改为线上
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0c42fbe2cd
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@ -203,13 +203,13 @@ public static class App
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InitLanguage();
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InitLanguage();
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#if !UNITY_EDITOR
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#if !UNITY_EDITOR
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//测试服务器
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//测试服务器
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Host = "http://pf.juze.pro/";
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//Host = "http://pf.juze.pro/";
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UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
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//UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
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TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
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//TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
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//线上
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//线上
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//Host = "https://wx.powerfun.com.cn/";
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Host = "https://wx.powerfun.com.cn/";
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//UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000);
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UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000);
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//TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001);
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TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001);
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//本地
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//本地
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//Host = "http://192.168.0.101:5085/";
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//Host = "http://192.168.0.101:5085/";
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//UdpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.97"), 11000);
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//UdpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.97"), 11000);
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@ -13,7 +13,7 @@
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</packages>
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</packages>
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<files />
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<files />
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<settings>
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<settings>
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<setting name="androidAbis" value="armeabi-v7a" />
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<setting name="androidAbis" value="arm64-v8a,armeabi-v7a" />
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<setting name="bundleId" value="com.ZhiXingPai.PowerFunUnity" />
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<setting name="bundleId" value="com.ZhiXingPai.PowerFunUnity" />
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<setting name="explodeAars" value="True" />
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<setting name="explodeAars" value="True" />
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<setting name="gradleBuildEnabled" value="True" />
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<setting name="gradleBuildEnabled" value="True" />
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@ -22,7 +22,7 @@
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<setting name="packageDir" value="Assets/Plugins/Android" />
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<setting name="packageDir" value="Assets/Plugins/Android" />
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<setting name="patchAndroidManifest" value="True" />
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<setting name="patchAndroidManifest" value="True" />
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<setting name="patchMainTemplateGradle" value="True" />
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<setting name="patchMainTemplateGradle" value="True" />
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<setting name="projectExportEnabled" value="False" />
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<setting name="projectExportEnabled" value="True" />
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<setting name="useJetifier" value="False" />
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<setting name="useJetifier" value="False" />
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</settings>
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</settings>
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</dependencies>
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</dependencies>
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@ -6,8 +6,8 @@ EditorBuildSettings:
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serializedVersion: 2
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serializedVersion: 2
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m_Scenes:
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m_Scenes:
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- enabled: 1
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- enabled: 1
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path: Assets/Scenes/Login.unity
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path: Assets/Scenes/Login-Mobile.unity
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guid: 6dce3e17997730b4492f91dd8fede429
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guid: 4be878da00cf764499988cf403faf94d
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- enabled: 1
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- enabled: 1
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path: Assets/Scenes/MainScene.unity
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path: Assets/Scenes/MainScene.unity
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guid: ab586a3c1bacd4a48a55178eb06fe0cc
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guid: ab586a3c1bacd4a48a55178eb06fe0cc
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@ -38,6 +38,7 @@ GraphicsSettings:
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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type: 0}
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@ -179,8 +179,8 @@ PlayerSettings:
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applicationIdentifier:
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applicationIdentifier:
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Android: com.ZhiXingPai.PowerFunUnity
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Android: com.ZhiXingPai.PowerFunUnity
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buildNumber:
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buildNumber:
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iPhone: 2.1.3.0
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iPhone: 2.1.3.1
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AndroidBundleVersionCode: 16
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AndroidBundleVersionCode: 18
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AndroidMinSdkVersion: 24
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AndroidMinSdkVersion: 24
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AndroidTargetSdkVersion: 30
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AndroidTargetSdkVersion: 30
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AndroidPreferredInstallLocation: 1
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AndroidPreferredInstallLocation: 1
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@ -256,7 +256,7 @@ PlayerSettings:
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clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
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clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
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templatePackageId: com.unity.template.3d@4.2.8
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templatePackageId: com.unity.template.3d@4.2.8
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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AndroidTargetArchitectures: 1
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AndroidTargetArchitectures: 3
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AndroidSplashScreenScale: 0
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AndroidSplashScreenScale: 0
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androidSplashScreen: {fileID: 0}
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androidSplashScreen: {fileID: 0}
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AndroidKeystoreName: '{inproject}: Assets/Plugins/Android/powerfun.keystore'
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AndroidKeystoreName: '{inproject}: Assets/Plugins/Android/powerfun.keystore'
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@ -868,7 +868,7 @@ PlayerSettings:
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platformArchitecture:
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platformArchitecture:
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iPhone: 1
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iPhone: 1
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scriptingBackend:
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scriptingBackend:
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Android: 0
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Android: 1
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Standalone: 0
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Standalone: 0
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il2cppCompilerConfiguration:
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il2cppCompilerConfiguration:
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Standalone: 0
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Standalone: 0
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