暂存
1
.gitignore
vendored
@ -71,3 +71,4 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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Assets/Packages
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Assets/Packages
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Assets/Packages.meta
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Assets/Packages.meta
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Assets/Shader2D-master
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6
.vsconfig
Normal file
@ -0,0 +1,6 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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8
Assets/Cyp.meta
Normal file
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fileFormatVersion: 2
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assetBundleName:
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3204
Assets/Cyp/1-Login.unity
Normal file
7
Assets/Cyp/1-Login.unity.meta
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954
Assets/Cyp/2-Main.unity
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|
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7
Assets/Cyp/4-Demo.unity.meta
Normal file
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|
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|
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|
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|
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|
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|
userData:
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|
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||||||
|
assetBundleVariant:
|
||||||
31
Assets/Cyp/BScript.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class ButtonHoverScript : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
|
||||||
|
{
|
||||||
|
public void OnPointerEnter(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
Debug.Log("鼠标悬浮");
|
||||||
|
gameObject.transform.localScale = new Vector3(1.03f, 1.03f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerExit(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
Debug.Log("鼠标松开");
|
||||||
|
gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Cyp/BScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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|
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|
externalObjects: {}
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|
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|
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|
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|
icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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||||||
31
Assets/Cyp/ButtonHoverScript.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class BScript : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler
|
||||||
|
{
|
||||||
|
public void OnPointerEnter(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
Debug.Log("鼠标悬浮");
|
||||||
|
gameObject.transform.localScale = new Vector3(1.03f, 1.03f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerExit(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
Debug.Log("鼠标松开");
|
||||||
|
gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Cyp/ButtonHoverScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 727df423a048be44c9bf96931b788ac7
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
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|
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|
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|
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|
icon: {instanceID: 0}
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
|
||||||
71
Assets/Cyp/ButtonScript.cs
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class ButtonScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] Button button;
|
||||||
|
[SerializeField] Text text;
|
||||||
|
[SerializeField] GUISkin skin;
|
||||||
|
[SerializeField] InputField input;
|
||||||
|
[SerializeField] Image image;
|
||||||
|
[SerializeField] RawImage rawImage;
|
||||||
|
[SerializeField] EventSystem ec;
|
||||||
|
[SerializeField] UnityEngine.UIElements.ScrollView scroll;
|
||||||
|
private string btnText = "This is a button";
|
||||||
|
// Start is called before the first frame update
|
||||||
|
private void OnGUI()
|
||||||
|
{
|
||||||
|
//GUI.skin = skin;
|
||||||
|
GUI.Label(new Rect(0, 0, 200, 100), "Hi - I'm a label looking like a box", "box");
|
||||||
|
|
||||||
|
// 创建使用"“切换键" GUIStyle 的按钮
|
||||||
|
if (Time.time % 2 < 1 && GUI.Button(new Rect(10, 140, 180, 20), btnText))
|
||||||
|
{
|
||||||
|
btnText = "hello world" + Time.time;
|
||||||
|
}
|
||||||
|
GUI.Button(new Rect(100, 100, 300, 30), "Skinned Button");
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
var a = GameObject.Find("ViewportGrid");
|
||||||
|
Debug.Log($"{Screen.width},{Screen.height}");
|
||||||
|
Debug.Log(gameObject.name);
|
||||||
|
button.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
