登录页一些效果,接路线列表页

This commit is contained in:
Caiyanpeng committed 2021-03-30 14:14:24 +08:00
1 parent d1d9c92f1c
commit f45711f39f
78 files changed
+9990 -5830

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+138 -6
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@@ -10,27 +10,76 @@ using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
//记录:小f 是-457和-681
public class LoginController : MonoBehaviour
{
[SerializeField] InputField phone;
[SerializeField] InputField pwd;
[SerializeField] Button login;
[SerializeField] Button loginNewAccount;
[SerializeField] Button returnQuick;
[SerializeField] Button sign;
[SerializeField] GameObject loginScrollView;
[SerializeField] GameObject signScrollView;
[SerializeField] RawImage loading;
private ScrollRect scrollPanel;
private ScrollRect scrollSign;
private Transform imagexf;
// Start is called before the first frame update
void Start()
{
transform.Find("RawImage").DOMove(new Vector3(0.5f,0.5f,0),1);
if (login != null)
//transform.Find("RawImage").DOMove(new Vector3(0.5f,0.5f,0),1);
if (login != null)
{
login.onClick.AddListener(Submit);
//login.onClick.AddListener(Submit);
}
if (loading != null)
if (loading != null)
{
loading.texture.wrapMode = TextureWrapMode.Repeat;
}
if (loginScrollView != null)
{
scrollPanel = loginScrollView.GetComponent<ScrollRect>();
}
if (signScrollView != null)
{
scrollSign = signScrollView.GetComponent<ScrollRect>();
}
if (loginNewAccount != null)
{
loginNewAccount.onClick.AddListener(goLogin);
}
if (returnQuick != null)
{
returnQuick.onClick.AddListener(ReturnQuick);
}
if (sign != null)
{
sign.onClick.AddListener(goSign);
}
imagexf = transform.Find("Panel").Find("LoginContainer").Find("Imagexf");
}
void ReturnQuick()
{
if (imagexf != null)
{
imagexf.DOLocalMove(new Vector3(0, -457, 0), 0.3f);
}
this.StartScrollPanel(0);
}
void goLogin()
{
if (imagexf != null)
{
imagexf.DOLocalMove(new Vector3(0, -681, 0), 0.3f);
}
this.StartScrollPanel(1);
}
void goSign()
{
this.StartScrollPanel(2);
}
async void Submit()
{
if (phone == null || pwd == null)
@@ -65,6 +114,8 @@ public class LoginController : MonoBehaviour
{
pwd.ActivateInputField();
}
goScrollPanel();
goScrollSign();
//if (Input.GetKeyDown(KeyCode.Return) && )
//{
//}
@@ -76,5 +127,86 @@ public class LoginController : MonoBehaviour
// }
//}
}
#region 主页面滑动逻辑
private int tmpImdex = 0;
private int scrollPanelIndex = 2;
private float scrollValue = 0.5f;
private bool startScrollPanel = false;
private void StartScrollPanel(int index)
{
if (startScrollPanel) return;
scrollPanelIndex = index;
startScrollPanel = true;
}
private void goScrollPanel()
{
var index = scrollPanelIndex;
var value = index * scrollValue;
if (scrollPanel != null && startScrollPanel)
{
if (scrollPanel.horizontalNormalizedPosition >= value)
{
scrollPanel.horizontalNormalizedPosition -= (scrollValue / 20);
if (scrollPanel.horizontalNormalizedPosition <= value)
{
scrollPanel.horizontalNormalizedPosition = value;
startScrollPanel = false;
}
}
else
{
scrollPanel.horizontalNormalizedPosition += (scrollValue / 20);
if (scrollPanel.horizontalNormalizedPosition >= value)
{
scrollPanel.horizontalNormalizedPosition = value;
startScrollPanel = false;
}
}
}
}
#endregion
private void Test()
{
//if (startScrollPanel) return;
//scrollPanelIndex = ((int)System.Math.Pow(tmpImdex, 3)
// + 2*(int)System.Math.Pow(tmpImdex, 2)
// + 1) % 4;
//tmpImdex++;
//Debug.Log(scrollPanelIndex);
//startScrollPanel = true;
if (startScrollSign) return;
scrollSignIndex = (scrollSignIndex + 1) % 2;
Debug.Log(scrollSignIndex);
startScrollSign = true;
}
#region 注册页面滑动逻辑
private bool startScrollSign = false;
private int scrollSignIndex = 0;
private void goScrollSign()
{
float value = scrollSignIndex;
if (scrollSign != null && startScrollSign)
{
if (scrollSignIndex == 0)
{
scrollSign.horizontalNormalizedPosition -= (1f / 20);
if (scrollSign.horizontalNormalizedPosition <= 0)
{
scrollSign.horizontalNormalizedPosition = 0;
startScrollSign = false;
}
}
else if (scrollSignIndex == 1)
{
scrollSign.horizontalNormalizedPosition += (1f / 20);
if (scrollSign.horizontalNormalizedPosition >= 1)
{
scrollSign.horizontalNormalizedPosition = 1;
startScrollSign = false;
}
}
}
}
#endregion
}
+8
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@@ -0,0 +1,8 @@
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guid: 6b4cb8aeab1a46c42ae544f394538b87
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class MapListScript : MonoBehaviour, IEndDragHandler
{
public void OnEndDrag(PointerEventData eventData)
{
var sc = gameObject.transform.parent.GetComponent<MapListController>();
if (eventData.position.y < 0)
{
sc.Refresh();
}
if (eventData.position.y + Screen.height > sc.Content.GetComponent<RectTransform>().rect.height)
{
sc.pageIndex++;
sc.GetList();
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5b590b8b6670b334ea1953fea1deba17
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,49 @@
using Assets.Cyp.Common;
using Assets.Scripts.Apis.Models;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MyMap
{
public string name { get; set; }
public int rank { get; set; }
public string image { get; set; }
}
public class MapScript : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] Text text;
[SerializeField] GameObject panel;
