powerfun-unity/Assets/Scenes/Ride/Scripts/PlayerController.cs

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using UnityEngine;
using Assets.Scenes.Ride.Scripts.Model;
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using UnityEngine.SceneManagement;
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using System.Collections.Generic;
using System.Linq;
using Assets.Scenes.Ride.Scripts.Model.RiderModels;
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using System;
using ChartAndGraph;
using DG.Tweening;
using System.Collections;
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namespace Assets.Scenes.Ride.Scripts
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{
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public class PlayerController : AbstractPlayer
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{
#region
TrailRenderer trail;
protected override void Init()
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{
base.Init();
totalDistance = mainController.selectParamModel.EndDistance;
currentlatlong = mainController.GetCenterCoordinate();
trail = FindObjectOfType<TrailRenderer>();
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trail.startWidth = 1f;
trail.endWidth = 1f;
trail.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f);
trail.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f);
//var color7 = Resources.Load<Material>("UI/Material/color7");
//var Graph2 = Resources.Load<Material>("UI/Material/3dGraph2");
//trail.materials = new Material[] { color7};
trail.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
trail.allowOcclusionWhenDynamic = false;
trail.textureMode = LineTextureMode.Tile;
trail.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
trail.receiveShadows = false;
trail.rayTracingMode = UnityEngine.Experimental.Rendering.RayTracingMode.Off;
headPanel = transform.parent.Find("SingleUI/Panel/GraphChart/HeadPanel").gameObject;
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}
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TargetData targetData;
/// <summary>
/// 计算数据,父类会在此方法后处理动画
/// </summary>
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protected override void Compute()
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{
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//计算数据
//speed = mainController.UpDateSpeed();
try
{
heartRate = mainController.UpDateHeart() ?? 0;
power = mainController.UpdatePower();
cadance = mainController.UpdateCadence();
weight = App.CurrentUser.Weight;
bicycleWeight = App.CurrentUser.BicycleWeight;
//#if UNITY_EDITOR
System.Random rd = new System.Random();
power = 400; //rd.Next(150, 300);//测试功率
//#endif
mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity / 100);
}
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catch (Exception ex)
{
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Debug.Log(ex.Message);
heartRate = 0;
power = 0;
cadance = 0;
}
if (power > 0)
{
speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
distance = mainController.UpdateDistance(speed);
totalDistance += distance;
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}
else
{
speed = 0;
distance = 0;
}
//计算累计爬升
if (CurrentIndex > 0)
{
totalClimb = 0;
for (int i = 1; i <= CurrentIndex; i++)
{
var diff = mapData.List[i].Elevation - mapData.List[i - 1].Elevation;
if (diff > 0)
{
totalClimb += diff;
}
}
}
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if (!stopRecord)
{
//记录骑行数据
currentlatlong = mainController.Along(totalDistance);//下一个坐标
var recorderData = mainController.cyclingController.recorderData;
targetData = new TargetData
{
Ticks = ticks,
_Power = power,
_Speed = speed,
_Distance = totalDistance > mapData.TotalDistance ? mapData.TotalDistance : totalDistance,
_Cadence = cadance,
_HeartRate = heartRate,
_Lat = currentlatlong.x,
_Lon = currentlatlong.y,
_TotalClimb = totalClimb,
};
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recorderData.PreDistance = targetData._Distance - Distance;
recorderData.EndDistance = targetData._Distance;
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recorderData.RiderDatas.Add(targetData);
}
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}
protected override void BeforeRun()
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{
if (mainController != null)
{
mainController.TcpHandler();
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}
}
//上传数据
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public override void Upload()
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{
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mainController.Save(TotalDistance);
}
#endregion
public void InitGraph(int index)
{
chartDataSourceScript.InitHorizontalScrolling(index);
}
//移动海拔图头像
protected override void MoveGraphHead()
{
Vector3 oldPos = headPanel.transform.position;
int nextIndex = CurrentIndex;
var viewIndex = chartDataSourceScript.GetViewIndex(nextIndex);
var n = graph.DataSource.GetPoint("Player 2", viewIndex);
graph.PointToWorldSpace(out Vector3 nextPosition, n.x, n.y, "Player 2");
nextPosition.x -= 14f;
nextPosition.y += 5f;
//人物移动 停止条件 到中间且线未加载完
if ( GetStart() && chartDataSourceScript.ReachMid(viewIndex) && !chartDataSourceScript.ReachEnd())
{
var currentDistance = CurrentDistance;
var distance = Distance;
var offset = currentDistance > 0 ? distance * 1000 / currentDistance : 1;
graph.HorizontalScrolling += offset;
headPanel.transform.DOMove(new Vector3(oldPos.x, nextPosition.y, 0), 1);
}
else
{
headPanel.transform.position = new Vector3(nextPosition.x, nextPosition.y, 0);
//headPanel.transform.DOMove(new Vector3(nextPosition.x, nextPosition.y, 0), 1);
}
headPanel.transform.SetSiblingIndex(999);
}
protected override IEnumerator MoveTo()
{
//让人物移动分点增加动画的流畅度
float t = 0;
while (t < 1)
{
t += Time.deltaTime;
Vector3 v = Vector3.Lerp(prePos, nextPos, t);
currentPos = v;
transform.localPosition = v;
yield return new WaitForEndOfFrame();
}
}
}
}