路线产生逻辑微调
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@@ -129,7 +129,7 @@ namespace Assets.Scenes.Ride.Scripts
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Vector3 viewPos = Camera.main.WorldToViewportPoint(position);
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Vector3 dir = (position - camreatra.localPosition).normalized;
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float dot = Vector3.Dot(camreatra.forward, dir);
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if (dot > -1 && viewPos.x >= -1 && viewPos.x <= 2 && viewPos.y >= -1 && viewPos.y <= 2)
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if (dot > -0.1 && viewPos.x >= -0.1 && viewPos.x <= 1.1 && viewPos.y >= -0.1 && viewPos.y <= 1.1)
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{
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return true;
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}
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