[SerializeField] RawImage rawImage;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void Initial(MapRoute myMap)
{
gameObject.GetComponent<Button>().onClick.AddListener(()=>
{
//SceneManager.LoadScene("4-Demo", LoadSceneMode.Additive);
});
text.text = myMap.Name;
Utils.DisplayImage(StartCoroutine, rawImage, myMap.CoverImage);
int i = 0;
foreach (RectTransform transform in panel.transform)
{
//if (i < myMap.rank && i < 5)
if (i < 3 && i<5)
{
transform.GetComponent<Image>().color = new Color(255, 255, 0);
i++;
}
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2521131d8a9d2564390f6228711f4522
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@@ -5,6 +5,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class HomeController : MonoBehaviour
@@ -18,7 +19,8 @@ public class HomeController : MonoBehaviour
[SerializeField] Text Climb;
[SerializeField] Text NickName;
[SerializeField] Button More;
[SerializeField] Button BtnRide;
// Start is called before the first frame update
void Start()
{
@@ -39,7 +41,7 @@ public class HomeController : MonoBehaviour
//{
// More.onClick.AddListener(MoreFunc);
//}
BtnRide.onClick.AddListener(GoRide);
var wifi = this.transform.Find("MainToolContainer").Find("Wifi");
UIManager.AddEvent(wifi.gameObject, EventTriggerType.PointerClick, x =>
{
@@ -54,7 +56,11 @@ public class HomeController : MonoBehaviour
});
}
private void GoRide()
{
UIManager.ShowMapListPanel();
//SceneManager.LoadScene("3-MapList");
}
void MoreFunc()
{
@@ -0,0 +1,102 @@
using Assets.Cyp.Common;
using Assets.Scripts;
using Assets.Scripts.Apis.Models;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MapListController : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] GameObject map;
[SerializeField] GameObject content;
[SerializeField] Dropdown hardSelector;
[HideInInspector] public int pageIndex = 0;
[HideInInspector] public int pageSize = 20;
[HideInInspector] public string hard = "全部";
public GameObject Content {
get
{
return content;
}
}
private bool isEnd = false;
void Start()
{
if (hardSelector != null)
{
hardSelector.onValueChanged.AddListener(ChangeHard);
}
if (content!=null)
{
var transform = content.transform.GetComponent<RectTransform>();
var layout = content.GetComponent<GridLayoutGroup>();
if (layout != null)
{
var width = transform.rect.width;
layout.cellSize = new Vector2((width - 120) / 5, (width - 120) / 5);
}
}
GetList();
//var obj = Instantiate(Resources.Load<GameObject>("Canvas"));
//obj.transform.parent = transform.parent;
}
private void ChangeHard(int index)
{
var text = hardSelector.options[index].text;
if (text == "全部难度")
{
}
}
public void GetList()
{
if (isEnd) return;
var res = Global.mapApi.GetList(pageIndex, pageSize, "");
if (res.result)
{
if (res.data.Count == 0)
{
isEnd = true;
}
else
{
DisplayMaps(res.data);
}
}
}
void DisplayMaps(List<MapRoute> list)
{
if (map != null)
{
foreach (var item in list)
{
var obj = Instantiate(map);
obj.GetComponent<MapScript>().Initial(item);
//obj.SendMessage("Initial", );
obj.transform.parent = content.transform;
obj.transform.localScale = new Vector3(1, 1, 1);
}
}
}
public void Refresh()
{
content.transform.DestroyChildren();
pageIndex = 0;
GetList();
}
// Update is called once per frame
void Update()
{
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e87cee7d1f8eeb94d986bf6d6eaf4cbc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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+12 -2
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@@ -45,7 +45,14 @@ public class UIManager : MonoBehaviour
return this.GetPanelInstance("DevicePanel", ref this.mDeviceController);
}
}
private MapListController mMapListController;
public MapListController MapListPanel
{
get
{
return this.GetPanelInstance("MapListPanel", ref this.mMapListController);
}
}
public static UIManager Instance;
private void Awake()
@@ -134,7 +141,10 @@ public class UIManager : MonoBehaviour
public static void ShowLoadingDialogBox()
{
}
public static void ShowMapListPanel()
{
UIManager.Show(UIManager.Instance.MapListPanel, UIManager.Instance.MainPanel);
}
public static void AddEvent(GameObject gameObject, EventTriggerType eventTriggerType, UnityAction<BaseEventData> call)
{
EventTrigger et = gameObject.GetComponent<EventTrigger>();
+15 -9
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@@ -1,4 +1,5 @@
using Newtonsoft.Json;
using DG.Tweening;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -16,16 +17,21 @@ namespace Assets.Scripts
/*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/
public static void showToast(GameObject game,string text,int duration = 1)
{
var toast = Utils.FindUpParent(game.transform).Find("ToastContainer");
if (toast!=null)
var parent = Utils.FindUpParent(game.transform);
var toast = parent.Find("ToastContainer");
if (toast == null)
{
toast.GetComponent<Toast>().showToast(JsonConvert.SerializeObject(new
{
text,
duration
}));
//toast.SendMessage("showToast", );
var newToast = MonoBehaviour.Instantiate(Resources.Load<GameObject>("UI/Prefab/ToastContainer"));
newToast.name = "ToastContainer";
newToast.GetComponent<RectTransform>().position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
newToast.transform.parent = parent;
toast = newToast.transform;
}
toast.GetComponent<Toast>().showToast(JsonConvert.SerializeObject(new
{
text,
duration
}));
}
/*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/