路线产生逻辑微调
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@@ -47,7 +47,7 @@ namespace Assets.Scripts
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if (isPlaying)
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{
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child.parent = null;
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child.SetParent(null);
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UnityEngine.Object.Destroy(child.gameObject);
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}
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else UnityEngine.Object.DestroyImmediate(child.gameObject);
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