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using Assets.Scripts.Apis.Models;
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using Assets.Scripts.UI.Prefab.Login;
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using Assets.Scenes.Ride.Scripts.Model;
using System.Collections;
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using System.Collections.Generic;
using UnityEngine;
using System.Net;
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using System.Globalization;
using System.Threading;
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using Assets.Scripts.Devices;
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using Assets.Scripts;
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using System;
using System.Threading.Tasks;
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using System.Timers;
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public static class App
{
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public static string Host = "http://192.168.0.101:5084/";
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public static string AppVersion = Application.version;
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public static int RouteIdParam = 0;
public static UserResultModel CurrentUser { get; set; }
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#if !(UNITY_ANDROID || UNITY_IOS)
//pc版微信id
public static string WxAppId => "wx9e8ca734e024f084";
#else
//移动版微信id
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public static string WxAppId => "wxe3573a84e7e29902";
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#endif
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public static string MapBoxAccessToken => "pk.eyJ1IjoiYW5keXNqdCIsImEiOiJja2ZhajE5OGwwamRiMnltcW96bHk0ZWFuIn0.GvKanc6UveWSvIjS9HfBPA";
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public static double latitude { get; internal set; }
public static double longitude { get; internal set; }
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public static string is401 { get; set; }
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public static bool FromLogin => false;
public static bool? _IsRowerMode = null;
public static bool? IsRowerMode
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{
get => _IsRowerMode;
set
{
PlayerPrefs.SetString("IsRowerMode",value.ToString());
_IsRowerMode = value;
}
}
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/// <summary>
/// 场景跳转传值
/// Name,MapListPanel
/// xxx,bbb
/// </summary>
public static System.Collections.Generic.Dictionary<string, string> MainSceneParam = new Dictionary<string, string>();
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public static IDictionary<string, Texture> TextureCache = new Dictionary<string, Texture>();
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public static Texture CurrentUserHeadTexture;
public static RouteResult routeResult;//骑行记录向骑行场景传值
public static Texture DefaultRotateTexture;
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//全局用 输入框或者下拉框修改标志位
public static bool isChanged { get; set; }
public static string notifyContent { get; internal set; }
public static RideSetting RideSetting = new RideSetting();
public static string pageName { get; set; }
public static int firstEnter { get; set; }
public static IPEndPoint UdpAddress { get; private set; } = new IPEndPoint(IPAddress.Parse("192.168.0.97"), 11000);
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public static IPEndPoint TcpAddress { get; private set; } = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001);
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public static UpdateModel UpdateObject { get; set; }
public static int CompetionId { get; set; }//比赛id
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//public static string AppDownloadUrl { get; internal set; }
//public static string AppVersionCode { get; internal set; }
public static List<JoinedCompetitionModel> JoinedCompetitionList { get; set; }//我参加的比赛
public static List<int> CompetitionIdList = new List<int>();
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private static MainDeviceAdapter mainDeviceAdapter;
public static MainDeviceAdapter MainDeviceAdapter
{
get
{
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if (mainDeviceAdapter == null)
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{
mainDeviceAdapter = new MainDeviceAdapter();
}
return mainDeviceAdapter;
}
}
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public static string CurrentScene { get; set; }//当前场景
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public static float? topRectStartX { get; internal set; }
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public static WeChatController weChatController = WeChatController.Instance;
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public static ImageSelectorController imageSelectorController = ImageSelectorController.Instance;
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public static Vector2 MobileResolution = new Vector2(844f, 390f);//移动端分辨率
public static Vector2 PcResolution = new Vector2(1600f, 900f);//PC端分辨率
public static int autoClearTimes = 30;
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public readonly static double width = Screen.width;
public readonly static double height = Screen.height;
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public readonly static bool isFullScreen = width / height > 1.8;
public static float canvasWidth { get; set; }
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public static string WorkoutsUrl { get; internal set; }
public static long delayTime { get; set; }
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static App()
{
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#if !UNITY_EDITOR
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//Host = "http://pf.juze.pro/";
//Host = "http://192.168.0.101:5087/";
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//UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
//TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
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Host = "https://wx.powerfun.com.cn/";
//Host = "http://192.168.0.101:5084/";
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UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000);
TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001);
Debug.unityLogger.logEnabled = false;
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#endif
var isRower = PlayerPrefs.GetString("IsRowerMode");
if (!string.IsNullOrEmpty(isRower))
{
App._IsRowerMode = bool.Parse(isRower);
}
Screen.sleepTimeout = SleepTimeout.NeverSleep;
Debug.Log(SystemInfo.deviceUniqueIdentifier);
}
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}