent<LineRenderer>();
//lineRender.material = new Material(Shader.Find("Sprites/Default"));
lineRender.material = Resources.Load<Material>("UI/Material/color8");
lineRender.material = Resources.Load<Material>("UI/Material/3");
var dat = feat.Points[0];
ColorUtility.TryParseHtmlString("#FF2742", out Color c);
lineRender.endColor = new Color(1,1,1,0.65f);
lineRender.startColor = new Color(1, 1, 1, 0.65f);
//设置宽度
lineRender.startWidth = 1f;
lineRender.endWidth = 1f;
lineRender.startWidth = 1.5f;
lineRender.endWidth = 1.5f;
lineRender.positionCount = dat.Count;
lineRender.SetPositions(feat.Points[0].ToArray());
lineRender.loop = false;
lineRender.numCapVertices = 10;
lineRender.numCornerVertices = 10;
//lineRender.numCornerVertices = 30;
}
@@ -229,9 +229,9 @@ namespace Assets.Scenes.Ride.Scripts
_pathRoute.transform.parent = transform;
var lineRender = _pathRoute.AddComponent<LineRenderer>();
//lineRender.material = new Material(Shader.Find("Sprites/Default"));
var color7 = Resources.Load<Material>("UI/Material/color7");
//var color7 = Resources.Load<Material>("UI/Material/color7");
var Graph2 = Resources.Load<Material>("UI/Material/3dGraph2");
lineRender.materials = new Material[] { color7, Graph2 };
lineRender.materials = new Material[] { Graph2 };
lineRender.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
lineRender.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
@@ -242,7 +242,7 @@ namespace Assets.Scenes.Ride.Scripts
lineRender.SetPositions(feat.ToArray());
lineRender.loop = false;
lineRender.numCapVertices = 10;
lineRender.numCornerVertices = 10;
//lineRender.numCornerVertices = 10;
//
lineRender.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
lineRender.allowOcclusionWhenDynamic = false;