if (SceneManager.GetActiveScene().name == "Demo1")
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("Demo2");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("Demo1");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
input.onEndEdit.AddListener((t)=>
|
||||||
|
{
|
||||||
|
Debug.Log(t);
|
||||||
|
text.text = t;
|
||||||
|
});
|
||||||
|
//image.flexibleWidth = Screen.width;
|
||||||
|
//image.flexibleHeight = Screen.height;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
button.onClick.RemoveAllListeners();
|
||||||
|
input.onEndEdit.RemoveAllListeners();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
11
Assets/Cyp/ButtonScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
icon: {instanceID: 0}
|
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|
userData:
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|
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|
assetBundleVariant:
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8
Assets/Cyp/Common.meta
Normal file
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 70c79ab2ae1f7d74ba14708c3d4a2e6d
|
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|
folderAsset: yes
|
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|
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|
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|
externalObjects: {}
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
19
Assets/Cyp/Common/Global.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using Assets.Scripts.Apis;
|
||||||
|
using Assets.Scripts.Apis.Models;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Assets.Cyp.Common
|
||||||
|
{
|
||||||
|
public static class Global
|
||||||
|
{
|
||||||
|
public static UserResultModel CurrentUser { get; set; }
|
||||||
|
public static UserApi userApi = new UserApi();
|
||||||
|
public static MapApi mapApi = new MapApi();
|
||||||
|
public static MapInterruptRecordApi mapInterruptRecordApi = new MapInterruptRecordApi();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Cyp/Common/Global.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: f084ba73ccb087147bbf5c9d7201a06e
|
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|
MonoImporter:
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|
externalObjects: {}
|
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|
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|
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|
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|
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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93
Assets/Cyp/Common/Toast.cs
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
public class Toast : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (toast!=null)
|
||||||
|
{
|
||||||
|
//toast.SetActive(false);
|
||||||
|
//txt = toast.transform.Find("Toast").GetComponent<Text>();
|
||||||
|
}
|
||||||
|
//if (txt != null)
|
||||||
|
//{
|
||||||
|
// txt.enabled = false;
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
[SerializeField] GameObject toast;
|
||||||
|
[SerializeField] Text txt;
|
||||||
|
|
||||||
|
public void showToast(string json)
|
||||||
|
{
|
||||||
|
JObject JO = (JObject)JsonConvert.DeserializeObject(json);
|
||||||
|
toast.SetActive(true);
|
||||||
|
StartCoroutine(showToastCOR(JO.Value<string>("text"), JO.Value<int>("duration")));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator showToastCOR(string text,
|
||||||
|
int duration)
|
||||||
|
{
|
||||||
|
Color orginalColor = txt.color;
|
||||||
|
Color otoastColor = toast.GetComponent<Image>().color;
|
||||||
|
txt.text = text;
|
||||||
|
txt.enabled = true;
|
||||||
|
//Fade in
|
||||||
|
yield return fadeInAndOut(txt, true, 0.5f);
|
||||||
|
|
||||||
|
//Wait for the duration
|
||||||
|
float counter = 0;
|
||||||
|
while (counter < duration)
|
||||||
|
{
|
||||||
|
counter += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Fade out
|
||||||
|
yield return fadeInAndOut(txt, false, 0.5f);
|
||||||
|
|
||||||
|
txt.enabled = false;
|
||||||
|
toast.SetActive(false);
|
||||||
|
txt.color = orginalColor;
|
||||||
|
toast.GetComponent<Image>().color = otoastColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator fadeInAndOut(Text targetText, bool fadeIn, float duration)
|
||||||
|
{
|
||||||
|
//Set Values depending on if fadeIn or fadeOut
|
||||||
|
float a, b;
|
||||||
|
if (fadeIn)
|
||||||
|
{
|
||||||
|
a = 0f;
|
||||||
|
b = 1f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
a = 1f;
|
||||||
|
b = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Color currentColor = txt.color;
|
||||||
|
Color toastColor = toast.GetComponent<Image>().color;
|
||||||
|
float counter = 0f;
|
||||||
|
|
||||||
|
while (counter < duration)
|
||||||
|
{
|
||||||
|
counter += Time.deltaTime;
|
||||||
|
float alpha = Mathf.Lerp(a, b, counter / duration);
|
||||||
|
toast.GetComponent<Image>().color = new Color(toastColor.r, toastColor.g, toastColor.b, alpha);
|
||||||
|
