路线产生逻辑微调

This commit is contained in:
lishuo committed 2021-04-15 17:09:35 +08:00
1 parent 62938ec6ae
commit 92e43c2cd8
21 files changed
+3375 -1829

No files matched your search

+2 -2
View File
@@ -20,7 +20,7 @@ public class Tips : MonoBehaviour
private Text Count;
private Text Distance;
private Text TotalClimb;
private PFUIButton pFUIButton;
private PfUIButton pFUIButton;
private void Awake()
{
var material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
@@ -34,7 +34,7 @@ public class Tips : MonoBehaviour
Distance = this.transform.Find("Distance").GetComponent<Text>();
TotalClimb = this.transform.Find("TotalClimb").GetComponent<Text>();
pFUIButton = this.transform.Find("Ride").GetComponent<PFUIButton>();
pFUIButton = this.transform.Find("Ride").GetComponent<PfUIButton>();
UIManager.AddEvent(pFUIButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, (e) => {
App.RouteIdParam = _model.Id;
SceneManager.LoadScene("Ride");