路线产生逻辑微调
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@@ -28,7 +28,7 @@ namespace Assets.Scenes.Ride.Scripts
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private string _speed = string.Empty;
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private string _distance = string.Empty;
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private string _ratio = string.Empty;
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private Texture countryTexture;
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private void Awake()
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{
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Head = transform.Find("Head").GetComponent<RawImage>();
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@@ -37,6 +37,7 @@ namespace Assets.Scenes.Ride.Scripts
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Speed = transform.Find("Speed").GetComponent<Text>();
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Distance = transform.Find("Distance").GetComponent<Text>();
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Ratio = transform.Find("Ratio").GetComponent<Text>();
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countryTexture = Resources.Load<Sprite>("Images/flag_China_Person").texture;
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}
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public void setRatio(string ratio)
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@@ -51,7 +52,9 @@ namespace Assets.Scenes.Ride.Scripts
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{
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if (!_headUrl.Equals(url))
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{
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StartCoroutine(DownloadImage(Head, url));
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Head.texture = App.CurrentUserHeadTexture;
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//Utils.DisplayImage(StartCoroutine, Head, url);
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//StartCoroutine(DownloadImage(Head, url));
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var rect = ((RectTransform)Head.transform).rect;
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Material material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
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@@ -82,7 +85,9 @@ namespace Assets.Scenes.Ride.Scripts
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{
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if (!_countryUrl.Equals(url))
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{
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StartCoroutine(DownloadImage(Country, url));
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Country.texture = countryTexture;
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//Utils.DisplayImage(StartCoroutine, Country, url);
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//StartCoroutine(DownloadImage(Country, url));
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var rect = ((RectTransform)Country.transform).rect;
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Material material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
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