targetText.color = new Color(currentColor.r, currentColor.g, currentColor.b, alpha);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Cyp/Common/Toast.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 6d1430f696af1114097da700a5dfe0ba
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|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
59
Assets/Cyp/Common/Utils.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Assets.Cyp.Common
|
||||||
|
{
|
||||||
|
public static class Utils
|
||||||
|
{
|
||||||
|
/*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/
|
||||||
|
public static void showToast(GameObject game,string text,int duration = 1)
|
||||||
|
{
|
||||||
|
var toast = Utils.FindUpParent(game.transform).Find("ToastContainer");
|
||||||
|
if (toast!=null)
|
||||||
|
{
|
||||||
|
toast.GetComponent<Toast>().showToast(JsonConvert.SerializeObject(new
|
||||||
|
{
|
||||||
|
text,
|
||||||
|
duration
|
||||||
|
}));
|
||||||
|
//toast.SendMessage("showToast", );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/
|
||||||
|
|
||||||
|
/*显示网络图片*/
|
||||||
|
public delegate Coroutine StartCoroutine(IEnumerator routine);
|
||||||
|
public static void DisplayImage(StartCoroutine startCoroutine,RawImage img, string url)
|
||||||
|
{
|
||||||
|
startCoroutine(DownloadImage(img, url));
|
||||||
|
}
|
||||||
|
static IEnumerator DownloadImage(RawImage img,string MediaUrl)
|
||||||
|
{
|
||||||
|
UnityWebRequest request = UnityWebRequestTexture.GetTexture(MediaUrl);
|
||||||
|
yield return request.SendWebRequest();
|
||||||
|
if (request.isNetworkError || request.isHttpError)
|
||||||
|
Debug.Log(request.error);
|
||||||
|
else
|
||||||
|
img.texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
|
||||||
|
}
|
||||||
|
/*显示网络图片*/
|
||||||
|
|
||||||
|
/*获取最顶层对象*/
|
||||||
|
public static Transform FindUpParent(Transform zi)
|
||||||
|
{
|
||||||
|
if (zi.parent == null)
|
||||||
|
return zi;
|
||||||
|
else
|
||||||
|
return FindUpParent(zi.parent);
|
||||||
|
}
|
||||||
|
/*获取最顶层对象*/
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Cyp/Common/Utils.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5b26057ccd9f0954f8ffbddd5c7ca8a8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1480
Assets/Cyp/Demo1.unity
Normal file
7
Assets/Cyp/Demo1.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5b7f613e45c7cb44b95d09b1966102e3
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
24
Assets/Cyp/DemoScript.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class DemoScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] Button button;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
button.onClick.AddListener(()=>
|
||||||
|
{
|
||||||
|
SceneManager.UnloadSceneAsync("4-Demo");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Cyp/DemoScript.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 232bc1a830e1f7344887323f3b110026
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
78
Assets/Cyp/Login.cs
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
using Assets.Cyp;
|
||||||
|
using Assets.Cyp.Common;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Login : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] InputField phone;
|
||||||
|
[SerializeField] InputField pwd;
|
||||||
|
[SerializeField] Button login;
|
||||||
|
[SerializeField] RawImage loading;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (login != null)
|
||||||
|
{
|
||||||
|
login.onClick.AddListener(Submit);
|
||||||
|
}
|
||||||
|
if (loading != null)
|
||||||
|
{
|
||||||
|
loading.texture.wrapMode = TextureWrapMode.Repeat;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async void Submit()
|
||||||
|
{
|
||||||
|
if (phone == null || pwd == null)
|
||||||
|
{
|
||||||
|
Utils.showToast(gameObject, "未绑定", 1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//if (string.IsNullOrEmpty(phone.text) || string.IsNullOrEmpty(pwd.text))
|
||||||
|
//{
|
||||||
|
// Utils.showToast(gameObject, "请输入信息", 1);
|
||||||
|
// return;
|
||||||
|
//}
|
||||||
|
//var res = await Global.userApi.Login(phone.text, pwd.text, "");
|
||||||
|
//测试用
|
||||||
|
var res = await Global.userApi.Login("15651831367", "123456", "");
|
||||||
|
//var res = await NoAuthApi.Login(phone.text, pwd.text);
|
||||||
|
if (res.result)
|
||||||
|
{
|
||||||
|
Global.CurrentUser = res.data;
|
||||||
|
SceneManager.LoadScene("2-Main");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (phone.isFocused && pwd != null && Input.GetKeyDown(KeyCode.Tab))
|
||||||
|
{
|
||||||
|
pwd.ActivateInputField();
|
||||||
|
}
|
||||||
|
//if (Input.GetKeyDown(KeyCode.Return) && )
|
||||||
|
//{
|
||||||
|
//}
|
||||||
|
//if (Input.GetKeyDown(KeyCode.Return)) {
|
||||||
|
// Debug.Log("回车键");
|
||||||
|
// if (pwd.isFocused)
|
||||||
|
// {
|
||||||
|
// this.Submit();
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Cyp/Login.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 56b7510faf14fb04ab59d33b95cbc4a1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
68
Assets/Cyp/Main.cs
