路线产生逻辑微调
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@@ -20,7 +20,7 @@ public class Tips : MonoBehaviour
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private Text Count;
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private Text Distance;
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private Text TotalClimb;
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private PFUIButton pFUIButton;
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private PfUIButton pFUIButton;
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private void Awake()
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{
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var material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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@@ -34,7 +34,7 @@ public class Tips : MonoBehaviour
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Distance = this.transform.Find("Distance").GetComponent<Text>();
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TotalClimb = this.transform.Find("TotalClimb").GetComponent<Text>();
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pFUIButton = this.transform.Find("Ride").GetComponent<PFUIButton>();
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pFUIButton = this.transform.Find("Ride").GetComponent<PfUIButton>();
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UIManager.AddEvent(pFUIButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, (e) => {
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App.RouteIdParam = _model.Id;
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SceneManager.LoadScene("Ride");
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