powerfun-unity/Assets/Scripts/UI/Prefab/Panel/DeviceController.cs

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using Assets.Scripts.Devices.Ant;
using System;
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using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using DG.Tweening;
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public class DeviceController : PFUIPanel
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{
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private float timer = 1.0f;
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private Button mReturnBtn;
private Image antStatus;
private Sprite ant0;
private Sprite ant1;
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protected override void Awake()
{
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base.Awake();
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AntConnector.Instance();
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Debug.Log("device awake");
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}
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// Start is called before the first frame update
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protected override void Start()
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{
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base.Start();
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//Button button = this.transform.Find("Button").GetComponent<Button>();
//button.onClick.AddListener(() =>
//{
// UIManager.ShowHomePanel();
//});
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mReturnBtn = this.transform.Find("CloseBtn").GetComponent<Button>();
UIManager.AddEvent(mReturnBtn.gameObject, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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{
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//UIManager.ShowHomePanel();
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//UIManager.CloseModal();
this.Close();
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}));
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//UIManager.AddEvent(mReturnBtn.gameObject, EventTriggerType.PointerUp, (e) =>
//{
// Debug.Log("aaaaaaaaaaaaaa");
//});
var bg = this.transform.Find("Status").Find("Bg");
antStatus = bg.Find("Ant+").GetComponent<Image>();
ant0 = Resources.Load<Sprite>("Images/ANT+_0");
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ant1 = Resources.Load<Sprite>("Images/ANT+_2");
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base.SetRounded(bg, 64);
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}
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// Update is called once per frame
void Update()
{
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timer -= Time.deltaTime;
if (timer <= 0)
{
if (AntConnector.Instance().IsAvailable)
{
antStatus.sprite = ant1;
}
else
{
antStatus.sprite = ant0;
}
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//this.toggle.isOn = AntConnector.Instance().IsAvailable;
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//foreach (var item in AntConnector.Instance().discoveredDevices)
//{
// if (!devices.ContainsKey(item.DeviceNumber))
// {
// var dev1 = Instantiate(device);
// dev1.transform.SetParent(this.grid.transform);
// var s1 = dev1.GetComponent<Assets.Scripts.UI.Devicea>();
// s1.Device = item;
// devices.Add(item.DeviceNumber, dev1);
// }
//}
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timer = 1.0f;
}
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}
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public override void Show()
{
var cg = this.GetComponent<CanvasGroup>();
cg.alpha = 0;
base.Show();
cg.DOFade(1f, 0.3f);
}
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private void OnApplicationQuit()
{
AntConnector.Instance().Dispose();
}
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}