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
using Assets.Cyp.Common;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Main : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] Text NickName;
|
||||||
|
[SerializeField] Text TotalKM;
|
||||||
|
[SerializeField] RawImage Avatar;
|
||||||
|
[SerializeField] GameObject BtnRide;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (Global.CurrentUser != null)
|
||||||
|
{
|
||||||
|
SetCurrentUser();
|
||||||
|
}
|
||||||
|
GetSummary();
|
||||||
|
if (BtnRide != null)
|
||||||
|
{
|
||||||
|
BtnRide.GetComponent<Button>().onClick.AddListener(GoRide);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void GoRide()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("3-MapList");
|
||||||
|
Utils.showToast(gameObject,"去骑行");
|
||||||
|
}
|
||||||
|
void SetCurrentUser()
|
||||||
|
{
|
||||||
|
var user = Global.CurrentUser;
|
||||||
|
NickName.text = user.Nickname;
|
||||||
|
Utils.DisplayImage(StartCoroutine, Avatar, user.WxHeadImg);
|
||||||
|
}
|
||||||
|
void GetSummary()
|
||||||
|
{
|
||||||
|
var res = Global.userApi.GetSummary();
|
||||||
|
if (res.result)
|
||||||
|
{
|
||||||
|
TotalKM.text = $"{res.data.TotalDistance.ToString("#0.00")}KM";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Utils.showToast(gameObject, res.errMsg);
|
||||||
|
}
|
||||||
|
//var res = await NoAuthApi.GetCurrentUser();
|
||||||
|
//if (res.result)
|
||||||
|
//{
|
||||||
|
// Global.CurrentUser = res.data;
|
||||||
|
// SetCurrentUser();
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// Utils.showToast(gameObject, res.errMsg);
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Cyp/Main.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f568140fc83dae647a243568c6c096b9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
1007
Assets/Cyp/Map.prefab
Normal file
7
Assets/Cyp/Map.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fb5f2cc3db40bc44589a1d265794a77b
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
101
Assets/Cyp/MapList.cs
Normal file
@ -0,0 +1,101 @@
|
|||||||
|
using Assets.Cyp.Common;
|
||||||
|
using Assets.Scripts.Apis.Models;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class MapList : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
[SerializeField] GameObject map;
|
||||||
|
[SerializeField] GameObject content;
|
||||||
|
[SerializeField] Dropdown hardSelector;
|
||||||
|
[HideInInspector] public int pageIndex = 0;
|
||||||
|
[HideInInspector] public int pageSize = 20;
|
||||||
|
[HideInInspector] public string hard = "全部";
|
||||||
|
public GameObject Content {
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return content;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private bool isEnd = false;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (hardSelector != null)
|
||||||
|
{
|
||||||
|
hardSelector.onValueChanged.AddListener(ChangeHard);
|
||||||
|
}
|
||||||
|
if (content!=null)
|
||||||
|
{
|
||||||
|
var transform = content.transform.GetComponent<RectTransform>();
|
||||||
|
var layout = content.GetComponent<GridLayoutGroup>();
|
||||||
|
if (layout != null)
|
||||||
|
{
|
||||||
|
var width = transform.rect.width;
|
||||||
|
layout.cellSize = new Vector2((width - 120) / 5, (width - 120) / 5);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GetList();
|
||||||
|
|
||||||
|
//var obj = Instantiate(Resources.Load<GameObject>("Canvas"));
|
||||||
|
//obj.transform.parent = transform.parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ChangeHard(int index)
|
||||||
|
{
|
||||||
|
var text = hardSelector.options[index].text;
|
||||||
|
if (text == "全部难度")
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GetList()
|
||||||
|
{
|
||||||
|
if (isEnd) return;
|
||||||
|
var res = Global.mapApi.GetList(pageIndex, pageSize, "");
|
||||||
|
if (res.result)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (res.data.Count == 0)
|
||||||
|
{
|
||||||
|
isEnd = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DisplayMaps(res.data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
void DisplayMaps(List<MapRoute> list)
|
||||||
|
{
|
||||||
|
if (map != null)
|
||||||
|
{
|
||||||
|
foreach (var item in list)
|
||||||
|
{
|
||||||
|
var obj = Instantiate(map);
|
||||||
|
obj.GetComponent<MapScript>().Initial(item);
|
||||||
|
//obj.SendMessage("Initial", );
|
||||||
|
obj.transform.parent = content.transform;
|
||||||
|
obj.transform.localScale = new Vector3(1, 1, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void Refresh()
|
||||||
|
{
|
||||||
|
content.transform.DestroyChildren();
|
||||||
|
pageIndex = 0;
|
||||||
|
GetList();
|
||||||
|
}
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Cyp/MapList.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e87cee7d1f8eeb94d986bf6d6eaf4cbc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
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|
assetBundleVariant:
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21
Assets/Cyp/MapListScript.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class MapListScript : MonoBehaviour, IEndDragHandler
