2021-03-30 14:23:41 +08:00
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using Assets.Scripts.Devices.Ant;
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using System;
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2021-03-29 09:10:59 +08:00
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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2021-04-09 09:44:06 +08:00
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using UnityEngine.EventSystems;
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2021-04-19 18:16:56 +08:00
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using DG.Tweening;
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public class DeviceController : PFUIPanel
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{
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private float timer = 1.0f;
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private Button mReturnBtn;
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private Image antStatus;
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private Sprite ant0;
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private Sprite ant1;
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private Sprite circuloCarga;
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private Sprite circuloCompleto;
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RectTransform circulo;
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private bool _available = false;
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private bool Available
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{
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get
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{
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return _available;
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}
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set
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{
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if (value == _available)
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return;
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_available = value;
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if (_available)
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{
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antStatus.sprite = ant1;
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//circulo.gameObject.SetActive(false);
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DOTween.Kill(circulo, false);
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circulo.GetComponent<Image>().sprite = circuloCompleto;
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}
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else
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{
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antStatus.sprite = ant0;
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//circulo.gameObject.SetActive(true);
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circulo.GetComponent<Image>().sprite = circuloCarga;
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circulo.DOLocalRotate(new Vector3(0, 0, 360), 1f, RotateMode.FastBeyond360).SetEase(Ease.Linear).SetLoops(-1);
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}
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}
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}
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protected override void Awake()
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{
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base.Awake();
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Debug.Log("device awake");
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}
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// Start is called before the first frame update
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protected override void Start()
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{
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base.Start();
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//Button button = this.transform.Find("Button").GetComponent<Button>();
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//button.onClick.AddListener(() =>
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//{
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// UIManager.ShowHomePanel();
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//});
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mReturnBtn = this.transform.Find("CloseBtn").GetComponent<Button>();
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UIManager.AddEvent(mReturnBtn.gameObject, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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{
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//UIManager.ShowHomePanel();
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//UIManager.CloseModal();
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this.Close();
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}));
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//UIManager.AddEvent(mReturnBtn.gameObject, EventTriggerType.PointerUp, (e) =>
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//{
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// Debug.Log("aaaaaaaaaaaaaa");
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//});
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var bg = this.transform.Find("Status").Find("Bg");
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antStatus = bg.Find("Ant+").GetComponent<Image>();
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circulo = bg.Find("Image").GetComponent<RectTransform>();
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//circulo.DORotate(new Vector3(0, 0, 360), 1.5f, RotateMode.Fast).SetLoops(-1);
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circulo.DOLocalRotate(new Vector3(0, 0, 360), 1f, RotateMode.FastBeyond360).SetEase(Ease.Linear).SetLoops(-1);
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ant0 = Resources.Load<Sprite>("Images/ANT+_0");
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ant1 = Resources.Load<Sprite>("Images/ANT+_2");
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circuloCarga = Resources.Load<Sprite>("Images/icon-circulo-carga");
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circuloCompleto = Resources.Load<Sprite>("Images/icon-circulo-completo");
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base.SetRounded(bg, 64);
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}
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// Update is called once per frame
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void Update()
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{
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timer -= Time.deltaTime;
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if (timer <= 0)
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{
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Available = AntConnector.Instance().IsAvailable;
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//if (AntConnector.Instance().IsAvailable)
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//{
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// antStatus.sprite = ant1;
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//}
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//else
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//{
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// antStatus.sprite = ant0;
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//}
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timer = 1.0f;
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}
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}
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public override void Show()
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{
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var cg = this.GetComponent<CanvasGroup>();
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cg.alpha = 0;
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base.Show();
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cg.DOFade(1f, 0.3f);
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}
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protected override void OnDisable()
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{
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}
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}
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