|
||||||
|
{
|
||||||
|
public void OnEndDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
var sc = gameObject.transform.parent.GetComponent<MapList>();
|
||||||
|
if (eventData.position.y < 0)
|
||||||
|
{
|
||||||
|
sc.Refresh();
|
||||||
|
}
|
||||||
|
if (eventData.position.y + Screen.height > sc.Content.GetComponent<RectTransform>().rect.height)
|
||||||
|
{
|
||||||
|
sc.pageIndex++;
|
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|
sc.GetList();
|
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|
}
|
||||||
|
}
|
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|
}
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11
Assets/Cyp/MapListScript.cs.meta
Normal file
@ -0,0 +1,11 @@
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49
Assets/Cyp/MapScript.cs
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
using Assets.Cyp.Common;
|
||||||
|
using Assets.Scripts.Apis.Models;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class MyMap
|
||||||
|
{
|
||||||
|
public string name { get; set; }
|
||||||
|
public int rank { get; set; }
|
||||||
|
public string image { get; set; }
|
||||||
|
}
|
||||||
|
public class MapScript : MonoBehaviour
|
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|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
[SerializeField] Text text;
|
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|
[SerializeField] GameObject panel;
|
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|
[SerializeField] RawImage rawImage;
|
||||||
|
void Start()
|
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|
{
|
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|
}
|
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|
|
||||||
|
// Update is called once per frame
|
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|
void Update()
|
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|
{
|
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|
|
||||||
|
}
|
||||||
|
public void Initial(MapRoute myMap)
|
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|
{
|
||||||
|
gameObject.GetComponent<Button>().onClick.AddListener(()=>
|
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|
{
|
||||||
|
SceneManager.LoadScene("4-Demo", LoadSceneMode.Additive);
|
||||||
|
});
|
||||||
|
text.text = myMap.Name;
|
||||||
|
Utils.DisplayImage(StartCoroutine, rawImage, myMap.CoverImage);
|
||||||
|
int i = 0;
|
||||||
|
foreach (RectTransform transform in panel.transform)
|
||||||
|
{
|
||||||
|
//if (i < myMap.rank && i < 5)
|
||||||
|
if (i < 3 && i<5)
|
||||||
|
{
|
||||||
|
transform.GetComponent<Image>().color = new Color(255, 255, 0);
|
||||||
|
i++;
|
||||||
|
}
|
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|
}
|
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|
}
|
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|
}
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Assets/Cyp/New GUISkin.guiskin
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8
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7
Assets/Cyp/Prefab/MainToolContainer.prefab.meta
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85
Assets/Cyp/Prefab/UserInfo.cs
Normal file
@ -0,0 +1,85 @@
|
|||||||
|
using Assets.Cyp.Common;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class UserInfo : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] Text Ftp;
|
||||||
|
[SerializeField] RawImage Avatar;
|
||||||
|
[SerializeField] Text Weight;
|
||||||
|
[SerializeField] Text WKG;
|
||||||
|
[SerializeField] Text Calories;
|
||||||
|
[SerializeField] Text KM;
|
||||||
|
[SerializeField] Text Climb;
|
||||||
|
[SerializeField] Text NickName;
|
||||||
|
[SerializeField] Button More;
|
||||||
|
// Start is called before the first frame update
|
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|
void Start()
|
||||||
|
{
|
||||||
|
var parent = Utils.FindUpParent(gameObject.transform);
|
||||||
|
if (parent.Find("ToastContainer") == null)
|
||||||
|
{
|
||||||
|
var toast = Instantiate(Resources.Load<GameObject>("ToastContainer"));
|
||||||
|
toast.name = "ToastContainer";
|
||||||
|
toast.GetComponent<RectTransform>().position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
|
||||||
|
toast.transform.parent = parent;
|
||||||
|
}
|
||||||
|
if (Global.CurrentUser != null)
|
||||||
|
{
|
||||||
|
SetCurrentUser();
|
||||||
|
GetSummary();
|
||||||
|
}
|
||||||
|
if (More != null)
|
||||||
|
{
|
||||||
|
More.onClick.AddListener(MoreFunc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MoreFunc()
|
||||||
|
{
|
||||||
|
Utils.showToast(gameObject, "更多信息", 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetCurrentUser()
|
||||||
|
{
|
||||||
|
var user = Global.CurrentUser;
|
||||||
|
Ftp.text = user.FTP.ToString();
|
||||||
|
Weight.text = user.Weight.ToString();
|
||||||
|
WKG.text = $"{user.Weight}KG/{user.BicycleWeight}KG";
|
||||||
|
NickName.text = user.Nickname;
|
||||||
|
Utils.DisplayImage(StartCoroutine, Avatar, user.WxHeadImg);
|
||||||
|
}
|
||||||
|
void GetSummary()
|
||||||
|
{
|
||||||
|
var res = Global.userApi.GetSummary();
|
||||||
|
if (res.result)
|
||||||
|
{
|
||||||
|
KM.text = $"{res.data.TotalDistance.ToString("#0.00")}KM";
|
||||||
|
Climb.text = $"{res.data.TotalClimb.ToString()}M";
|
||||||
|
Calories.text = $"{res.data.Kcal.ToString()}KCAL";
|
||||||
|
//Calories.text = res.data.
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Utils.showToast(gameObject, res.errMsg);
|
||||||
|
}
|
||||||
|
//var res = await NoAuthApi.GetCurrentUser();
|
||||||
|
//if (res.result)
|
||||||
|
//{
|
||||||
|
// Global.CurrentUser = res.data;
|
||||||
|
// SetCurrentUser();
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// Utils.showToast(gameObject, res.errMsg);
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
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|
{
|
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|
|
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|
}
|
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|
}
|
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11
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2632
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7
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84
Assets/Cyp/UV.mat
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|
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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Assets/Cyp/UVSlider.shader
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|
Shader "Hidden/UVSlider"
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{
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Properties
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{
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_MainTex ("Texture", 2D) = "white" { }
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_Speed ("Speed", float) = 0.2
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_StencilComp ("Stencil Comparison", Float) = 8
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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_ColorMask ("Color Mask", Float) = 15
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//MASK SUPPORT END
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}
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SubShader
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{
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Tags { "Queue" = "Transparent" }
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//MASK SUPPORT ADD
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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WriteMask [_StencilWriteMask]
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ColorMask [_ColorMask]
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Cull Back
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ZWrite Off
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Pass
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{
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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struct appdata
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{
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float4 vertex: POSITION;
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float2 uv: TEXCOORD0;
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struct v2f
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{
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float2 uv: TEXCOORD0;
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float4 vertex: SV_POSITION;
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sampler2D _MainTex;
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float4 _MainTex_ST;
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float _Speed;
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|
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|
v2f vert(appdata v)
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|
{
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|
v2f o;
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return o;
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}
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|
fixed4 frag(v2f i): SV_Target
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|
{
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|
float2 uv = i.uv;
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|
uv.x += -_Time.x * _Speed ;
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|
fixed4 col = tex2D(_MainTex, uv);
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|
return col;
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|
}
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|
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|
ENDCG
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|
}
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}
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Assets/Cyp/UVSlider.shader.meta
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